5417 lines
189 KiB
JavaScript
5417 lines
189 KiB
JavaScript
define(["eve"], function(eve) {
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/*\
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* Raphael
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[ method ]
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**
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* Creates a canvas object on which to draw.
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* You must do this first, as all future calls to drawing methods
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* from this instance will be bound to this canvas.
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> Parameters
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**
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- container (HTMLElement|string) DOM element or its ID which is going to be a parent for drawing surface
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- width (number)
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- height (number)
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- callback (function) #optional callback function which is going to be executed in the context of newly created paper
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* or
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- x (number)
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- y (number)
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- width (number)
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- height (number)
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- callback (function) #optional callback function which is going to be executed in the context of newly created paper
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* or
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- all (array) (first 3 or 4 elements in the array are equal to [containerID, width, height] or [x, y, width, height]. The rest are element descriptions in format {type: type, <attributes>}). See @Paper.add.
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- callback (function) #optional callback function which is going to be executed in the context of newly created paper
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* or
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- onReadyCallback (function) function that is going to be called on DOM ready event. You can also subscribe to this event via Eve’s “DOMLoad” event. In this case method returns `undefined`.
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= (object) @Paper
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> Usage
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| // Each of the following examples create a canvas
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| // that is 320px wide by 200px high.
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| // Canvas is created at the viewport’s 10,50 coordinate.
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| var paper = Raphael(10, 50, 320, 200);
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| // Canvas is created at the top left corner of the #notepad element
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| // (or its top right corner in dir="rtl" elements)
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| var paper = Raphael(document.getElementById("notepad"), 320, 200);
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| // Same as above
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| var paper = Raphael("notepad", 320, 200);
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| // Image dump
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| var set = Raphael(["notepad", 320, 200, {
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| type: "rect",
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| x: 10,
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| y: 10,
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| width: 25,
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| height: 25,
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| stroke: "#f00"
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| }, {
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| type: "text",
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| x: 30,
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| y: 40,
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| text: "Dump"
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| }]);
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\*/
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function R(first) {
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if (R.is(first, "function")) {
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return loaded ? first() : eve.on("raphael.DOMload", first);
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} else if (R.is(first, array)) {
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return R._engine.create[apply](R, first.splice(0, 3 + R.is(first[0], nu))).add(first);
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} else {
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var args = Array.prototype.slice.call(arguments, 0);
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if (R.is(args[args.length - 1], "function")) {
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var f = args.pop();
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return loaded ? f.call(R._engine.create[apply](R, args)) : eve.on("raphael.DOMload", function () {
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f.call(R._engine.create[apply](R, args));
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});
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} else {
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return R._engine.create[apply](R, arguments);
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}
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}
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}
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R.version = "2.3.0";
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R.eve = eve;
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var loaded,
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separator = /[, ]+/,
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elements = {circle: 1, rect: 1, path: 1, ellipse: 1, text: 1, image: 1},
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formatrg = /\{(\d+)\}/g,
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proto = "prototype",
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has = "hasOwnProperty",
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g = {
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doc: document,
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win: window
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},
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oldRaphael = {
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was: Object.prototype[has].call(g.win, "Raphael"),
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is: g.win.Raphael
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},
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Paper = function () {
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/*\
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* Paper.ca
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[ property (object) ]
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**
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* Shortcut for @Paper.customAttributes
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\*/
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/*\
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* Paper.customAttributes
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[ property (object) ]
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**
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* If you have a set of attributes that you would like to represent
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* as a function of some number you can do it easily with custom attributes:
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> Usage
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| paper.customAttributes.hue = function (num) {
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| num = num % 1;
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| return {fill: "hsb(" + num + ", 0.75, 1)"};
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| };
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| // Custom attribute “hue” will change fill
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| // to be given hue with fixed saturation and brightness.
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| // Now you can use it like this:
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| var c = paper.circle(10, 10, 10).attr({hue: .45});
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| // or even like this:
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| c.animate({hue: 1}, 1e3);
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|
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| // You could also create custom attribute
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| // with multiple parameters:
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| paper.customAttributes.hsb = function (h, s, b) {
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| return {fill: "hsb(" + [h, s, b].join(",") + ")"};
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| };
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| c.attr({hsb: "0.5 .8 1"});
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| c.animate({hsb: [1, 0, 0.5]}, 1e3);
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\*/
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this.ca = this.customAttributes = {};
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},
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paperproto,
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appendChild = "appendChild",
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apply = "apply",
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concat = "concat",
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//taken from Modernizr touch test: https://github.com/Modernizr/Modernizr/blob/master/feature-detects/touchevents.js#L40
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supportsTouch = ('ontouchstart' in window) || window.TouchEvent || window.DocumentTouch && document instanceof DocumentTouch,
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E = "",
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S = " ",
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Str = String,
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split = "split",
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events = "click dblclick mousedown mousemove mouseout mouseover mouseup touchstart touchmove touchend touchcancel"[split](S),
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touchMap = {
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mousedown: "touchstart",
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mousemove: "touchmove",
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mouseup: "touchend"
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},
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lowerCase = Str.prototype.toLowerCase,
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math = Math,
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mmax = math.max,
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mmin = math.min,
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abs = math.abs,
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pow = math.pow,
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PI = math.PI,
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nu = "number",
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string = "string",
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array = "array",
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toString = "toString",
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fillString = "fill",
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objectToString = Object.prototype.toString,
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paper = {},
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push = "push",
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ISURL = R._ISURL = /^url\(['"]?(.+?)['"]?\)$/i,
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colourRegExp = /^\s*((#[a-f\d]{6})|(#[a-f\d]{3})|rgba?\(\s*([\d\.]+%?\s*,\s*[\d\.]+%?\s*,\s*[\d\.]+%?(?:\s*,\s*[\d\.]+%?)?)\s*\)|hsba?\(\s*([\d\.]+(?:deg|\xb0|%)?\s*,\s*[\d\.]+%?\s*,\s*[\d\.]+(?:%?\s*,\s*[\d\.]+)?)%?\s*\)|hsla?\(\s*([\d\.]+(?:deg|\xb0|%)?\s*,\s*[\d\.]+%?\s*,\s*[\d\.]+(?:%?\s*,\s*[\d\.]+)?)%?\s*\))\s*$/i,
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isnan = {"NaN": 1, "Infinity": 1, "-Infinity": 1},
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bezierrg = /^(?:cubic-)?bezier\(([^,]+),([^,]+),([^,]+),([^\)]+)\)/,
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round = math.round,
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setAttribute = "setAttribute",
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toFloat = parseFloat,
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toInt = parseInt,
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upperCase = Str.prototype.toUpperCase,
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availableAttrs = R._availableAttrs = {
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"arrow-end": "none",
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"arrow-start": "none",
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blur: 0,
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"clip-rect": "0 0 1e9 1e9",
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cursor: "default",
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cx: 0,
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cy: 0,
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fill: "#fff",
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"fill-opacity": 1,
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font: '10px "Arial"',
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"font-family": '"Arial"',
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"font-size": "10",
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"font-style": "normal",
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"font-weight": 400,
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gradient: 0,
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height: 0,
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href: "http://raphaeljs.com/",
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"letter-spacing": 0,
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opacity: 1,
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path: "M0,0",
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r: 0,
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rx: 0,
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ry: 0,
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src: "",
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stroke: "#000",
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"stroke-dasharray": "",
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"stroke-linecap": "butt",
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"stroke-linejoin": "butt",
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"stroke-miterlimit": 0,
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"stroke-opacity": 1,
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"stroke-width": 1,
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target: "_blank",
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"text-anchor": "middle",
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title: "Raphael",
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transform: "",
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width: 0,
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x: 0,
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y: 0,
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"class": ""
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},
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availableAnimAttrs = R._availableAnimAttrs = {
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blur: nu,
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"clip-rect": "csv",
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cx: nu,
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cy: nu,
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fill: "colour",
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"fill-opacity": nu,
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"font-size": nu,
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height: nu,
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opacity: nu,
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path: "path",
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r: nu,
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rx: nu,
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ry: nu,
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stroke: "colour",
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"stroke-opacity": nu,
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"stroke-width": nu,
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transform: "transform",
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width: nu,
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x: nu,
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y: nu
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},
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whitespace = /[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]/g,
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commaSpaces = /[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]*,[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]*/,
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||
hsrg = {hs: 1, rg: 1},
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p2s = /,?([achlmqrstvxz]),?/gi,
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pathCommand = /([achlmrqstvz])[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029,]*((-?\d*\.?\d*(?:e[\-+]?\d+)?[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]*,?[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]*)+)/ig,
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||
tCommand = /([rstm])[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029,]*((-?\d*\.?\d*(?:e[\-+]?\d+)?[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]*,?[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]*)+)/ig,
|
||
pathValues = /(-?\d*\.?\d*(?:e[\-+]?\d+)?)[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]*,?[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]*/ig,
|
||
radial_gradient = R._radial_gradient = /^r(?:\(([^,]+?)[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]*,[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]*([^\)]+?)\))?/,
|
||
eldata = {},
|
||
sortByKey = function (a, b) {
|
||
return a.key - b.key;
|
||
},
|
||
sortByNumber = function (a, b) {
|
||
return toFloat(a) - toFloat(b);
|
||
},
|
||
fun = function () {},
|
||
pipe = function (x) {
|
||
return x;
|
||
},
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||
rectPath = R._rectPath = function (x, y, w, h, r) {
|
||
if (r) {
|
||
return [["M", x + r, y], ["l", w - r * 2, 0], ["a", r, r, 0, 0, 1, r, r], ["l", 0, h - r * 2], ["a", r, r, 0, 0, 1, -r, r], ["l", r * 2 - w, 0], ["a", r, r, 0, 0, 1, -r, -r], ["l", 0, r * 2 - h], ["a", r, r, 0, 0, 1, r, -r], ["z"]];
|
||
}
|
||
return [["M", x, y], ["l", w, 0], ["l", 0, h], ["l", -w, 0], ["z"]];
|
||
},
|
||
ellipsePath = function (x, y, rx, ry) {
|
||
if (ry == null) {
|
||
ry = rx;
|
||
}
|
||
return [["M", x, y], ["m", 0, -ry], ["a", rx, ry, 0, 1, 1, 0, 2 * ry], ["a", rx, ry, 0, 1, 1, 0, -2 * ry], ["z"]];
|
||
},
|
||
getPath = R._getPath = {
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||
path: function (el) {
|
||
return el.attr("path");
|
||
},
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||
circle: function (el) {
|
||
var a = el.attrs;
|
||
return ellipsePath(a.cx, a.cy, a.r);
|
||
},
|
||
ellipse: function (el) {
|
||
var a = el.attrs;
|
||
return ellipsePath(a.cx, a.cy, a.rx, a.ry);
|
||
},
|
||
rect: function (el) {
|
||
var a = el.attrs;
|
||
return rectPath(a.x, a.y, a.width, a.height, a.r);
|
||
},
|
||
image: function (el) {
|
||
var a = el.attrs;
|
||
return rectPath(a.x, a.y, a.width, a.height);
|
||
},
|
||
text: function (el) {
|
||
var bbox = el._getBBox();
|
||
return rectPath(bbox.x, bbox.y, bbox.width, bbox.height);
|
||
},
|
||
set : function(el) {
|
||
var bbox = el._getBBox();
|
||
return rectPath(bbox.x, bbox.y, bbox.width, bbox.height);
|
||
}
|
||
},
|
||
/*\
|
||
* Raphael.mapPath
|
||
[ method ]
|
||
**
|
||
* Transform the path string with given matrix.
|
||
> Parameters
|
||
- path (string) path string
|
||
- matrix (object) see @Matrix
|
||
= (string) transformed path string
|
||
\*/
|
||
mapPath = R.mapPath = function (path, matrix) {
|
||
if (!matrix) {
|
||
return path;
|
||
}
|
||
var x, y, i, j, ii, jj, pathi;
|
||
path = path2curve(path);
|
||
for (i = 0, ii = path.length; i < ii; i++) {
|
||
pathi = path[i];
|
||
for (j = 1, jj = pathi.length; j < jj; j += 2) {
|
||
x = matrix.x(pathi[j], pathi[j + 1]);
|
||
y = matrix.y(pathi[j], pathi[j + 1]);
|
||
pathi[j] = x;
|
||
pathi[j + 1] = y;
|
||
}
|
||
}
|
||
return path;
|
||
};
|
||
|
||
R._g = g;
|
||
/*\
|
||
* Raphael.type
|
||
[ property (string) ]
|
||
**
|
||
* Can be “SVG”, “VML” or empty, depending on browser support.
|
||
\*/
|
||
R.type = (g.win.SVGAngle || g.doc.implementation.hasFeature("http://www.w3.org/TR/SVG11/feature#BasicStructure", "1.1") ? "SVG" : "VML");
|
||
if (R.type == "VML") {
|
||
var d = g.doc.createElement("div"),
|
||
b;
|
||
d.innerHTML = '<v:shape adj="1"/>';
|
||
b = d.firstChild;
|
||
b.style.behavior = "url(#default#VML)";
|
||
if (!(b && typeof b.adj == "object")) {
|
||
return (R.type = E);
|
||
}
|
||
d = null;
|
||
}
|
||
/*\
|
||
* Raphael.svg
|
||
[ property (boolean) ]
|
||
**
|
||
* `true` if browser supports SVG.
|
||
\*/
|
||
/*\
|
||
* Raphael.vml
|
||
[ property (boolean) ]
|
||
**
|
||
* `true` if browser supports VML.
|
||
\*/
|
||
R.svg = !(R.vml = R.type == "VML");
|
||
R._Paper = Paper;
|
||
/*\
|
||
* Raphael.fn
|
||
[ property (object) ]
|
||
**
|
||
* You can add your own method to the canvas. For example if you want to draw a pie chart,
|
||
* you can create your own pie chart function and ship it as a Raphaël plugin. To do this
|
||
* you need to extend the `Raphael.fn` object. You should modify the `fn` object before a
|
||
* Raphaël instance is created, otherwise it will take no effect. Please note that the
|
||
* ability for namespaced plugins was removed in Raphael 2.0. It is up to the plugin to
|
||
* ensure any namespacing ensures proper context.
|
||
> Usage
|
||
| Raphael.fn.arrow = function (x1, y1, x2, y2, size) {
|
||
| return this.path( ... );
|
||
| };
|
||
| // or create namespace
|
||
| Raphael.fn.mystuff = {
|
||
| arrow: function () {…},
|
||
| star: function () {…},
|
||
| // etc…
|
||
| };
|
||
| var paper = Raphael(10, 10, 630, 480);
|
||
| // then use it
|
||
| paper.arrow(10, 10, 30, 30, 5).attr({fill: "#f00"});
|
||
| paper.mystuff.arrow();
|
||
| paper.mystuff.star();
|
||
\*/
|
||
R.fn = paperproto = Paper.prototype = R.prototype;
|
||
R._id = 0;
|
||
/*\
|
||
* Raphael.is
|
||
[ method ]
|
||
**
|
||
* Handful of replacements for `typeof` operator.
|
||
> Parameters
|
||
- o (…) any object or primitive
|
||
- type (string) name of the type, i.e. “string”, “function”, “number”, etc.
|
||
= (boolean) is given value is of given type
|
||
\*/
|
||
R.is = function (o, type) {
|
||
type = lowerCase.call(type);
|
||
if (type == "finite") {
|
||
return !isnan[has](+o);
|
||
}
|
||
if (type == "array") {
|
||
return o instanceof Array;
|
||
}
|
||
return (type == "null" && o === null) ||
|
||
(type == typeof o && o !== null) ||
|
||
(type == "object" && o === Object(o)) ||
|
||
(type == "array" && Array.isArray && Array.isArray(o)) ||
|
||
objectToString.call(o).slice(8, -1).toLowerCase() == type;
|
||
};
|
||
|
||
function clone(obj) {
|
||
if (typeof obj == "function" || Object(obj) !== obj) {
|
||
return obj;
|
||
}
|
||
var res = new obj.constructor;
|
||
for (var key in obj) if (obj[has](key)) {
|
||
res[key] = clone(obj[key]);
|
||
}
|
||
return res;
|
||
}
|
||
|
||
/*\
|
||
* Raphael.angle
|
||
[ method ]
|
||
**
|
||
* Returns angle between two or three points
|
||
> Parameters
|
||
- x1 (number) x coord of first point
|
||
- y1 (number) y coord of first point
|
||
- x2 (number) x coord of second point
|
||
- y2 (number) y coord of second point
|
||
- x3 (number) #optional x coord of third point
|
||
- y3 (number) #optional y coord of third point
|
||
= (number) angle in degrees.
