package main // Boardlink def type Boardlink struct { BoardID string `json:"boardid"` Channel uint `json:"channel"` board Board } // Board def func (bl Boardlink) Board() Board { if bl.board.ID == "" { for i := range TheConfig.Boards { if TheConfig.Boards[i].ID == bl.BoardID { bl.board = TheConfig.Boards[i] break } } } return bl.board } // PowerON def func (bl Boardlink) PowerON() error { b := bl.Board() return b.PowerON(bl.Channel) } // PowerOFF def func (bl Boardlink) PowerOFF() error { b := bl.Board() return b.PowerOFF(bl.Channel) } // PowerToggle def func (bl Boardlink) PowerToggle() error { b := bl.Board() return b.PowerToggle(bl.Channel) } // PowerStatus def func (bl Boardlink) PowerStatus() (bool, error) { b := bl.Board() return b.PowerStatus(bl.Channel) }