|
||
\*/
|
||
R.angle = function (x1, y1, x2, y2, x3, y3) {
|
||
if (x3 == null) {
|
||
var x = x1 - x2,
|
||
y = y1 - y2;
|
||
if (!x && !y) {
|
||
return 0;
|
||
}
|
||
return (180 + math.atan2(-y, -x) * 180 / PI + 360) % 360;
|
||
} else {
|
||
return R.angle(x1, y1, x3, y3) - R.angle(x2, y2, x3, y3);
|
||
}
|
||
};
|
||
/*\
|
||
* Raphael.rad
|
||
[ method ]
|
||
**
|
||
* Transform angle to radians
|
||
> Parameters
|
||
- deg (number) angle in degrees
|
||
= (number) angle in radians.
|
||
\*/
|
||
R.rad = function (deg) {
|
||
return deg % 360 * PI / 180;
|
||
};
|
||
/*\
|
||
* Raphael.deg
|
||
[ method ]
|
||
**
|
||
* Transform angle to degrees
|
||
> Parameters
|
||
- rad (number) angle in radians
|
||
= (number) angle in degrees.
|
||
\*/
|
||
R.deg = function (rad) {
|
||
return Math.round ((rad * 180 / PI% 360)* 1000) / 1000;
|
||
};
|
||
/*\
|
||
* Raphael.snapTo
|
||
[ method ]
|
||
**
|
||
* Snaps given value to given grid.
|
||
> Parameters
|
||
- values (array|number) given array of values or step of the grid
|
||
- value (number) value to adjust
|
||
- tolerance (number) #optional tolerance for snapping. Default is `10`.
|
||
= (number) adjusted value.
|
||
\*/
|
||
R.snapTo = function (values, value, tolerance) {
|
||
tolerance = R.is(tolerance, "finite") ? tolerance : 10;
|
||
if (R.is(values, array)) {
|
||
var i = values.length;
|
||
while (i--) if (abs(values[i] - value) <= tolerance) {
|
||
return values[i];
|
||
}
|
||
} else {
|
||
values = +values;
|
||
var rem = value % values;
|
||
if (rem < tolerance) {
|
||
return value - rem;
|
||
}
|
||
if (rem > values - tolerance) {
|
||
return value - rem + values;
|
||
}
|
||
}
|
||
return value;
|
||
};
|
||
|
||
/*\
|
||
* Raphael.createUUID
|
||
[ method ]
|
||
**
|
||
* Returns RFC4122, version 4 ID
|
||
\*/
|
||
var createUUID = R.createUUID = (function (uuidRegEx, uuidReplacer) {
|
||
return function () {
|
||
return "xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx".replace(uuidRegEx, uuidReplacer).toUpperCase();
|
||
};
|
||
})(/[xy]/g, function (c) {
|
||
var r = math.random() * 16 | 0,
|
||
v = c == "x" ? r : (r & 3 | 8);
|
||
return v.toString(16);
|
||
});
|
||
|
||
/*\
|
||
* Raphael.setWindow
|
||
[ method ]
|
||
**
|
||
* Used when you need to draw in `<iframe>`. Switched window to the iframe one.
|
||
> Parameters
|
||
- newwin (window) new window object
|
||
\*/
|
||
R.setWindow = function (newwin) {
|
||
eve("raphael.setWindow", R, g.win, newwin);
|
||
g.win = newwin;
|
||
g.doc = g.win.document;
|
||
if (R._engine.initWin) {
|
||
R._engine.initWin(g.win);
|
||
}
|
||
};
|
||
var toHex = function (color) {
|
||
if (R.vml) {
|
||
// http://dean.edwards.name/weblog/2009/10/convert-any-colour-value-to-hex-in-msie/
|
||
var trim = /^\s+|\s+$/g;
|
||
var bod;
|
||
try {
|
||
var docum = new ActiveXObject("htmlfile");
|
||
docum.write("<body>");
|
||
docum.close();
|
||
bod = docum.body;
|
||
} catch(e) {
|
||
bod = createPopup().document.body;
|
||
}
|
||
var range = bod.createTextRange();
|
||
toHex = cacher(function (color) {
|
||
try {
|
||
bod.style.color = Str(color).replace(trim, E);
|
||
var value = range.queryCommandValue("ForeColor");
|
||
value = ((value & 255) << 16) | (value & 65280) | ((value & 16711680) >>> 16);
|
||
return "#" + ("000000" + value.toString(16)).slice(-6);
|
||
} catch(e) {
|
||
return "none";
|
||
}
|
||
});
|
||
} else {
|
||
var i = g.doc.createElement("i");
|
||
i.title = "Rapha\xebl Colour Picker";
|
||
i.style.display = "none";
|
||
g.doc.body.appendChild(i);
|
||
toHex = cacher(function (color) {
|
||
i.style.color = color;
|
||
return g.doc.defaultView.getComputedStyle(i, E).getPropertyValue("color");
|
||
});
|
||
}
|
||
return toHex(color);
|
||
},
|
||
hsbtoString = function () {
|
||
return "hsb(" + [this.h, this.s, this.b] + ")";
|
||
},
|
||
hsltoString = function () {
|
||
return "hsl(" + [this.h, this.s, this.l] + ")";
|
||
},
|
||
rgbtoString = function () {
|
||
return this.hex;
|
||
},
|
||
prepareRGB = function (r, g, b) {
|
||
if (g == null && R.is(r, "object") && "r" in r && "g" in r && "b" in r) {
|
||
b = r.b;
|
||
g = r.g;
|
||
r = r.r;
|
||
}
|
||
if (g == null && R.is(r, string)) {
|
||
var clr = R.getRGB(r);
|
||
r = clr.r;
|
||
g = clr.g;
|
||
b = clr.b;
|
||
}
|
||
if (r > 1 || g > 1 || b > 1) {
|
||
r /= 255;
|
||
g /= 255;
|
||
b /= 255;
|
||
}
|
||
|
||
return [r, g, b];
|
||
},
|
||
packageRGB = function (r, g, b, o) {
|
||
r *= 255;
|
||
g *= 255;
|
||
b *= 255;
|
||
var rgb = {
|
||
r: r,
|
||
g: g,
|
||
b: b,
|
||
hex: R.rgb(r, g, b),
|
||
toString: rgbtoString
|
||
};
|
||
R.is(o, "finite") && (rgb.opacity = o);
|
||
return rgb;
|
||
};
|
||
|
||
/*\
|
||
* Raphael.color
|
||
[ method ]
|
||
**
|
||
* Parses the color string and returns object with all values for the given color.
|
||
> Parameters
|
||
- clr (string) color string in one of the supported formats (see @Raphael.getRGB)
|
||
= (object) Combined RGB & HSB object in format:
|
||
o {
|
||
o r (number) red,
|
||
o g (number) green,
|
||
o b (number) blue,
|
||
o hex (string) color in HTML/CSS format: #••••••,
|
||
o error (boolean) `true` if string can’t be parsed,
|
||
o h (number) hue,
|
||
o s (number) saturation,
|
||
o v (number) value (brightness),
|
||
o l (number) lightness
|
||
o }
|
||
\*/
|
||
R.color = function (clr) {
|
||
var rgb;
|
||
if (R.is(clr, "object") && "h" in clr && "s" in clr && "b" in clr) {
|
||
rgb = R.hsb2rgb(clr);
|
||
clr.r = rgb.r;
|
||
clr.g = rgb.g;
|
||
clr.b = rgb.b;
|
||
clr.hex = rgb.hex;
|
||
} else if (R.is(clr, "object") && "h" in clr && "s" in clr && "l" in clr) {
|
||
rgb = R.hsl2rgb(clr);
|
||
clr.r = rgb.r;
|
||
clr.g = rgb.g;
|
||
clr.b = rgb.b;
|
||
clr.hex = rgb.hex;
|
||
} else {
|
||
if (R.is(clr, "string")) {
|
||
clr = R.getRGB(clr);
|
||
}
|
||
if (R.is(clr, "object") && "r" in clr && "g" in clr && "b" in clr) {
|
||
rgb = R.rgb2hsl(clr);
|
||
clr.h = rgb.h;
|
||
clr.s = rgb.s;
|
||
clr.l = rgb.l;
|
||
rgb = R.rgb2hsb(clr);
|
||
clr.v = rgb.b;
|
||
} else {
|
||
clr = {hex: "none"};
|
||
clr.r = clr.g = clr.b = clr.h = clr.s = clr.v = clr.l = -1;
|
||
}
|
||
}
|
||
clr.toString = rgbtoString;
|
||
return clr;
|
||
};
|
||
/*\
|
||
* Raphael.hsb2rgb
|
||
[ method ]
|
||
**
|
||
* Converts HSB values to RGB object.
|
||
> Parameters
|
||
- h (number) hue
|
||
- s (number) saturation
|
||
- v (number) value or brightness
|
||
= (object) RGB object in format:
|
||
o {
|
||
o r (number) red,
|
||
o g (number) green,
|
||
o b (number) blue,
|
||
o hex (string) color in HTML/CSS format: #••••••
|
||
o }
|
||
\*/
|
||
R.hsb2rgb = function (h, s, v, o) {
|
||
if (this.is(h, "object") && "h" in h && "s" in h && "b" in h) {
|
||
v = h.b;
|
||
s = h.s;
|
||
o = h.o;
|
||
h = h.h;
|
||
}
|
||
h *= 360;
|
||
var R, G, B, X, C;
|
||
h = (h % 360) / 60;
|
||
C = v * s;
|
||
X = C * (1 - abs(h % 2 - 1));
|
||
R = G = B = v - C;
|
||
|
||
h = ~~h;
|
||
R += [C, X, 0, 0, X, C][h];
|
||
G += [X, C, C, X, 0, 0][h];
|
||
B += [0, 0, X, C, C, X][h];
|
||
return packageRGB(R, G, B, o);
|
||
};
|
||
/*\
|
||
* Raphael.hsl2rgb
|
||
[ method ]
|
||
**
|
||
* Converts HSL values to RGB object.
|
||
> Parameters
|
||
- h (number) hue
|
||
- s (number) saturation
|
||
- l (number) luminosity
|
||
= (object) RGB object in format:
|
||
o {
|
||
o r (number) red,
|
||
o g (number) green,
|
||
o b (number) blue,
|
||
o hex (string) color in HTML/CSS format: #••••••
|
||
o }
|
||
\*/
|
||
R.hsl2rgb = function (h, s, l, o) {
|
||
if (this.is(h, "object") && "h" in h && "s" in h && "l" in h) {
|
||
l = h.l;
|
||
s = h.s;
|
||
h = h.h;
|
||
}
|
||
if (h > 1 || s > 1 || l > 1) {
|
||
h /= 360;
|
||
s /= 100;
|
||
l /= 100;
|
||
}
|
||
h *= 360;
|
||
var R, G, B, X, C;
|
||
h = (h % 360) / 60;
|
||
C = 2 * s * (l < .5 ? l : 1 - l);
|
||
X = C * (1 - abs(h % 2 - 1));
|
||
R = G = B = l - C / 2;
|
||
|
||
h = ~~h;
|
||
R += [C, X, 0, 0, X, C][h];
|
||
G += [X, C, C, X, 0, 0][h];
|
||
B += [0, 0, X, C, C, X][h];
|
||
return packageRGB(R, G, B, o);
|
||
};
|
||
/*\
|
||
* Raphael.rgb2hsb
|
||
[ method ]
|
||
**
|
||
* Converts RGB values to HSB object.
|
||
> Parameters
|
||
- r (number) red
|
||
- g (number) green
|
||
- b (number) blue
|
||
= (object) HSB object in format:
|
||
o {
|
||
o h (number) hue
|
||
o s (number) saturation
|
||
o b (number) brightness
|
||
o }
|
||
\*/
|
||
R.rgb2hsb = function (r, g, b) {
|
||
b = prepareRGB(r, g, b);
|
||
r = b[0];
|
||
g = b[1];
|
||
b = b[2];
|
||
|
||
var H, S, V, C;
|
||
V = mmax(r, g, b);
|
||
C = V - mmin(r, g, b);
|
||
H = (C == 0 ? null :
|
||
V == r ? (g - b) / C :
|
||
V == g ? (b - r) / C + 2 :
|
||
(r - g) / C + 4
|
||
);
|
||
H = ((H + 360) % 6) * 60 / 360;
|
||
S = C == 0 ? 0 : C / V;
|
||
return {h: H, s: S, b: V, toString: hsbtoString};
|
||
};
|
||
/*\
|
||
* Raphael.rgb2hsl
|
||
[ method ]
|
||
**
|
||
* Converts RGB values to HSL object.
|
||
> Parameters
|
||
- r (number) red
|
||
- g (number) green
|
||
- b (number) blue
|
||
= (object) HSL object in format:
|
||
o {
|
||
o h (number) hue
|
||
o s (number) saturation
|
||
o l (number) luminosity
|
||
o }
|
||
\*/
|
||
R.rgb2hsl = function (r, g, b) {
|
||
b = prepareRGB(r, g, b);
|
||
r = b[0];
|
||
g = b[1];
|
||
b = b[2];
|
||
|
||
var H, S, L, M, m, C;
|
||
M = mmax(r, g, b);
|
||
m = mmin(r, g, b);
|
||
C = M - m;
|
||
H = (C == 0 ? null :
|
||
M == r ? (g - b) / C :
|
||
M == g ? (b - r) / C + 2 :
|
||
(r - g) / C + 4);
|
||
H = ((H + 360) % 6) * 60 / 360;
|
||
L = (M + m) / 2;
|
||
S = (C == 0 ? 0 :
|
||
L < .5 ? C / (2 * L) :
|
||
C / (2 - 2 * L));
|
||
return {h: H, s: S, l: L, toString: hsltoString};
|
||
};
|
||
R._path2string = function () {
|
||
return this.join(",").replace(p2s, "$1");
|
||
};
|
||
function repush(array, item) {
|
||
for (var i = 0, ii = array.length; i < ii; i++) if (array[i] === item) {
|
||
return array.push(array.splice(i, 1)[0]);
|
||
}
|
||
}
|
||
function cacher(f, scope, postprocessor) {
|
||
function newf() {
|
||
var arg = Array.prototype.slice.call(arguments, 0),
|
||
args = arg.join("\u2400"),
|
||
cache = newf.cache = newf.cache || {},
|
||
count = newf.count = newf.count || [];
|
||
if (cache[has](args)) {
|
||
repush(count, args);
|
||
return postprocessor ? postprocessor(cache[args]) : cache[args];
|
||
}
|
||
count.length >= 1e3 && delete cache[count.shift()];
|
||
count.push(args);
|
||
cache[args] = f[apply](scope, arg);
|
||
return postprocessor ? postprocessor(cache[args]) : cache[args];
|
||
}
|
||
return newf;
|
||
}
|
||
|
||
var preload = R._preload = function (src, f) {
|
||
var img = g.doc.createElement("img");
|
||
img.style.cssText = "position:absolute;left:-9999em;top:-9999em";
|
||
img.onload = function () {
|
||
f.call(this);
|
||
this.onload = null;
|
||
g.doc.body.removeChild(this);
|
||
};
|
||
img.onerror = function () {
|
||
g.doc.body.removeChild(this);
|
||
};
|
||
g.doc.body.appendChild(img);
|
||
img.src = src;
|
||
};
|
||
|
||
function clrToString() {
|
||
return this.hex;
|
||
}
|
||
|
||
/*\
|
||
* Raphael.getRGB
|
||
[ method ]
|
||
**
|
||
* Parses colour string as RGB object
|
||
> Parameters
|
||
- colour (string) colour string in one of formats:
|
||
# <ul>
|
||
# <li>Colour name (“<code>red</code>”, “<code>green</code>”, “<code>cornflowerblue</code>”, etc)</li>
|
||
# <li>#••• — shortened HTML colour: (“<code>#000</code>”, “<code>#fc0</code>”, etc)</li>
|
||
# <li>#•••••• — full length HTML colour: (“<code>#000000</code>”, “<code>#bd2300</code>”)</li>
|
||
# <li>rgb(•••, •••, •••) — red, green and blue channels’ values: (“<code>rgb(200, 100, 0)</code>”)</li>
|
||
# <li>rgb(•••%, •••%, •••%) — same as above, but in %: (“<code>rgb(100%, 175%, 0%)</code>”)</li>
|
||
# <li>hsb(•••, •••, •••) — hue, saturation and brightness values: (“<code>hsb(0.5, 0.25, 1)</code>”)</li>
|
||
# <li>hsb(•••%, •••%, •••%) — same as above, but in %</li>
|
||
# <li>hsl(•••, •••, •••) — same as hsb</li>
|
||
# <li>hsl(•••%, •••%, •••%) — same as hsb</li>
|
||
# </ul>
|
||
= (object) RGB object in format:
|
||
o {
|
||
o r (number) red,
|
||
o g (number) green,
|
||
o b (number) blue
|
||
o hex (string) color in HTML/CSS format: #••••••,
|
||
o error (boolean) true if string can’t be parsed
|
||
o }
|
||
\*/
|
||
R.getRGB = cacher(function (colour) {
|
||
if (!colour || !!((colour = Str(colour)).indexOf("-") + 1)) {
|
||
return {r: -1, g: -1, b: -1, hex: "none", error: 1, toString: clrToString};
|
||
}
|
||
if (colour == "none") {
|
||
return {r: -1, g: -1, b: -1, hex: "none", toString: clrToString};
|
||
}
|
||
!(hsrg[has](colour.toLowerCase().substring(0, 2)) || colour.charAt() == "#") && (colour = toHex(colour));
|
||
var res,
|
||
red,
|
||
green,
|
||
blue,
|
||
opacity,
|
||
t,
|
||
values,
|
||
rgb = colour.match(colourRegExp);
|
||
if (rgb) {
|
||
if (rgb[2]) {
|
||
blue = toInt(rgb[2].substring(5), 16);
|
||
green = toInt(rgb[2].substring(3, 5), 16);
|
||
red = toInt(rgb[2].substring(1, 3), 16);
|
||
}
|
||
if (rgb[3]) {
|
||
blue = toInt((t = rgb[3].charAt(3)) + t, 16);
|
||
green = toInt((t = rgb[3].charAt(2)) + t, 16);
|
||
red = toInt((t = rgb[3].charAt(1)) + t, 16);
|
||
}
|
||
if (rgb[4]) {
|
||
values = rgb[4][split](commaSpaces);
|
||
red = toFloat(values[0]);
|
||
values[0].slice(-1) == "%" && (red *= 2.55);
|
||
green = toFloat(values[1]);
|
||
values[1].slice(-1) == "%" && (green *= 2.55);
|
||
blue = toFloat(values[2]);
|
||
values[2].slice(-1) == "%" && (blue *= 2.55);
|
||
rgb[1].toLowerCase().slice(0, 4) == "rgba" && (opacity = toFloat(values[3]));
|
||
values[3] && values[3].slice(-1) == "%" && (opacity /= 100);
|
||
}
|
||
if (rgb[5]) {
|
||
values = rgb[5][split](commaSpaces);
|
||
red = toFloat(values[0]);
|
||
values[0].slice(-1) == "%" && (red *= 2.55);
|
||
green = toFloat(values[1]);
|
||
values[1].slice(-1) == "%" && (green *= 2.55);
|
||
blue = toFloat(values[2]);
|
||
values[2].slice(-1) == "%" && (blue *= 2.55);
|
||
(values[0].slice(-3) == "deg" || values[0].slice(-1) == "\xb0") && (red /= 360);
|
||
rgb[1].toLowerCase().slice(0, 4) == "hsba" && (opacity = toFloat(values[3]));
|
||
values[3] && values[3].slice(-1) == "%" && (opacity /= 100);
|
||
return R.hsb2rgb(red, green, blue, opacity);
|
||
}
|
||
if (rgb[6]) {
|
||
values = rgb[6][split](commaSpaces);
|
||
red = toFloat(values[0]);
|
||
values[0].slice(-1) == "%" && (red *= 2.55);
|
||
green = toFloat(values[1]);
|
||
values[1].slice(-1) == "%" && (green *= 2.55);
|
||
blue = toFloat(values[2]);
|
||
values[2].slice(-1) == "%" && (blue *= 2.55);
|
||
(values[0].slice(-3) == "deg" || values[0].slice(-1) == "\xb0") && (red /= 360);
|
||
rgb[1].toLowerCase().slice(0, 4) == "hsla" && (opacity = toFloat(values[3]));
|
||
values[3] && values[3].slice(-1) == "%" && (opacity /= 100);
|
||
return R.hsl2rgb(red, green, blue, opacity);
|
||
}
|
||
rgb = {r: red, g: green, b: blue, toString: clrToString};
|
||
rgb.hex = "#" + (16777216 | blue | (green << 8) | (red << 16)).toString(16).slice(1);
|
||
R.is(opacity, "finite") && (rgb.opacity = opacity);
|
||
return rgb;
|
||
}
|
||
return {r: -1, g: -1, b: -1, hex: "none", error: 1, toString: clrToString};
|
||
}, R);
|
||
/*\
|
||
* Raphael.hsb
|
||
[ method ]
|
||
**
|
||
* Converts HSB values to hex representation of the colour.
|
||
> Parameters
|
||
- h (number) hue
|
||
- s (number) saturation
|
||
- b (number) value or brightness
|
||
= (string) hex representation of the colour.
|
||
\*/
|
||
R.hsb = cacher(function (h, s, b) {
|
||
return R.hsb2rgb(h, s, b).hex;
|
||
});
|
||
/*\
|
||
* Raphael.hsl
|
||
[ method ]
|
||
**
|
||
* Converts HSL values to hex representation of the colour.
|
||
> Parameters
|
||
- h (number) hue
|
||
- s (number) saturation
|
||
- l (number) luminosity
|
||
= (string) hex representation of the colour.
|
||
\*/
|
||
R.hsl = cacher(function (h, s, l) {
|
||
return R.hsl2rgb(h, s, l).hex;
|
||
});
|
||
/*\
|
||
* Raphael.rgb
|
||
[ method ]
|
||
**
|
||
* Converts RGB values to hex representation of the colour.
|
||
> Parameters
|
||
- r (number) red
|
||
- g (number) green
|
||
- b (number) blue
|
||
= (string) hex representation of the colour.
|
||
\*/
|
||
R.rgb = cacher(function (r, g, b) {
|
||
function round(x) { return (x + 0.5) | 0; }
|
||
return "#" + (16777216 | round(b) | (round(g) << 8) | (round(r) << 16)).toString(16).slice(1);
|
||
});
|
||
/*\
|
||
* Raphael.getColor
|
||
[ method ]
|
||
**
|
||
* On each call returns next colour in the spectrum. To reset it back to red call @Raphael.getColor.reset
|
||
> Parameters
|
||
- value (number) #optional brightness, default is `0.75`
|
||
= (string) hex representation of the colour.
|
||
\*/
|
||
R.getColor = function (value) {
|
||
var start = this.getColor.start = this.getColor.start || {h: 0, s: 1, b: value || .75},
|
||
rgb = this.hsb2rgb(start.h, start.s, start.b);
|
||
start.h += .075;
|
||
if (start.h > 1) {
|
||
start.h = 0;
|
||
start.s -= .2;
|
||
start.s <= 0 && (this.getColor.start = {h: 0, s: 1, b: start.b});
|
||
}
|
||
return rgb.hex;
|
||
};
|
||
/*\
|
||
* Raphael.getColor.reset
|
||
[ method ]
|
||
**
|
||
* Resets spectrum position for @Raphael.getColor back to red.
|
||
\*/
|
||
R.getColor.reset = function () {
|
||
delete this.start;
|
||
};
|
||
|
||
// http://schepers.cc/getting-to-the-point
|
||
function catmullRom2bezier(crp, z) {
|
||
var d = [];
|
||
for (var i = 0, iLen = crp.length; iLen - 2 * !z > i; i += 2) {
|
||
var p = [
|
||
{x: +crp[i - 2], y: +crp[i - 1]},
|
||
{x: +crp[i], y: +crp[i + 1]},
|
||
{x: +crp[i + 2], y: +crp[i + 3]},
|
||
{x: +crp[i + 4], y: +crp[i + 5]}
|
||
];
|
||
if (z) {
|
||
if (!i) {
|
||
p[0] = {x: +crp[iLen - 2], y: +crp[iLen - 1]};
|
||
} else if (iLen - 4 == i) {
|
||
p[3] = {x: +crp[0], y: +crp[1]};
|
||
} else if (iLen - 2 == i) {
|
||
p[2] = {x: +crp[0], y: +crp[1]};
|
||
p[3] = {x: +crp[2], y: +crp[3]};
|
||
}
|
||
} else {
|
||
if (iLen - 4 == i) {
|
||
p[3] = p[2];
|
||
} else if (!i) {
|
||
p[0] = {x: +crp[i], y: +crp[i + 1]};
|
||
}
|
||
}
|
||
d.push(["C",
|
||
(-p[0].x + 6 * p[1].x + p[2].x) / 6,
|
||
(-p[0].y + 6 * p[1].y + p[2].y) / 6,
|
||
(p[1].x + 6 * p[2].x - p[3].x) / 6,
|
||
(p[1].y + 6*p[2].y - p[3].y) / 6,
|
||
p[2].x,
|
||
p[2].y
|
||
]);
|
||
}
|
||
|
||
return d;
|
||
}
|
||
/*\
|
||
* Raphael.parsePathString
|
||
[ method ]
|
||
**
|
||
* Utility method
|
||
**
|
||
* Parses given path string into an array of arrays of path segments.
|
||
> Parameters
|
||
- pathString (string|array) path string or array of segments (in the last case it will be returned straight away)
|
||
= (array) array of segments.
|
||
\*/
|
||
R.parsePathString = function (pathString) {
|
||
if (!pathString) {
|
||
return null;
|
||
}
|
||
var pth = paths(pathString);
|
||
if (pth.arr) {
|
||
return pathClone(pth.arr);
|
||
}
|
||
|
||
var paramCounts = {a: 7, c: 6, h: 1, l: 2, m: 2, r: 4, q: 4, s: 4, t: 2, v: 1, z: 0},
|
||
data = [];
|
||
if (R.is(pathString, array) && R.is(pathString[0], array)) { // rough assumption
|
||
data = pathClone(pathString);
|
||
}
|
||
if (!data.length) {
|
||
Str(pathString).replace(pathCommand, function (a, b, c) {
|
||
var params = [],
|
||
name = b.toLowerCase();
|
||
c.replace(pathValues, function (a, b) {
|
||
b && params.push(+b);
|
||
});
|
||
if (name == "m" && params.length > 2) {
|
||
data.push([b][concat](params.splice(0, 2)));
|
||
name = "l";
|
||
b = b == "m" ? "l" : "L";
|
||
}
|
||
if (name == "r") {
|
||
data.push([b][concat](params));
|
||
} else while (params.length >= paramCounts[name]) {
|
||
data.push([b][concat](params.splice(0, paramCounts[name])));
|
||
if (!paramCounts[name]) {
|
||
break;
|
||
}
|
||
}
|
||
});
|
||
}
|
||
data.toString = R._path2string;
|
||
pth.arr = pathClone(data);
|
||
return data;
|
||
};
|
||
/*\
|
||
* Raphael.parseTransformString
|
||
[ method ]
|
||
**
|
||
* Utility method
|
||
**
|
||
* Parses given path string into an array of transformations.
|
||
> Parameters
|
||
- TString (string|array) transform string or array of transformations (in the last case it will be returned straight away)
|
||
= (array) array of transformations.
|
||
\*/
|
||
R.parseTransformString = cacher(function (TString) {
|
||
if (!TString) {
|
||
return null;
|
||
}
|
||
var paramCounts = {r: 3, s: 4, t: 2, m: 6},
|
||
data = [];
|
||
if (R.is(TString, array) && R.is(TString[0], array)) { // rough assumption
|
||
data = pathClone(TString);
|
||
}
|
||
if (!data.length) {
|
||
Str(TString).replace(tCommand, function (a, b, c) {
|
||
var params = [],
|
||
name = lowerCase.call(b);
|
||
c.replace(pathValues, function (a, b) {
|
||
b && params.push(+b);
|
||
});
|
||
data.push([b][concat](params));
|
||
});
|
||
}
|
||
data.toString = R._path2string;
|
||
return data;
|
||
}, this, function(elem) {
|
||
if (!elem) return elem;
|
||
var newData = [];
|
||
for (var i = 0; i < elem.length; i++) {
|
||
var newLevel = [];
|
||
for (var j = 0; j < elem[i].length; j++) {
|
||
newLevel.push(elem[i][j]);
|
||
}
|
||
newData.push(newLevel);
|
||
}
|
||
return newData; } );
|
||
// PATHS
|
||
var paths = function (ps) {
|
||
var p = paths.ps = paths.ps || {};
|
||
if (p[ps]) {
|
||
p[ps].sleep = 100;
|
||
} else {
|
||
p[ps] = {
|
||
sleep: 100
|
||
};
|
||
}
|
||
setTimeout(function () {
|
||
for (var key in p) if (p[has](key) && key != ps) {
|
||
p[key].sleep--;
|
||
!p[key].sleep && delete p[key];
|
||
}
|
||
});
|
||
return p[ps];
|
||
};
|
||
/*\
|
||
* Raphael.findDotsAtSegment
|
||
[ method ]
|
||
**
|
||
* Utility method
|
||
**
|
||
* Find dot coordinates on the given cubic bezier curve at the given t.
|
||
> Parameters
|
||
- p1x (number) x of the first point of the curve
|
||
- p1y (number) y of the first point of the curve
|
||
- c1x (number) x of the first anchor of the curve
|
||
- c1y (number) y of the first anchor of the curve
|
||
- c2x (number) x of the second anchor of the curve
|
||
- c2y (number) y of the second anchor of the curve
|
||
- p2x (number) x of the second point of the curve
|
||
- p2y (number) y of the second point of the curve
|
||
- t (number) position on the curve (0..1)
|
||
= (object) point information in format:
|
||
o {
|
||
o x: (number) x coordinate of the point
|
||
o y: (number) y coordinate of the point
|
||
o m: {
|
||
o x: (number) x coordinate of the left anchor
|
||
o y: (number) y coordinate of the left anchor
|
||
o }
|
||
o n: {
|
||
o x: (number) x coordinate of the right anchor
|
||
o y: (number) y coordinate of the right anchor
|
||
o }
|
||
o start: {
|
||
o x: (number) x coordinate of the start of the curve
|
||
o y: (number) y coordinate of the start of the curve
|
||
o }
|
||
o end: {
|
||
o x: (number) x coordinate of the end of the curve
|
||
o y: (number) y coordinate of the end of the curve
|
||
o }
|
||
o alpha: (number) angle of the curve derivative at the point
|
||
o }
|
||
\*/
|
||
R.findDotsAtSegment = function (p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, t) {
|
||
var t1 = 1 - t,
|
||
t13 = pow(t1, 3),
|
||
t12 = pow(t1, 2),
|
||
t2 = t * t,
|
||
t3 = t2 * t,
|
||
x = t13 * p1x + t12 * 3 * t * c1x + t1 * 3 * t * t * c2x + t3 * p2x,
|
||
y = t13 * p1y + t12 * 3 * t * c1y + t1 * 3 * t * t * c2y + t3 * p2y,
|
||
mx = p1x + 2 * t * (c1x - p1x) + t2 * (c2x - 2 * c1x + p1x),
|
||
my = p1y + 2 * t * (c1y - p1y) + t2 * (c2y - 2 * c1y + p1y),
|
||
nx = c1x + 2 * t * (c2x - c1x) + t2 * (p2x - 2 * c2x + c1x),
|
||
ny = c1y + 2 * t * (c2y - c1y) + t2 * (p2y - 2 * c2y + c1y),
|
||
ax = t1 * p1x + t * c1x,
|
||
ay = t1 * p1y + t * c1y,
|
||
cx = t1 * c2x + t * p2x,
|
||
cy = t1 * c2y + t * p2y,
|
||
alpha = (90 - math.atan2(mx - nx, my - ny) * 180 / PI);
|
||
(mx > nx || my < ny) && (alpha += 180);
|
||
return {
|
||
x: x,
|
||
y: y,
|
||
m: {x: mx, y: my},
|
||
n: {x: nx, y: ny},
|
||
start: {x: ax, y: ay},
|
||
end: {x: cx, y: cy},
|
||
alpha: alpha
|
||
};
|
||
};
|
||
/*\
|
||
* Raphael.bezierBBox
|
||
[ method ]
|
||
**
|
||
* Utility method
|
||
**
|
||
* Return bounding box of a given cubic bezier curve
|
||
> Parameters
|
||
- p1x (number) x of the first point of the curve
|
||
- p1y (number) y of the first point of the curve
|
||
- c1x (number) x of the first anchor of the curve
|
||
- c1y (number) y of the first anchor of the curve
|
||
- c2x (number) x of the second anchor of the curve
|
||
- c2y (number) y of the second anchor of the curve
|
||
- p2x (number) x of the second point of the curve
|
||
- p2y (number) y of the second point of the curve
|
||
* or
|
||
- bez (array) array of six points for bezier curve
|
||
= (object) point information in format:
|
||
o {
|
||
o min: {
|
||
o x: (number) x coordinate of the left point
|
||
o y: (number) y coordinate of the top point
|
||
o }
|
||
o max: {
|
||
o x: (number) x coordinate of the right point
|
||
o y: (number) y coordinate of the bottom point
|
||
o }
|
||
o }
|
||
\*/
|
||
R.bezierBBox = function (p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y) {
|
||
if (!R.is(p1x, "array")) {
|
||
p1x = [p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y];
|
||
}
|
||
var bbox = curveDim.apply(null, p1x);
|
||
return {
|
||
x: bbox.min.x,
|
||
y: bbox.min.y,
|
||
x2: bbox.max.x,
|
||
y2: bbox.max.y,
|
||
width: bbox.max.x - bbox.min.x,
|
||
height: bbox.max.y - bbox.min.y
|
||
};
|
||
};
|
||
/*\
|
||
* Raphael.isPointInsideBBox
|
||
[ method ]
|
||
**
|
||
* Utility method
|
||
**
|
||
* Returns `true` if given point is inside bounding boxes.
|
||
> Parameters
|
||
- bbox (string) bounding box
|
||
- x (string) x coordinate of the point
|
||
- y (string) y coordinate of the point
|
||
= (boolean) `true` if point inside
|
||
\*/
|
||
R.isPointInsideBBox = function (bbox, x, y) {
|
||
return x >= bbox.x && x <= bbox.x2 && y >= bbox.y && y <= bbox.y2;
|
||
};
|
||
/*\
|
||
* Raphael.isBBoxIntersect
|
||
[ method ]
|
||
**
|
||
* Utility method
|
||
**
|
||
* Returns `true` if two bounding boxes intersect
|
||
> Parameters
|
||
- bbox1 (string) first bounding box
|
||
- bbox2 (string) second bounding box
|
||
= (boolean) `true` if they intersect
|
||
\*/
|
||
R.isBBoxIntersect = function (bbox1, bbox2) {
|
||
var i = R.isPointInsideBBox;
|
||
return i(bbox2, bbox1.x, bbox1.y)
|
||
|| i(bbox2, bbox1.x2, bbox1.y)
|
||
|| i(bbox2, bbox1.x, bbox1.y2)
|
||
|| i(bbox2, bbox1.x2, bbox1.y2)
|
||
|| i(bbox1, bbox2.x, bbox2.y)
|
||
|| i(bbox1, bbox2.x2, bbox2.y)
|
||
|| i(bbox1, bbox2.x, bbox2.y2)
|
||
|| i(bbox1, bbox2.x2, bbox2.y2)
|
||
|| (bbox1.x < bbox2.x2 && bbox1.x > bbox2.x || bbox2.x < bbox1.x2 && bbox2.x > bbox1.x)
|
||
&& (bbox1.y < bbox2.y2 && bbox1.y > bbox2.y || bbox2.y < bbox1.y2 && bbox2.y > bbox1.y);
|
||
};
|
||
function base3(t, p1, p2, p3, p4) {
|
||
var t1 = -3 * p1 + 9 * p2 - 9 * p3 + 3 * p4,
|
||
t2 = t * t1 + 6 * p1 - 12 * p2 + 6 * p3;
|
||
return t * t2 - 3 * p1 + 3 * p2;
|
||
}
|
||
function bezlen(x1, y1, x2, y2, x3, y3, x4, y4, z) {
|
||
if (z == null) {
|
||
z = 1;
|
||
}
|
||
z = z > 1 ? 1 : z < 0 ? 0 : z;
|
||
var z2 = z / 2,
|
||
n = 12,
|
||
Tvalues = [-0.1252,0.1252,-0.3678,0.3678,-0.5873,0.5873,-0.7699,0.7699,-0.9041,0.9041,-0.9816,0.9816],
|
||
Cvalues = [0.2491,0.2491,0.2335,0.2335,0.2032,0.2032,0.1601,0.1601,0.1069,0.1069,0.0472,0.0472],
|
||
sum = 0;
|
||
for (var i = 0; i < n; i++) {
|
||
var ct = z2 * Tvalues[i] + z2,
|
||
xbase = base3(ct, x1, x2, x3, x4),
|
||
ybase = base3(ct, y1, y2, y3, y4),
|
||
comb = xbase * xbase + ybase * ybase;
|
||
sum += Cvalues[i] * math.sqrt(comb);
|
||
}
|
||
return z2 * sum;
|
||
}
|
||
function getTatLen(x1, y1, x2, y2, x3, y3, x4, y4, ll) {
|
||
if (ll < 0 || bezlen(x1, y1, x2, y2, x3, y3, x4, y4) < ll) {
|
||
return;
|
||
}
|
||
var t = 1,
|
||
step = t / 2,
|
||
t2 = t - step,
|
||
l,
|
||
e = .01;
|
||
l = bezlen(x1, y1, x2, y2, x3, y3, x4, y4, t2);
|
||
while (abs(l - ll) > e) {
|
||
step /= 2;
|
||
t2 += (l < ll ? 1 : -1) * step;
|
||
l = bezlen(x1, y1, x2, y2, x3, y3, x4, y4, t2);
|
||
}
|
||
return t2;
|
||
}
|
||
function intersect(x1, y1, x2, y2, x3, y3, x4, y4) {
|
||
if (
|
||
mmax(x1, x2) < mmin(x3, x4) ||
|
||
mmin(x1, x2) > mmax(x3, x4) ||
|
||
mmax(y1, y2) < mmin(y3, y4) ||
|
||
mmin(y1, y2) > mmax(y3, y4)
|
||
) {
|
||
return;
|
||
}
|
||
var nx = (x1 * y2 - y1 * x2) * (x3 - x4) - (x1 - x2) * (x3 * y4 - y3 * x4),
|
||
ny = (x1 * y2 - y1 * x2) * (y3 - y4) - (y1 - y2) * (x3 * y4 - y3 * x4),
|
||
denominator = (x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4);
|
||
|
||
if (!denominator) {
|
||
return;
|
||
}
|
||
var px = nx / denominator,
|
||
py = ny / denominator,
|
||
px2 = +px.toFixed(2),
|
||
py2 = +py.toFixed(2);
|
||
if (
|
||
px2 < +mmin(x1, x2).toFixed(2) ||
|
||
px2 > +mmax(x1, x2).toFixed(2) ||
|
||
px2 < +mmin(x3, x4).toFixed(2) ||
|
||
px2 > +mmax(x3, x4).toFixed(2) ||
|
||
py2 < +mmin(y1, y2).toFixed(2) ||
|
||
py2 > +mmax(y1, y2).toFixed(2) ||
|
||
py2 < +mmin(y3, y4).toFixed(2) ||
|
||
py2 > +mmax(y3, y4).toFixed(2)
|
||
) {
|
||
return;
|
||
}
|
||
return {x: px, y: py};
|
||
}
|
||
function inter(bez1, bez2) {
|
||
return interHelper(bez1, bez2);
|
||
}
|
||
function interCount(bez1, bez2) {
|
||
return interHelper(bez1, bez2, 1);
|
||
}
|
||
function interHelper(bez1, bez2, justCount) {
|
||
var bbox1 = R.bezierBBox(bez1),
|
||
bbox2 = R.bezierBBox(bez2);
|
||
if (!R.isBBoxIntersect(bbox1, bbox2)) {
|
||
return justCount ? 0 : [];
|
||
}
|
||
var l1 = bezlen.apply(0, bez1),
|
||
l2 = bezlen.apply(0, bez2),
|
||
n1 = mmax(~~(l1 / 5), 1),
|
||
n2 = mmax(~~(l2 / 5), 1),
|
||
dots1 = [],
|
||
dots2 = [],
|
||
xy = {},
|
||
res = justCount ? 0 : [];
|
||
for (var i = 0; i < n1 + 1; i++) {
|
||
var p = R.findDotsAtSegment.apply(R, bez1.concat(i / n1));
|
||
dots1.push({x: p.x, y: p.y, t: i / n1});
|
||
}
|
||
for (i = 0; i < n2 + 1; i++) {
|
||
p = R.findDotsAtSegment.apply(R, bez2.concat(i / n2));
|
||
dots2.push({x: p.x, y: p.y, t: i / n2});
|
||
}
|
||
for (i = 0; i < n1; i++) {
|
||
for (var j = 0; j < n2; j++) {
|
||
var di = dots1[i],
|
||
di1 = dots1[i + 1],
|
||
dj = dots2[j],
|
||
dj1 = dots2[j + 1],
|
||
ci = abs(di1.x - di.x) < .001 ? "y" : "x",
|
||
cj = abs(dj1.x - dj.x) < .001 ? "y" : "x",
|
||
is = intersect(di.x, di.y, di1.x, di1.y, dj.x, dj.y, dj1.x, dj1.y);
|
||
if (is) {
|
||
if (xy[is.x.toFixed(4)] == is.y.toFixed(4)) {
|
||
continue;
|
||
}
|
||
xy[is.x.toFixed(4)] = is.y.toFixed(4);
|
||
var t1 = di.t + abs((is[ci] - di[ci]) / (di1[ci] - di[ci])) * (di1.t - di.t),
|
||
t2 = dj.t + abs((is[cj] - dj[cj]) / (dj1[cj] - dj[cj])) * (dj1.t - dj.t);
|
||
if (t1 >= 0 && t1 <= 1.001 && t2 >= 0 && t2 <= 1.001) {
|
||
if (justCount) {
|
||
res++;
|
||
} else {
|
||
res.push({
|
||
x: is.x,
|
||
y: is.y,
|
||
t1: mmin(t1, 1),
|
||
t2: mmin(t2, 1)
|
||
});
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
return res;
|
||
}
|
||
/*\
|
||
* Raphael.pathIntersection
|
||
[ method ]
|
||
**
|
||
* Utility method
|
||
**
|
||
* Finds intersections of two paths
|
||
> Parameters
|
||
- path1 (string) path string
|
||
- path2 (string) path string
|
||
= (array) dots of intersection
|
||
o [
|
||
o {
|
||
o x: (number) x coordinate of the point
|
||
o y: (number) y coordinate of the point
|
||
o t1: (number) t value for segment of path1
|
||
o t2: (number) t value for segment of path2
|
||
o segment1: (number) order number for segment of path1
|
||
o segment2: (number) order number for segment of path2
|
||
o bez1: (array) eight coordinates representing beziér curve for the segment of path1
|
||
o bez2: (array) eight coordinates representing beziér curve for the segment of path2
|
||
o }
|
||
o ]
|
||
\*/
|
||
R.pathIntersection = function (path1, path2) {
|
||
return interPathHelper(path1, path2);
|
||
};
|
||
R.pathIntersectionNumber = function (path1, path2) {
|
||
return interPathHelper(path1, path2, 1);
|
||
};
|
||
function interPathHelper(path1, path2, justCount) {
|
||
path1 = R._path2curve(path1);
|
||
path2 = R._path2curve(path2);
|
||
var x1, y1, x2, y2, x1m, y1m, x2m, y2m, bez1, bez2,
|
||
res = justCount ? 0 : [];
|
||
for (var i = 0, ii = path1.length; i < ii; i++) {
|
||
var pi = path1[i];
|
||
if (pi[0] == "M") {
|
||
x1 = x1m = pi[1];
|
||
y1 = y1m = pi[2];
|
||
} else {
|
||
if (pi[0] == "C") {
|
||
bez1 = [x1, y1].concat(pi.slice(1));
|
||
x1 = bez1[6];
|
||
y1 = bez1[7];
|
||
} else {
|
||
bez1 = [x1, y1, x1, y1, x1m, y1m, x1m, y1m];
|
||
x1 = x1m;
|
||
y1 = y1m;
|
||
}
|
||
for (var j = 0, jj = path2.length; j < jj; j++) {
|
||
var pj = path2[j];
|
||
if (pj[0] == "M") {
|
||
x2 = x2m = pj[1];
|
||
y2 = y2m = pj[2];
|
||
} else {
|
||
if (pj[0] == "C") {
|
||
bez2 = [x2, y2].concat(pj.slice(1));
|
||
x2 = bez2[6];
|
||
y2 = bez2[7];
|
||
} else {
|
||
bez2 = [x2, y2, x2, y2, x2m, y2m, x2m, y2m];
|
||
x2 = x2m;
|
||
y2 = y2m;
|
||
}
|
||
var intr = interHelper(bez1, bez2, justCount);
|
||
if (justCount) {
|
||
res += intr;
|
||
} else {
|
||
for (var k = 0, kk = intr.length; k < kk; k++) {
|
||
intr[k].segment1 = i;
|
||
intr[k].segment2 = j;
|
||
intr[k].bez1 = bez1;
|
||
intr[k].bez2 = bez2;
|
||
}
|
||
res = res.concat(intr);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
return res;
|
||
}
|
||
/*\
|
||
* Raphael.isPointInsidePath
|
||
[ method ]
|
||
**
|
||
* Utility method
|
||
**
|
||
* Returns `true` if given point is inside a given closed path.
|
||
> Parameters
|
||
- path (string) path string
|
||
- x (number) x of the point
|
||
- y (number) y of the point
|
||
= (boolean) true, if point is inside the path
|
||
\*/
|
||
R.isPointInsidePath = function (path, x, y) {
|
||
var bbox = R.pathBBox(path);
|
||
return R.isPointInsideBBox(bbox, x, y) &&
|
||
interPathHelper(path, [["M", x, y], ["H", bbox.x2 + 10]], 1) % 2 == 1;
|
||
};
|
||
R._removedFactory = function (methodname) {
|
||
return function () {
|
||
eve("raphael.log", null, "Rapha\xebl: you are calling to method \u201c" + methodname + "\u201d of removed object", methodname);
|
||
};
|
||
};
|
||
/*\
|
||
* Raphael.pathBBox
|
||
[ method ]
|
||
**
|
||
* Utility method
|
||
**
|
||
* Return bounding box of a given path
|
||
> Parameters
|
||
- path (string) path string
|
||
= (object) bounding box
|
||
o {
|
||
o x: (number) x coordinate of the left top point of the box
|
||
o y: (number) y coordinate of the left top point of the box
|
||
o x2: (number) x coordinate of the right bottom point of the box
|
||
o y2: (number) y coordinate of the right bottom point of the box
|
||
o width: (number) width of the box
|
||
o height: (number) height of the box
|
||
o cx: (number) x coordinate of the center of the box
|
||
o cy: (number) y coordinate of the center of the box
|
||
o }
|
||
\*/
|
||
var pathDimensions = R.pathBBox = function (path) {
|
||
var pth = paths(path);
|
||
if (pth.bbox) {
|
||
return clone(pth.bbox);
|
||
}
|
||
if (!path) {
|
||
return {x: 0, y: 0, width: 0, height: 0, x2: 0, y2: 0};
|
||
}
|
||
path = path2curve(path);
|
||
var x = 0,
|
||
y = 0,
|
||
X = [],
|
||
Y = [],
|
||
p;
|
||
for (var i = 0, ii = path.length; i < ii; i++) {
|
||
p = path[i];
|
||
if (p[0] == "M") {
|
||
x = p[1];
|
||
y = p[2];
|
||
X.push(x);
|
||
Y.push(y);
|
||
} else {
|
||
var dim = curveDim(x, y, p[1], p[2], p[3], p[4], p[5], p[6]);
|
||
X = X[concat](dim.min.x, dim.max.x);
|
||
Y = Y[concat](dim.min.y, dim.max.y);
|
||
x = p[5];
|
||
y = p[6];
|
||
}
|
||
}
|
||
var xmin = mmin[apply](0, X),
|
||
ymin = mmin[apply](0, Y),
|
||
xmax = mmax[apply](0, X),
|
||
ymax = mmax[apply](0, Y),
|
||
width = xmax - xmin,
|
||
height = ymax - ymin,
|
||
bb = {
|
||
x: xmin,
|
||
y: ymin,
|
||
x2: xmax,
|
||
y2: ymax,
|
||
width: width,
|
||
height: height,
|
||
cx: xmin + width / 2,
|
||
cy: ymin + height / 2
|
||
};
|
||
pth.bbox = clone(bb);
|
||
return bb;
|
||
},
|
||
pathClone = function (pathArray) {
|
||
var res = clone(pathArray);
|
||
res.toString = R._path2string;
|
||
return res;
|
||
},
|
||
pathToRelative = R._pathToRelative = function (pathArray) {
|
||
var pth = paths(pathArray);
|
||
if (pth.rel) {
|
||
return pathClone(pth.rel);
|
||
}
|
||
if (!R.is(pathArray, array) || !R.is(pathArray && pathArray[0], array)) { // rough assumption
|
||
pathArray = R.parsePathString(pathArray);
|
||
}
|
||
var res = [],
|
||
x = 0,
|
||
y = 0,
|
||
mx = 0,
|
||
my = 0,
|
||
start = 0;
|
||
if (pathArray[0][0] == "M") {
|
||
x = pathArray[0][1];
|
||
y = pathArray[0][2];
|
||
mx = x;
|
||
my = y;
|
||
start++;
|
||
res.push(["M", x, y]);
|
||
}
|
||
for (var i = start, ii = pathArray.length; i < ii; i++) {
|
||
var r = res[i] = [],
|
||
pa = pathArray[i];
|
||
if (pa[0] != lowerCase.call(pa[0])) {
|
||
r[0] = lowerCase.call(pa[0]);
|
||
switch (r[0]) {
|
||
case "a":
|
||
r[1] = pa[1];
|
||
r[2] = pa[2];
|
||
r[3] = pa[3];
|
||
r[4] = pa[4];
|
||
r[5] = pa[5];
|
||
r[6] = +(pa[6] - x).toFixed(3);
|
||
r[7] = +(pa[7] - y).toFixed(3);
|
||
break;
|
||
case "v":
|
||
r[1] = +(pa[1] - y).toFixed(3);
|
||
break;
|
||
case "m":
|
||
mx = pa[1];
|
||
my = pa[2];
|
||
default:
|
||
for (var j = 1, jj = pa.length; j < jj; j++) {
|
||
r[j] = +(pa[j] - ((j % 2) ? x : y)).toFixed(3);
|
||
}
|
||
}
|
||
} else {
|
||
r = res[i] = [];
|
||
if (pa[0] == "m") {
|
||
mx = pa[1] + x;
|
||
my = pa[2] + y;
|
||
}
|
||
for (var k = 0, kk = pa.length; k < kk; k++) {
|
||
res[i][k] = pa[k];
|
||
}
|
||
}
|
||
var len = res[i].length;
|
||
switch (res[i][0]) {
|
||
case "z":
|
||
x = mx;
|
||
y = my;
|
||
break;
|
||
case "h":
|
||
x += +res[i][len - 1];
|
||
break;
|
||
case "v":
|
||
y += +res[i][len - 1];
|
||
break;
|
||
default:
|
||
x += +res[i][len - 2];
|
||
y += +res[i][len - 1];
|
||
}
|
||
}
|
||
res.toString = R._path2string;
|
||
pth.rel = pathClone(res);
|
||
return res;
|
||
},
|
||
pathToAbsolute = R._pathToAbsolute = function (pathArray) {
|
||
var pth = paths(pathArray);
|
||
if (pth.abs) {
|
||
return pathClone(pth.abs);
|
||
}
|
||
if (!R.is(pathArray, array) || !R.is(pathArray && pathArray[0], array)) { // rough assumption
|
||
pathArray = R.parsePathString(pathArray);
|
||
}
|
||
if (!pathArray || !pathArray.length) {
|
||
return [["M", 0, 0]];
|
||
}
|
||
var res = [],
|
||
x = 0,
|
||
y = 0,
|
||
mx = 0,
|
||
my = 0,
|
||
start = 0;
|
||
if (pathArray[0][0] == "M") {
|
||
x = +pathArray[0][1];
|
||
y = +pathArray[0][2];
|
||
mx = x;
|
||
my = y;
|
||
start++;
|
||
res[0] = ["M", x, y];
|
||
}
|
||
var crz = pathArray.length == 3 && pathArray[0][0] == "M" && pathArray[1][0].toUpperCase() == "R" && pathArray[2][0].toUpperCase() == "Z";
|
||
for (var r, pa, i = start, ii = pathArray.length; i < ii; i++) {
|
||
res.push(r = []);
|
||
pa = pathArray[i];
|
||
if (pa[0] != upperCase.call(pa[0])) {
|
||
r[0] = upperCase.call(pa[0]);
|
||
switch (r[0]) {
|
||
case "A":
|
||
r[1] = pa[1];
|
||
r[2] = pa[2];
|
||
r[3] = pa[3];
|
||
r[4] = pa[4];
|
||
r[5] = pa[5];
|
||
r[6] = +(pa[6] + x);
|
||
r[7] = +(pa[7] + y);
|
||
break;
|
||
case "V":
|
||
r[1] = +pa[1] + y;
|
||
break;
|
||
case "H":
|
||
r[1] = +pa[1] + x;
|
||
break;
|
||
case "R":
|
||
var dots = [x, y][concat](pa.slice(1));
|
||
for (var j = 2, jj = dots.length; j < jj; j++) {
|
||
dots[j] = +dots[j] + x;
|
||
dots[++j] = +dots[j] + y;
|
||
}
|
||
res.pop();
|
||
res = res[concat](catmullRom2bezier(dots, crz));
|
||
break;
|
||
case "M":
|
||
mx = +pa[1] + x;
|
||
my = +pa[2] + y;
|
||
default:
|
||
for (j = 1, jj = pa.length; j < jj; j++) {
|
||
r[j] = +pa[j] + ((j % 2) ? x : y);
|
||
}
|
||
}
|
||
} else if (pa[0] == "R") {
|
||
dots = [x, y][concat](pa.slice(1));
|
||
res.pop();
|
||
res = res[concat](catmullRom2bezier(dots, crz));
|
||
r = ["R"][concat](pa.slice(-2));
|
||
} else {
|
||
for (var k = 0, kk = pa.length; k < kk; k++) {
|
||
r[k] = pa[k];
|
||
}
|
||
}
|
||
switch (r[0]) {
|
||
case "Z":
|
||
x = mx;
|
||
y = my;
|
||
break;
|
||
case "H":
|
||
x = r[1];
|
||
break;
|
||
case "V":
|
||
y = r[1];
|
||
break;
|
||
case "M":
|
||
mx = r[r.length - 2];
|
||
my = r[r.length - 1];
|
||
default:
|
||
x = r[r.length - 2];
|
||
y = r[r.length - 1];
|
||
}
|
||
}
|
||
res.toString = R._path2string;
|
||
pth.abs = pathClone(res);
|
||
return res;
|
||
},
|
||
l2c = function (x1, y1, x2, y2) {
|
||
return [x1, y1, x2, y2, x2, y2];
|
||
},
|
||
q2c = function (x1, y1, ax, ay, x2, y2) {
|
||
var _13 = 1 / 3,
|
||
_23 = 2 / 3;
|
||
return [
|
||
_13 * x1 + _23 * ax,
|
||
_13 * y1 + _23 * ay,
|
||
_13 * x2 + _23 * ax,
|
||
_13 * y2 + _23 * ay,
|
||
x2,
|
||
y2
|
||
];
|
||
},
|
||
a2c = function (x1, y1, rx, ry, angle, large_arc_flag, sweep_flag, x2, y2, recursive) {
|
||
// for more information of where this math came from visit:
|
||
// http://www.w3.org/TR/SVG11/implnote.html#ArcImplementationNotes
|
||
var _120 = PI * 120 / 180,
|
||
rad = PI / 180 * (+angle || 0),
|
||
res = [],
|
||
xy,
|
||
rotate = cacher(function (x, y, rad) {
|
||
var X = x * math.cos(rad) - y * math.sin(rad),
|
||
Y = x * math.sin(rad) + y * math.cos(rad);
|
||
return {x: X, y: Y};
|
||
});
|
||
if (!recursive) {
|
||
xy = rotate(x1, y1, -rad);
|
||
x1 = xy.x;
|
||
y1 = xy.y;
|
||
xy = rotate(x2, y2, -rad);
|
||
x2 = xy.x;
|
||
y2 = xy.y;
|
||
var cos = math.cos(PI / 180 * angle),
|
||
sin = math.sin(PI / 180 * angle),
|
||
x = (x1 - x2) / 2,
|
||
y = (y1 - y2) / 2;
|
||
var h = (x * x) / (rx * rx) + (y * y) / (ry * ry);
|
||
if (h > 1) {
|
||
h = math.sqrt(h);
|
||
rx = h * rx;
|
||
ry = h * ry;
|
||
}
|
||
var rx2 = rx * rx,
|
||
ry2 = ry * ry,
|
||
k = (large_arc_flag == sweep_flag ? -1 : 1) *
|
||
math.sqrt(abs((rx2 * ry2 - rx2 * y * y - ry2 * x * x) / (rx2 * y * y + ry2 * x * x))),
|
||
cx = k * rx * y / ry + (x1 + x2) / 2,
|
||
cy = k * -ry * x / rx + (y1 + y2) / 2,
|
||
f1 = math.asin(((y1 - cy) / ry).toFixed(9)),
|
||
f2 = math.asin(((y2 - cy) / ry).toFixed(9));
|
||
|
||
f1 = x1 < cx ? PI - f1 : f1;
|
||
f2 = x2 < cx ? PI - f2 : f2;
|
||
f1 < 0 && (f1 = PI * 2 + f1);
|
||
f2 < 0 && (f2 = PI * 2 + f2);
|
||
if (sweep_flag && f1 > f2) {
|
||
f1 = f1 - PI * 2;
|
||
}
|
||
if (!sweep_flag && f2 > f1) {
|
||
f2 = f2 - PI * 2;
|
||
}
|
||
} else {
|
||
f1 = recursive[0];
|
||
f2 = recursive[1];
|
||
cx = recursive[2];
|
||
cy = recursive[3];
|
||
}
|
||
var df = f2 - f1;
|
||
if (abs(df) > _120) {
|
||
var f2old = f2,
|
||
x2old = x2,
|
||
y2old = y2;
|
||
f2 = f1 + _120 * (sweep_flag && f2 > f1 ? 1 : -1);
|
||
x2 = cx + rx * math.cos(f2);
|
||
y2 = cy + ry * math.sin(f2);
|
||
res = a2c(x2, y2, rx, ry, angle, 0, sweep_flag, x2old, y2old, [f2, f2old, cx, cy]);
|
||
}
|
||
df = f2 - f1;
|
||
var c1 = math.cos(f1),
|
||
s1 = math.sin(f1),
|
||
c2 = math.cos(f2),
|
||
s2 = math.sin(f2),
|
||
t = math.tan(df / 4),
|
||
hx = 4 / 3 * rx * t,
|
||
hy = 4 / 3 * ry * t,
|
||
m1 = [x1, y1],
|
||
m2 = [x1 + hx * s1, y1 - hy * c1],
|
||
m3 = [x2 + hx * s2, y2 - hy * c2],
|
||
m4 = [x2, y2];
|
||
m2[0] = 2 * m1[0] - m2[0];
|
||
m2[1] = 2 * m1[1] - m2[1];
|
||
if (recursive) {
|
||
return [m2, m3, m4][concat](res);
|
||
} else {
|
||
res = [m2, m3, m4][concat](res).join()[split](",");
|
||
var newres = [];
|
||
for (var i = 0, ii = res.length; i < ii; i++) {
|
||
newres[i] = i % 2 ? rotate(res[i - 1], res[i], rad).y : rotate(res[i], res[i + 1], rad).x;
|
||
}
|
||
return newres;
|
||
}
|
||
},
|
||
findDotAtSegment = function (p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, t) {
|
||
var t1 = 1 - t;
|
||
return {
|
||
x: pow(t1, 3) * p1x + pow(t1, 2) * 3 * t * c1x + t1 * 3 * t * t * c2x + pow(t, 3) * p2x,
|
||
y: pow(t1, 3) * p1y + pow(t1, 2) * 3 * t * c1y + t1 * 3 * t * t * c2y + pow(t, 3) * p2y
|
||
};
|
||
},
|
||
curveDim = cacher(function (p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y) {
|
||
var a = (c2x - 2 * c1x + p1x) - (p2x - 2 * c2x + c1x),
|
||
b = 2 * (c1x - p1x) - 2 * (c2x - c1x),
|
||
c = p1x - c1x,
|
||
t1 = (-b + math.sqrt(b * b - 4 * a * c)) / 2 / a,
|
||
t2 = (-b - math.sqrt(b * b - 4 * a * c)) / 2 / a,
|
||
y = [p1y, p2y],
|
||
x = [p1x, p2x],
|
||
dot;
|
||
abs(t1) > "1e12" && (t1 = .5);
|
||
abs(t2) > "1e12" && (t2 = .5);
|
||
if (t1 > 0 && t1 < 1) {
|
||
dot = findDotAtSegment(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, t1);
|
||
x.push(dot.x);
|
||
y.push(dot.y);
|
||
}
|
||
if (t2 > 0 && t2 < 1) {
|
||
dot = findDotAtSegment(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, t2);
|
||
x.push(dot.x);
|
||
y.push(dot.y);
|
||
}
|
||
a = (c2y - 2 * c1y + p1y) - (p2y - 2 * c2y + c1y);
|
||
b = 2 * (c1y - p1y) - 2 * (c2y - c1y);
|
||
c = p1y - c1y;
|
||
t1 = (-b + math.sqrt(b * b - 4 * a * c)) / 2 / a;
|
||
t2 = (-b - math.sqrt(b * b - 4 * a * c)) / 2 / a;
|
||
abs(t1) > "1e12" && (t1 = .5);
|
||
abs(t2) > "1e12" && (t2 = .5);
|
||
if (t1 > 0 && t1 < 1) {
|
||
dot = findDotAtSegment(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, t1);
|
||
x.push(dot.x);
|
||
y.push(dot.y);
|
||
}
|
||
if (t2 > 0 && t2 < 1) {
|
||
dot = findDotAtSegment(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, t2);
|
||
x.push(dot.x);
|
||
y.push(dot.y);
|
||
}
|
||
return {
|
||
min: {x: mmin[apply](0, x), y: mmin[apply](0, y)},
|
||
max: {x: mmax[apply](0, x), y: mmax[apply](0, y)}
|
||
};
|
||
}),
|
||
path2curve = R._path2curve = cacher(function (path, path2) {
|
||
var pth = !path2 && paths(path);
|
||
if (!path2 && pth.curve) {
|
||
return pathClone(pth.curve);
|
||
}
|
||
var p = pathToAbsolute(path),
|
||
p2 = path2 && pathToAbsolute(path2),
|
||
attrs = {x: 0, y: 0, bx: 0, by: 0, X: 0, Y: 0, qx: null, qy: null},
|
||
attrs2 = {x: 0, y: 0, bx: 0, by: 0, X: 0, Y: 0, qx: null, qy: null},
|
||
processPath = function (path, d, pcom) {
|
||
var nx, ny, tq = {T:1, Q:1};
|
||
if (!path) {
|
||
return ["C", d.x, d.y, d.x, d.y, d.x, d.y];
|
||
}
|
||
!(path[0] in tq) && (d.qx = d.qy = null);
|
||
switch (path[0]) {
|
||
case "M":
|
||
d.X = path[1];
|
||
d.Y = path[2];
|
||
break;
|
||
case "A":
|
||
path = ["C"][concat](a2c[apply](0, [d.x, d.y][concat](path.slice(1))));
|
||
break;
|
||
case "S":
|
||
if (pcom == "C" || pcom == "S") { // In "S" case we have to take into account, if the previous command is C/S.
|
||
nx = d.x * 2 - d.bx; // And reflect the previous
|
||
ny = d.y * 2 - d.by; // command's control point relative to the current point.
|
||
}
|
||
else { // or some else or nothing
|
||
nx = d.x;
|
||
ny = d.y;
|
||
}
|
||
path = ["C", nx, ny][concat](path.slice(1));
|
||
break;
|
||
case "T":
|
||
if (pcom == "Q" || pcom == "T") { // In "T" case we have to take into account, if the previous command is Q/T.
|
||
d.qx = d.x * 2 - d.qx; // And make a reflection similar
|
||
d.qy = d.y * 2 - d.qy; // to case "S".
|
||
}
|
||
else { // or something else or nothing
|
||
d.qx = d.x;
|
||
d.qy = d.y;
|
||
}
|
||
path = ["C"][concat](q2c(d.x, d.y, d.qx, d.qy, path[1], path[2]));
|
||
break;
|
||
case "Q":
|
||
d.qx = path[1];
|
||
d.qy = path[2];
|
||
path = ["C"][concat](q2c(d.x, d.y, path[1], path[2], path[3], path[4]));
|
||
break;
|
||
case "L":
|
||
path = ["C"][concat](l2c(d.x, d.y, path[1], path[2]));
|
||
break;
|
||
case "H":
|
||
path = ["C"][concat](l2c(d.x, d.y, path[1], d.y));
|
||
break;
|
||
case "V":
|
||
path = ["C"][concat](l2c(d.x, d.y, d.x, path[1]));
|
||
break;
|
||
case "Z":
|
||
path = ["C"][concat](l2c(d.x, d.y, d.X, d.Y));
|
||
break;
|
||
}
|
||
return path;
|
||
},
|
||
fixArc = function (pp, i) {
|
||
if (pp[i].length > 7) {
|
||
pp[i].shift();
|
||
var pi = pp[i];
|
||
while (pi.length) {
|
||
pcoms1[i]="A"; // if created multiple C:s, their original seg is saved
|
||
p2 && (pcoms2[i]="A"); // the same as above
|
||
pp.splice(i++, 0, ["C"][concat](pi.splice(0, 6)));
|
||
}
|
||
pp.splice(i, 1);
|
||
ii = mmax(p.length, p2 && p2.length || 0);
|
||
}
|
||
},
|
||
fixM = function (path1, path2, a1, a2, i) {
|
||
if (path1 && path2 && path1[i][0] == "M" && path2[i][0] != "M") {
|
||
path2.splice(i, 0, ["M", a2.x, a2.y]);
|
||
a1.bx = 0;
|
||
a1.by = 0;
|
||
a1.x = path1[i][1];
|
||
a1.y = path1[i][2];
|
||
ii = mmax(p.length, p2 && p2.length || 0);
|
||
}
|
||
},
|
||
pcoms1 = [], // path commands of original path p
|
||
pcoms2 = [], // path commands of original path p2
|
||
pfirst = "", // temporary holder for original path command
|
||
pcom = ""; // holder for previous path command of original path
|
||
for (var i = 0, ii = mmax(p.length, p2 && p2.length || 0); i < ii; i++) {
|
||
p[i] && (pfirst = p[i][0]); // save current path command
|
||
|
||
if (pfirst != "C") // C is not saved yet, because it may be result of conversion
|
||
{
|
||
pcoms1[i] = pfirst; // Save current path command
|
||
i && ( pcom = pcoms1[i-1]); // Get previous path command pcom
|
||
}
|
||
p[i] = processPath(p[i], attrs, pcom); // Previous path command is inputted to processPath
|
||
|
||
if (pcoms1[i] != "A" && pfirst == "C") pcoms1[i] = "C"; // A is the only command
|
||
// which may produce multiple C:s
|
||
// so we have to make sure that C is also C in original path
|
||
|
||
fixArc(p, i); // fixArc adds also the right amount of A:s to pcoms1
|
||
|
||
if (p2) { // the same procedures is done to p2
|
||
p2[i] && (pfirst = p2[i][0]);
|
||
if (pfirst != "C")
|
||
{
|
||
pcoms2[i] = pfirst;
|
||
i && (pcom = pcoms2[i-1]);
|
||
}
|
||
p2[i] = processPath(p2[i], attrs2, pcom);
|
||
|
||
if (pcoms2[i]!="A" && pfirst=="C") pcoms2[i]="C";
|
||
|
||
fixArc(p2, i);
|
||
}
|
||
fixM(p, p2, attrs, attrs2, i);
|
||
fixM(p2, p, attrs2, attrs, i);
|
||
var seg = p[i],
|
||
seg2 = p2 && p2[i],
|
||
seglen = seg.length,
|
||
seg2len = p2 && seg2.length;
|
||
attrs.x = seg[seglen - 2];
|
||
attrs.y = seg[seglen - 1];
|
||
attrs.bx = toFloat(seg[seglen - 4]) || attrs.x;
|
||
attrs.by = toFloat(seg[seglen - 3]) || attrs.y;
|
||
attrs2.bx = p2 && (toFloat(seg2[seg2len - 4]) || attrs2.x);
|
||
attrs2.by = p2 && (toFloat(seg2[seg2len - 3]) || attrs2.y);
|
||
attrs2.x = p2 && seg2[seg2len - 2];
|
||
attrs2.y = p2 && seg2[seg2len - 1];
|
||
}
|
||
if (!p2) {
|
||
pth.curve = pathClone(p);
|
||
}
|
||
return p2 ? [p, p2] : p;
|
||
}, null, pathClone),
|
||
parseDots = R._parseDots = cacher(function (gradient) {
|
||
var dots = [];
|
||
for (var i = 0, ii = gradient.length; i < ii; i++) {
|
||
var dot = {},
|
||
par = gradient[i].match(/^([^:]*):?([\d\.]*)/);
|
||
dot.color = R.getRGB(par[1]);
|
||
if (dot.color.error) {
|
||
return null;
|
||
}
|
||
dot.opacity = dot.color.opacity;
|
||
dot.color = dot.color.hex;
|
||
par[2] && (dot.offset = par[2] + "%");
|
||
dots.push(dot);
|
||
}
|
||
for (i = 1, ii = dots.length - 1; i < ii; i++) {
|
||
if (!dots[i].offset) {
|
||
var start = toFloat(dots[i - 1].offset || 0),
|
||
end = 0;
|
||
for (var j = i + 1; j < ii; j++) {
|
||
if (dots[j].offset) {
|
||
end = dots[j].offset;
|
||
break;
|
||
}
|
||
}
|
||
if (!end) {
|
||
end = 100;
|
||
j = ii;
|
||
}
|
||
end = toFloat(end);
|
||
var d = (end - start) / (j - i + 1);
|
||
for (; i < j; i++) {
|
||
start += d;
|
||
dots[i].offset = start + "%";
|
||
}
|
||
}
|
||
}
|
||
return dots;
|
||
}),
|
||
tear = R._tear = function (el, paper) {
|
||
el == paper.top && (paper.top = el.prev);
|
||
el == paper.bottom && (paper.bottom = el.next);
|
||
el.next && (el.next.prev = el.prev);
|
||
el.prev && (el.prev.next = el.next);
|
||
},
|
||
tofront = R._tofront = function (el, paper) {
|
||
if (paper.top === el) {
|
||
return;
|
||
}
|
||
tear(el, paper);
|
||
el.next = null;
|
||
el.prev = paper.top;
|
||
paper.top.next = el;
|
||
paper.top = el;
|
||
},
|
||
toback = R._toback = function (el, paper) {
|
||
if (paper.bottom === el) {
|
||
return;
|
||
}
|
||
tear(el, paper);
|
||
el.next = paper.bottom;
|
||
el.prev = null;
|
||
paper.bottom.prev = el;
|
||
paper.bottom = el;
|
||
},
|
||
insertafter = R._insertafter = function (el, el2, paper) {
|
||
tear(el, paper);
|
||
el2 == paper.top && (paper.top = el);
|
||
el2.next && (el2.next.prev = el);
|
||
el.next = el2.next;
|
||
el.prev = el2;
|
||
el2.next = el;
|
||
},
|
||
insertbefore = R._insertbefore = function (el, el2, paper) {
|
||
tear(el, paper);
|
||
el2 == paper.bottom && (paper.bottom = el);
|
||
el2.prev && (el2.prev.next = el);
|
||
el.prev = el2.prev;
|
||
el2.prev = el;
|
||
el.next = el2;
|
||
},
|
||
/*\
|
||
* Raphael.toMatrix
|
||
[ method ]
|
||
**
|
||
* Utility method
|
||
**
|
||
* Returns matrix of transformations applied to a given path
|
||
> Parameters
|
||
- path (string) path string
|
||
- transform (string|array) transformation string
|
||
= (object) @Matrix
|
||
\*/
|
||
toMatrix = R.toMatrix = function (path, transform) {
|
||
var bb = pathDimensions(path),
|
||
el = {
|
||
_: {
|
||
transform: E
|
||
},
|
||
getBBox: function () {
|
||
return bb;
|
||
}
|
||
};
|
||
extractTransform(el, transform);
|
||
return el.matrix;
|
||
},
|
||
/*\
|
||
* Raphael.transformPath
|
||
[ method ]
|
||
**
|
||
* Utility method
|
||
**
|
||
* Returns path transformed by a given transformation
|
||
> Parameters
|
||
- path (string) path string
|
||
- transform (string|array) transformation string
|
||
= (string) path
|
||
\*/
|
||
transformPath = R.transformPath = function (path, transform) {
|
||
return mapPath(path, toMatrix(path, transform));
|
||
},
|
||
extractTransform = R._extractTransform = function (el, tstr) {
|
||
if (tstr == null) {
|
||
return el._.transform;
|
||
}
|
||
tstr = Str(tstr).replace(/\.{3}|\u2026/g, el._.transform || E);
|
||
var tdata = R.parseTransformString(tstr),
|
||
deg = 0,
|
||
dx = 0,
|
||
dy = 0,
|
||
sx = 1,
|
||
sy = 1,
|
||
_ = el._,
|
||
m = new Matrix;
|
||
_.transform = tdata || [];
|
||
if (tdata) {
|
||
for (var i = 0, ii = tdata.length; i < ii; i++) {
|
||
var t = tdata[i],
|
||
tlen = t.length,
|
||
command = Str(t[0]).toLowerCase(),
|
||
absolute = t[0] != command,
|
||
inver = absolute ? m.invert() : 0,
|
||
x1,
|
||
y1,
|
||
x2,
|
||
y2,
|
||
bb;
|
||
if (command == "t" && tlen == 3) {
|
||
if (absolute) {
|
||
x1 = inver.x(0, 0);
|
||
y1 = inver.y(0, 0);
|
||
x2 = inver.x(t[1], t[2]);
|
||
y2 = inver.y(t[1], t[2]);
|
||
m.translate(x2 - x1, y2 - y1);
|
||
} else {
|
||
m.translate(t[1], t[2]);
|
||
}
|
||
} else if (command == "r") {
|
||
if (tlen == 2) {
|
||
bb = bb || el.getBBox(1);
|
||
m.rotate(t[1], bb.x + bb.width / 2, bb.y + bb.height / 2);
|
||
deg += t[1];
|
||
} else if (tlen == 4) {
|
||
if (absolute) {
|
||
x2 = inver.x(t[2], t[3]);
|
||
y2 = inver.y(t[2], t[3]);
|
||
m.rotate(t[1], x2, y2);
|
||
} else {
|
||
m.rotate(t[1], t[2], t[3]);
|
||
}
|
||
deg += t[1];
|
||
}
|
||
} else if (command == "s") {
|
||
if (tlen == 2 || tlen == 3) {
|
||
bb = bb || el.getBBox(1);
|
||
m.scale(t[1], t[tlen - 1], bb.x + bb.width / 2, bb.y + bb.height / 2);
|
||
sx *= t[1];
|
||
sy *= t[tlen - 1];
|
||
} else if (tlen == 5) {
|
||
if (absolute) {
|
||
x2 = inver.x(t[3], t[4]);
|
||
y2 = inver.y(t[3], t[4]);
|
||
m.scale(t[1], t[2], x2, y2);
|
||
} else {
|
||
m.scale(t[1], t[2], t[3], t[4]);
|
||
}
|
||
sx *= t[1];
|
||
sy *= t[2];
|
||
}
|
||
} else if (command == "m" && tlen == 7) {
|
||
m.add(t[1], t[2], t[3], t[4], t[5], t[6]);
|
||
}
|
||
_.dirtyT = 1;
|
||
el.matrix = m;
|
||
}
|
||
}
|
||
|
||
/*\
|
||
* Element.matrix
|
||
[ property (object) ]
|
||
**
|
||
* Keeps @Matrix object, which represents element transformation
|
||
\*/
|
||
el.matrix = m;
|
||
|
||
_.sx = sx;
|
||
_.sy = sy;
|
||
_.deg = deg;
|
||
_.dx = dx = m.e;
|
||
_.dy = dy = m.f;
|
||
|
||
if (sx == 1 && sy == 1 && !deg && _.bbox) {
|
||
_.bbox.x += +dx;
|
||
_.bbox.y += +dy;
|
||
} else {
|
||
_.dirtyT = 1;
|
||
}
|
||
},
|
||
getEmpty = function (item) {
|
||
var l = item[0];
|
||
switch (l.toLowerCase()) {
|
||
case "t": return [l, 0, 0];
|
||
case "m": return [l, 1, 0, 0, 1, 0, 0];
|
||
case "r": if (item.length == 4) {
|
||
return [l, 0, item[2], item[3]];
|
||
} else {
|
||
return [l, 0];
|
||
}
|
||
case "s": if (item.length == 5) {
|
||
return [l, 1, 1, item[3], item[4]];
|
||
} else if (item.length == 3) {
|
||
return [l, 1, 1];
|
||
} else {
|
||
return [l, 1];
|
||
}
|
||
}
|
||
},
|
||
equaliseTransform = R._equaliseTransform = function (t1, t2) {
|
||
t2 = Str(t2).replace(/\.{3}|\u2026/g, t1);
|
||
t1 = R.parseTransformString(t1) || [];
|
||
t2 = R.parseTransformString(t2) || [];
|
||
var maxlength = mmax(t1.length, t2.length),
|
||
from = [],
|
||
to = [],
|
||
i = 0, j, jj,
|
||
tt1, tt2;
|
||
for (; i < maxlength; i++) {
|
||
tt1 = t1[i] || getEmpty(t2[i]);
|
||
tt2 = t2[i] || getEmpty(tt1);
|
||
if ((tt1[0] != tt2[0]) ||
|
||
(tt1[0].toLowerCase() == "r" && (tt1[2] != tt2[2] || tt1[3] != tt2[3])) ||
|
||
(tt1[0].toLowerCase() == "s" && (tt1[3] != tt2[3] || tt1[4] != tt2[4]))
|
||
) {
|
||
return;
|
||
}
|
||
from[i] = [];
|
||
to[i] = [];
|
||
for (j = 0, jj = mmax(tt1.length, tt2.length); j < jj; j++) {
|
||
j in tt1 && (from[i][j] = tt1[j]);
|
||
j in tt2 && (to[i][j] = tt2[j]);
|
||
}
|
||
}
|
||
return {
|
||
from: from,
|
||
to: to
|
||
};
|
||
};
|
||
R._getContainer = function (x, y, w, h) {
|
||
var container;
|
||
container = h == null && !R.is(x, "object") ? g.doc.getElementById(x) : x;
|
||
if (container == null) {
|
||
return;
|
||
}
|
||
if (container.tagName) {
|
||
if (y == null) {
|
||
return {
|
||
container: container,
|
||
width: container.style.pixelWidth || container.offsetWidth,
|
||
height: container.style.pixelHeight || container.offsetHeight
|
||
};
|
||
} else {
|
||
return {
|
||
container: container,
|
||
width: y,
|
||
height: w
|
||
};
|
||
}
|
||
}
|
||
return {
|
||
container: 1,
|
||
x: x,
|
||
y: y,
|
||
width: w,
|
||
height: h
|
||
};
|
||
};
|
||
/*\
|
||
* Raphael.pathToRelative
|
||
[ method ]
|
||
**
|
||
* Utility method
|
||
**
|
||
* Converts path to relative form
|
||
> Parameters
|
||
- pathString (string|array) path string or array of segments
|
||
= (array) array of segments.
|
||
\*/
|
||
R.pathToRelative = pathToRelative;
|
||
R._engine = {};
|
||
/*\
|
||
* Raphael.path2curve
|
||
[ method ]
|
||
**
|
||
* Utility method
|
||
**
|
||
* Converts path to a new path where all segments are cubic bezier curves.
|
||
> Parameters
|
||
- pathString (string|array) path string or array of segments
|
||
= (array) array of segments.
|
||
\*/
|
||
R.path2curve = path2curve;
|
||
/*\
|
||
* Raphael.matrix
|
||
[ method ]
|
||
**
|
||
* Utility method
|
||
**
|
||
* Returns matrix based on given parameters.
|
||
> Parameters
|
||
- a (number)
|
||
- b (number)
|
||
- c (number)
|
||
- d (number)
|
||
- e (number)
|
||
- f (number)
|
||
= (object) @Matrix
|
||
\*/
|
||
R.matrix = function (a, b, c, d, e, f) {
|
||
return new Matrix(a, b, c, d, e, f);
|
||
};
|
||
function Matrix(a, b, c, d, e, f) {
|
||
if (a != null) {
|
||
this.a = +a;
|
||
this.b = +b;
|
||
this.c = +c;
|
||
this.d = +d;
|
||
this.e = +e;
|
||
this.f = +f;
|
||
} else {
|
||
this.a = 1;
|
||
this.b = 0;
|
||
this.c = 0;
|
||
this.d = 1;
|
||
this.e = 0;
|
||
this.f = 0;
|
||
}
|
||
}
|
||
(function (matrixproto) {
|
||
/*\
|
||
* Matrix.add
|
||
[ method ]
|
||
**
|
||
* Adds given matrix to existing one.
|
||
> Parameters
|
||
- a (number)
|
||
- b (number)
|
||
- c (number)
|
||
- d (number)
|
||
- e (number)
|
||
- f (number)
|
||
or
|
||
- matrix (object) @Matrix
|
||
\*/
|
||
matrixproto.add = function (a, b, c, d, e, f) {
|
||
var out = [[], [], []],
|
||
m = [[this.a, this.c, this.e], [this.b, this.d, this.f], [0, 0, 1]],
|
||
matrix = [[a, c, e], [b, d, f], [0, 0, 1]],
|
||
x, y, z, res;
|
||
|
||
if (a && a instanceof Matrix) {
|
||
matrix = [[a.a, a.c, a.e], [a.b, a.d, a.f], [0, 0, 1]];
|
||
}
|
||
|
||
for (x = 0; x < 3; x++) {
|
||
for (y = 0; y < 3; y++) {
|
||
res = 0;
|
||
for (z = 0; z < 3; z++) {
|
||
res += m[x][z] * matrix[z][y];
|
||
}
|
||
out[x][y] = res;
|
||
}
|
||
}
|
||
this.a = out[0][0];
|
||
this.b = out[1][0];
|
||
this.c = out[0][1];
|
||
this.d = out[1][1];
|
||
this.e = out[0][2];
|
||
this.f = out[1][2];
|
||
};
|
||
/*\
|
||
* Matrix.invert
|
||
[ method ]
|
||
**
|
||
* Returns inverted version of the matrix
|
||
= (object) @Matrix
|
||
\*/
|
||
matrixproto.invert = function () {
|
||
var me = this,
|
||
x = me.a * me.d - me.b * me.c;
|
||
return new Matrix(me.d / x, -me.b / x, -me.c / x, me.a / x, (me.c * me.f - me.d * me.e) / x, (me.b * me.e - me.a * me.f) / x);
|
||
};
|
||
/*\
|
||
* Matrix.clone
|
||
[ method ]
|
||
**
|
||
* Returns copy of the matrix
|
||
= (object) @Matrix
|
||
\*/
|
||
matrixproto.clone = function () {
|
||
return new Matrix(this.a, this.b, this.c, this.d, this.e, this.f);
|
||
};
|
||
/*\
|
||
* Matrix.translate
|
||
[ method ]
|
||
**
|
||
* Translate the matrix
|
||
> Parameters
|
||
- x (number)
|
||
- y (number)
|
||
\*/
|
||
matrixproto.translate = function (x, y) {
|
||
this.add(1, 0, 0, 1, x, y);
|
||
};
|
||
/*\
|
||
* Matrix.scale
|
||
[ method ]
|
||
**
|
||
* Scales the matrix
|
||
> Parameters
|
||
- x (number)
|
||
- y (number) #optional
|
||
- cx (number) #optional
|
||
- cy (number) #optional
|
||
\*/
|
||
matrixproto.scale = function (x, y, cx, cy) {
|
||
y == null && (y = x);
|
||
(cx || cy) && this.add(1, 0, 0, 1, cx, cy);
|
||
this.add(x, 0, 0, y, 0, 0);
|
||
(cx || cy) && this.add(1, 0, 0, 1, -cx, -cy);
|
||
};
|
||
/*\
|
||
* Matrix.rotate
|
||
[ method ]
|
||
**
|
||
* Rotates the matrix
|
||
> Parameters
|
||
- a (number)
|
||
- x (number)
|
||
- y (number)
|
||
\*/
|
||
matrixproto.rotate = function (a, x, y) {
|
||
a = R.rad(a);
|
||
x = x || 0;
|
||
y = y || 0;
|
||
var cos = +math.cos(a).toFixed(9),
|
||
sin = +math.sin(a).toFixed(9);
|
||
this.add(cos, sin, -sin, cos, x, y);
|
||
this.add(1, 0, 0, 1, -x, -y);
|
||
};
|
||
/*\
|
||
* Matrix.x
|
||
[ method ]
|
||
**
|
||
* Return x coordinate for given point after transformation described by the matrix. See also @Matrix.y
|
||
> Parameters
|
||
- x (number)
|
||
- y (number)
|
||
= (number) x
|
||
\*/
|
||
matrixproto.x = function (x, y) {
|
||
return x * this.a + y * this.c + this.e;
|
||
};
|
||
/*\
|
||
* Matrix.y
|
||
[ method ]
|
||
**
|
||
* Return y coordinate for given point after transformation described by the matrix. See also @Matrix.x
|
||
> Parameters
|
||
- x (number)
|
||
- y (number)
|
||
= (number) y
|
||
\*/
|
||
matrixproto.y = function (x, y) {
|
||
return x * this.b + y * this.d + this.f;
|
||
};
|
||
matrixproto.get = function (i) {
|
||
return +this[Str.fromCharCode(97 + i)].toFixed(4);
|
||
};
|
||
matrixproto.toString = function () {
|
||
return R.svg ?
|
||
"matrix(" + [this.get(0), this.get(1), this.get(2), this.get(3), this.get(4), this.get(5)].join() + ")" :
|
||
[this.get(0), this.get(2), this.get(1), this.get(3), 0, 0].join();
|
||
};
|
||
matrixproto.toFilter = function () {
|
||
return "progid:DXImageTransform.Microsoft.Matrix(M11=" + this.get(0) +
|
||
", M12=" + this.get(2) + ", M21=" + this.get(1) + ", M22=" + this.get(3) +
|
||
", Dx=" + this.get(4) + ", Dy=" + this.get(5) + ", sizingmethod='auto expand')";
|
||
};
|
||
matrixproto.offset = function () {
|
||
return [this.e.toFixed(4), this.f.toFixed(4)];
|
||
};
|
||
function norm(a) {
|
||
return a[0] * a[0] + a[1] * a[1];
|
||
}
|
||
function normalize(a) {
|
||
var mag = math.sqrt(norm(a));
|
||
a[0] && (a[0] /= mag);
|
||
a[1] && (a[1] /= mag);
|
||
}
|
||
/*\
|
||
* Matrix.split
|
||
[ method ]
|
||
**
|
||
* Splits matrix into primitive transformations
|
||
= (object) in format:
|
||
o dx (number) translation by x
|
||
o dy (number) translation by y
|
||
o scalex (number) scale by x
|
||
o scaley (number) scale by y
|
||
o shear (number) shear
|
||
o rotate (number) rotation in deg
|
||
o isSimple (boolean) could it be represented via simple transformations
|
||
\*/
|
||
matrixproto.split = function () {
|
||
var out = {};
|
||
// translation
|
||
out.dx = this.e;
|
||
out.dy = this.f;
|
||
|
||
// scale and shear
|
||
var row = [[this.a, this.c], [this.b, this.d]];
|
||
out.scalex = math.sqrt(norm(row[0]));
|
||
normalize(row[0]);
|
||
|
||
out.shear = row[0][0] * row[1][0] + row[0][1] * row[1][1];
|
||
row[1] = [row[1][0] - row[0][0] * out.shear, row[1][1] - row[0][1] * out.shear];
|
||
|
||
out.scaley = math.sqrt(norm(row[1]));
|
||
normalize(row[1]);
|
||
out.shear /= out.scaley;
|
||
|
||
// rotation
|
||
var sin = -row[0][1],
|
||
cos = row[1][1];
|
||
if (cos < 0) {
|
||
out.rotate = R.deg(math.acos(cos));
|
||
if (sin < 0) {
|
||
out.rotate = 360 - out.rotate;
|
||
}
|
||
} else {
|
||
out.rotate = R.deg(math.asin(sin));
|
||
}
|
||
|
||
out.isSimple = !+out.shear.toFixed(9) && (out.scalex.toFixed(9) == out.scaley.toFixed(9) || !out.rotate);
|
||
out.isSuperSimple = !+out.shear.toFixed(9) && out.scalex.toFixed(9) == out.scaley.toFixed(9) && !out.rotate;
|
||
out.noRotation = !+out.shear.toFixed(9) && !out.rotate;
|
||
return out;
|
||
};
|
||
/*\
|
||
* Matrix.toTransformString
|
||
[ method ]
|
||
**
|
||
* Return transform string that represents given matrix
|
||
= (string) transform string
|
||
\*/
|
||
matrixproto.toTransformString = function (shorter) {
|
||
var s = shorter || this[split]();
|
||
if (s.isSimple) {
|
||
s.scalex = +s.scalex.toFixed(4);
|
||
s.scaley = +s.scaley.toFixed(4);
|
||
s.rotate = +s.rotate.toFixed(4);
|
||
return (s.dx || s.dy ? "t" + [s.dx, s.dy] : E) +
|
||
(s.scalex != 1 || s.scaley != 1 ? "s" + [s.scalex, s.scaley, 0, 0] : E) +
|
||
(s.rotate ? "r" + [s.rotate, 0, 0] : E);
|
||
} else {
|
||
return "m" + [this.get(0), this.get(1), this.get(2), this.get(3), this.get(4), this.get(5)];
|
||
}
|
||
};
|
||
})(Matrix.prototype);
|
||
|
||
var preventDefault = function () {
|
||
this.returnValue = false;
|
||
},
|
||
preventTouch = function () {
|
||
return this.originalEvent.preventDefault();
|
||
},
|
||
stopPropagation = function () {
|
||
this.cancelBubble = true;
|
||
},
|
||
stopTouch = function () {
|
||
return this.originalEvent.stopPropagation();
|
||
},
|
||
getEventPosition = function (e) {
|
||
var scrollY = g.doc.documentElement.scrollTop || g.doc.body.scrollTop,
|
||
scrollX = g.doc.documentElement.scrollLeft || g.doc.body.scrollLeft;
|
||
|
||
return {
|
||
x: e.clientX + scrollX,
|
||
y: e.clientY + scrollY
|
||
};
|
||
},
|
||
addEvent = (function () {
|
||
if (g.doc.addEventListener) {
|
||
return function (obj, type, fn, element) {
|
||
var f = function (e) {
|
||
var pos = getEventPosition(e);
|
||
return fn.call(element, e, pos.x, pos.y);
|
||
};
|
||
obj.addEventListener(type, f, false);
|
||
|
||
if (supportsTouch && touchMap[type]) {
|
||
var _f = function (e) {
|
||
var pos = getEventPosition(e),
|
||
olde = e;
|
||
|
||
for (var i = 0, ii = e.targetTouches && e.targetTouches.length; i < ii; i++) {
|
||
if (e.targetTouches[i].target == obj) {
|
||
e = e.targetTouches[i];
|
||
e.originalEvent = olde;
|
||
e.preventDefault = preventTouch;
|
||
e.stopPropagation = stopTouch;
|
||
break;
|
||
}
|
||
}
|
||
|
||
return fn.call(element, e, pos.x, pos.y);
|
||
};
|
||
obj.addEventListener(touchMap[type], _f, false);
|
||
}
|
||
|
||
return function () {
|
||
obj.removeEventListener(type, f, false);
|
||
|
||
if (supportsTouch && touchMap[type])
|
||
obj.removeEventListener(touchMap[type], _f, false);
|
||
|
||
return true;
|
||
};
|
||
};
|
||
} else if (g.doc.attachEvent) {
|
||
return function (obj, type, fn, element) {
|
||
var f = function (e) {
|
||
e = e || g.win.event;
|
||
var scrollY = g.doc.documentElement.scrollTop || g.doc.body.scrollTop,
|
||
scrollX = g.doc.documentElement.scrollLeft || g.doc.body.scrollLeft,
|
||
x = e.clientX + scrollX,
|
||
y = e.clientY + scrollY;
|
||
e.preventDefault = e.preventDefault || preventDefault;
|
||
e.stopPropagation = e.stopPropagation || stopPropagation;
|
||
return fn.call(element, e, x, y);
|
||
};
|
||
obj.attachEvent("on" + type, f);
|
||
var detacher = function () {
|
||
obj.detachEvent("on" + type, f);
|
||
return true;
|
||
};
|
||
return detacher;
|
||
};
|
||
}
|
||
})(),
|
||
drag = [],
|
||
dragMove = function (e) {
|
||
var x = e.clientX,
|
||
y = e.clientY,
|
||
scrollY = g.doc.documentElement.scrollTop || g.doc.body.scrollTop,
|
||
scrollX = g.doc.documentElement.scrollLeft || g.doc.body.scrollLeft,
|
||
dragi,
|
||
j = drag.length;
|
||
while (j--) {
|
||
dragi = drag[j];
|
||
if (supportsTouch && e.touches) {
|
||
var i = e.touches.length,
|
||
touch;
|
||
while (i--) {
|
||
touch = e.touches[i];
|
||
if (touch.identifier == dragi.el._drag.id) {
|
||
x = touch.clientX;
|
||
y = touch.clientY;
|
||
(e.originalEvent ? e.originalEvent : e).preventDefault();
|
||
break;
|
||
}
|
||
}
|
||
} else {
|
||
e.preventDefault();
|
||
}
|
||
var node = dragi.el.node,
|
||
o,
|
||
next = node.nextSibling,
|
||
parent = node.parentNode,
|
||
display = node.style.display;
|
||
g.win.opera && parent.removeChild(node);
|
||
node.style.display = "none";
|
||
o = dragi.el.paper.getElementByPoint(x, y);
|
||
node.style.display = display;
|
||
g.win.opera && (next ? parent.insertBefore(node, next) : parent.appendChild(node));
|
||
o && eve("raphael.drag.over." + dragi.el.id, dragi.el, o);
|
||
x += scrollX;
|
||
y += scrollY;
|
||
eve("raphael.drag.move." + dragi.el.id, dragi.move_scope || dragi.el, x - dragi.el._drag.x, y - dragi.el._drag.y, x, y, e);
|
||
}
|
||
},
|
||
dragUp = function (e) {
|
||
R.unmousemove(dragMove).unmouseup(dragUp);
|
||
var i = drag.length,
|
||
dragi;
|
||
while (i--) {
|
||
dragi = drag[i];
|
||
dragi.el._drag = {};
|
||
eve("raphael.drag.end." + dragi.el.id, dragi.end_scope || dragi.start_scope || dragi.move_scope || dragi.el, e);
|
||
}
|
||
drag = [];
|
||
},
|
||
/*\
|
||
* Raphael.el
|
||
[ property (object) ]
|
||
**
|
||
* You can add your own method to elements. This is useful when you want to hack default functionality or
|
||
* want to wrap some common transformation or attributes in one method. In difference to canvas methods,
|
||
* you can redefine element method at any time. Expending element methods wouldn’t affect set.
|
||
> Usage
|
||
| Raphael.el.red = function () {
|
||
| this.attr({fill: "#f00"});
|
||
| };
|
||
| // then use it
|
||
| paper.circle(100, 100, 20).red();
|
||
\*/
|
||
elproto = R.el = {};
|
||
/*\
|
||
* Element.click
|
||
[ method ]
|
||
**
|
||
* Adds event handler for click for the element.
|
||
> Parameters
|
||
- handler (function) handler for the event
|
||
= (object) @Element
|
||
\*/
|
||
/*\
|
||
* Element.unclick
|
||
[ method ]
|
||
**
|
||
* Removes event handler for click for the element.
|
||
> Parameters
|
||
- handler (function) #optional handler for the event
|
||
= (object) @Element
|
||
\*/
|
||
|
||
/*\
|
||
* Element.dblclick
|
||
[ method ]
|
||
**
|
||
* Adds event handler for double click for the element.
|
||
> Parameters
|
||
- handler (function) handler for the event
|
||
= (object) @Element
|
||
\*/
|
||
/*\
|
||
* Element.undblclick
|
||
[ method ]
|
||
**
|
||
* Removes event handler for double click for the element.
|
||
> Parameters
|
||
- handler (function) #optional handler for the event
|
||
= (object) @Element
|
||
\*/
|
||
|
||
/*\
|
||
* Element.mousedown
|
||
[ method ]
|
||
**
|
||
* Adds event handler for mousedown for the element.
|
||
> Parameters
|
||
- handler (function) handler for the event
|
||
= (object) @Element
|
||
\*/
|
||
/*\
|
||
* Element.unmousedown
|
||
[ method ]
|
||
**
|
||
* Removes event handler for mousedown for the element.
|
||
> Parameters
|
||
- handler (function) #optional handler for the event
|
||
= (object) @Element
|
||
\*/
|
||
|
||
/*\
|
||
* Element.mousemove
|
||
[ method ]
|
||
**
|
||
* Adds event handler for mousemove for the element.
|
||
> Parameters
|
||
- handler (function) handler for the event
|
||
= (object) @Element
|
||
\*/
|
||
/*\
|
||
* Element.unmousemove
|
||
[ method ]
|
||
**
|
||
* Removes event handler for mousemove for the element.
|
||
> Parameters
|
||
- handler (function) #optional handler for the event
|
||
= (object) @Element
|
||
\*/
|
||
|
||
/*\
|
||
* Element.mouseout
|
||
[ method ]
|
||
**
|
||
* Adds event handler for mouseout for the element.
|
||
> Parameters
|
||
- handler (function) handler for the event
|
||
= (object) @Element
|
||
\*/
|
||
/*\
|
||
* Element.unmouseout
|
||
[ method ]
|
||
**
|
||
* Removes event handler for mouseout for the element.
|
||
> Parameters
|
||
- handler (function) #optional handler for the event
|
||
= (object) @Element
|
||
\*/
|
||
|
||
/*\
|
||
* Element.mouseover
|
||
[ method ]
|
||
**
|
||
* Adds event handler for mouseover for the element.
|
||
> Parameters
|
||
- handler (function) handler for the event
|
||
= (object) @Element
|
||
\*/
|
||
/*\
|
||
* Element.unmouseover
|
||
[ method ]
|
||
**
|
||
* Removes event handler for mouseover for the element.
|
||
> Parameters
|
||
- handler (function) #optional handler for the event
|
||
= (object) @Element
|
||
\*/
|
||
|
||
/*\
|
||
* Element.mouseup
|
||
[ method ]
|
||
**
|
||
* Adds event handler for mouseup for the element.
|
||
> Parameters
|
||
- handler (function) handler for the event
|
||
= (object) @Element
|
||
\*/
|
||
/*\
|
||
* Element.unmouseup
|
||
[ method ]
|
||
**
|
||
* Removes event handler for mouseup for the element.
|
||
> Parameters
|
||
- handler (function) #optional handler for the event
|
||
= (object) @Element
|
||
\*/
|
||
|
||
/*\
|
||
* Element.touchstart
|
||
[ method ]
|
||
**
|
||
* Adds event handler for touchstart for the element.
|
||
> Parameters
|
||
- handler (function) handler for the event
|
||
= (object) @Element
|
||
\*/
|
||
/*\
|
||
* Element.untouchstart
|
||
[ method ]
|
||
**
|
||
* Removes event handler for touchstart for the element.
|
||
> Parameters
|
||
- handler (function) #optional handler for the event
|
||
= (object) @Element
|
||
\*/
|
||
|
||
/*\
|
||
* Element.touchmove
|
||
[ method ]
|
||
**
|
||
* Adds event handler for touchmove for the element.
|
||
> Parameters
|
||
- handler (function) handler for the event
|
||
= (object) @Element
|
||
\*/
|
||
/*\
|
||
* Element.untouchmove
|
||
[ method ]
|
||
**
|
||
* Removes event handler for touchmove for the element.
|
||
> Parameters
|
||
- handler (function) #optional handler for the event
|
||
= (object) @Element
|
||
\*/
|
||
|
||
/*\
|
||
* Element.touchend
|
||
[ method ]
|
||
**
|
||
* Adds event handler for touchend for the element.
|
||
> Parameters
|
||
- handler (function) handler for the event
|
||
= (object) @Element
|
||
\*/
|
||
/*\
|
||
* Element.untouchend
|
||
[ method ]
|
||
**
|
||
* Removes event handler for touchend for the element.
|
||
> Parameters
|
||
- handler (function) #optional handler for the event
|
||
= (object) @Element
|
||
\*/
|
||
|
||
/*\
|
||
* Element.touchcancel
|
||
[ method ]
|
||
**
|
||
* Adds event handler for touchcancel for the element.
|
||
> Parameters
|
||
- handler (function) handler for the event
|
||
= (object) @Element
|
||
\*/
|
||
/*\
|
||
* Element.untouchcancel
|
||
[ method ]
|
||
**
|
||
* Removes event handler for touchcancel for the element.
|
||
> Parameters
|
||
- handler (function) #optional handler for the event
|
||
= (object) @Element
|
||
\*/
|
||
for (var i = events.length; i--;) {
|
||
(function (eventName) {
|
||
R[eventName] = elproto[eventName] = function (fn, scope) {
|
||
if (R.is(fn, "function")) {
|
||
this.events = this.events || [];
|
||
this.events.push({name: eventName, f: fn, unbind: addEvent(this.shape || this.node || g.doc, eventName, fn, scope || this)});
|
||
}
|
||
return this;
|
||
};
|
||
R["un" + eventName] = elproto["un" + eventName] = function (fn) {
|
||
var events = this.events || [],
|
||
l = events.length;
|
||
while (l--){
|
||
if (events[l].name == eventName && (R.is(fn, "undefined") || events[l].f == fn)) {
|
||
events[l].unbind();
|
||
events.splice(l, 1);
|
||
!events.length && delete this.events;
|
||
}
|
||
}
|
||
return this;
|
||
};
|
||
})(events[i]);
|
||
}
|
||
|
||
/*\
|
||
* Element.data
|
||
[ method ]
|
||
**
|
||
* Adds or retrieves given value associated with given key.
|
||
**
|
||
* See also @Element.removeData
|
||
> Parameters
|
||
- key (string) key to store data
|
||
- value (any) #optional value to store
|
||
= (object) @Element
|
||
* or, if value is not specified:
|
||
= (any) value
|
||
* or, if key and value are not specified:
|
||
= (object) Key/value pairs for all the data associated with the element.
|
||
> Usage
|
||
| for (var i = 0, i < 5, i++) {
|
||
| paper.circle(10 + 15 * i, 10, 10)
|
||
| .attr({fill: "#000"})
|
||
| .data("i", i)
|
||
| .click(function () {
|
||
| alert(this.data("i"));
|
||
| });
|
||
| }
|
||
\*/
|
||
elproto.data = function (key, value) {
|
||
var data = eldata[this.id] = eldata[this.id] || {};
|
||
if (arguments.length == 0) {
|
||
return data;
|
||
}
|
||
if (arguments.length == 1) {
|
||
if (R.is(key, "object")) {
|
||
for (var i in key) if (key[has](i)) {
|
||
this.data(i, key[i]);
|
||
}
|
||
return this;
|
||
}
|
||
eve("raphael.data.get." + this.id, this, data[key], key);
|
||
return data[key];
|
||
}
|
||
data[key] = value;
|
||
eve("raphael.data.set." + this.id, this, value, key);
|
||
return this;
|
||
};
|
||
/*\
|
||
* Element.removeData
|
||
[ method ]
|
||
**
|
||
* Removes value associated with an element by given key.
|
||
* If key is not provided, removes all the data of the element.
|
||
> Parameters
|
||
- key (string) #optional key
|
||
= (object) @Element
|
||
\*/
|
||
elproto.removeData = function (key) {
|
||
if (key == null) {
|
||
delete eldata[this.id];
|
||
} else {
|
||
eldata[this.id] && delete eldata[this.id][key];
|
||
}
|
||
return this;
|
||
};
|
||
/*\
|
||
* Element.getData
|
||
[ method ]
|
||
**
|
||
* Retrieves the element data
|
||
= (object) data
|
||
\*/
|
||
elproto.getData = function () {
|
||
return clone(eldata[this.id] || {});
|
||
};
|
||
/*\
|
||
* Element.hover
|
||
[ method ]
|
||
**
|
||
* Adds event handlers for hover for the element.
|
||
> Parameters
|
||
- f_in (function) handler for hover in
|
||
- f_out (function) handler for hover out
|
||
- icontext (object) #optional context for hover in handler
|
||
- ocontext (object) #optional context for hover out handler
|
||
= (object) @Element
|
||
\*/
|
||
elproto.hover = function (f_in, f_out, scope_in, scope_out) {
|
||
return this.mouseover(f_in, scope_in).mouseout(f_out, scope_out || scope_in);
|
||
};
|
||
/*\
|
||
* Element.unhover
|
||
[ method ]
|
||
**
|
||
* Removes event handlers for hover for the element.
|
||
> Parameters
|
||
- f_in (function) handler for hover in
|
||
- f_out (function) handler for hover out
|
||
= (object) @Element
|
||
\*/
|
||
elproto.unhover = function (f_in, f_out) {
|
||
return this.unmouseover(f_in).unmouseout(f_out);
|
||
};
|
||
var draggable = [];
|
||
/*\
|
||
* Element.drag
|
||
[ method ]
|
||
**
|
||
* Adds event handlers for drag of the element.
|
||
> Parameters
|
||
- onmove (function) handler for moving
|
||
- onstart (function) handler for drag start
|
||
- onend (function) handler for drag end
|
||
- mcontext (object) #optional context for moving handler
|
||
- scontext (object) #optional context for drag start handler
|
||
- econtext (object) #optional context for drag end handler
|
||
* Additionally following `drag` events will be triggered: `drag.start.<id>` on start,
|
||
* `drag.end.<id>` on end and `drag.move.<id>` on every move. When element will be dragged over another element
|
||
* `drag.over.<id>` will be fired as well.
|
||
*
|
||
* Start event and start handler will be called in specified context or in context of the element with following parameters:
|
||
o x (number) x position of the mouse
|
||
o y (number) y position of the mouse
|
||
o event (object) DOM event object
|
||
* Move event and move handler will be called in specified context or in context of the element with following parameters:
|
||
o dx (number) shift by x from the start point
|
||
o dy (number) shift by y from the start point
|
||
o x (number) x position of the mouse
|
||
o y (number) y position of the mouse
|
||
o event (object) DOM event object
|
||
* End event and end handler will be called in specified context or in context of the element with following parameters:
|
||
o event (object) DOM event object
|
||
= (object) @Element
|
||
\*/
|
||
elproto.drag = function (onmove, onstart, onend, move_scope, start_scope, end_scope) {
|
||
function start(e) {
|
||
(e.originalEvent || e).preventDefault();
|
||
var x = e.clientX,
|
||
y = e.clientY,
|
||
scrollY = g.doc.documentElement.scrollTop || g.doc.body.scrollTop,
|
||
scrollX = g.doc.documentElement.scrollLeft || g.doc.body.scrollLeft;
|
||
this._drag.id = e.identifier;
|
||
if (supportsTouch && e.touches) {
|
||
var i = e.touches.length, touch;
|
||
while (i--) {
|
||
touch = e.touches[i];
|
||
this._drag.id = touch.identifier;
|
||
if (touch.identifier == this._drag.id) {
|
||
x = touch.clientX;
|
||
y = touch.clientY;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
this._drag.x = x + scrollX;
|
||
this._drag.y = y + scrollY;
|
||
!drag.length && R.mousemove(dragMove).mouseup(dragUp);
|
||
drag.push({el: this, move_scope: move_scope, start_scope: start_scope, end_scope: end_scope});
|
||
onstart && eve.on("raphael.drag.start." + this.id, onstart);
|
||
onmove && eve.on("raphael.drag.move." + this.id, onmove);
|
||
onend && eve.on("raphael.drag.end." + this.id, onend);
|
||
eve("raphael.drag.start." + this.id, start_scope || move_scope || this, this._drag.x, this._drag.y, e);
|
||
}
|
||
this._drag = {};
|
||
draggable.push({el: this, start: start});
|
||
this.mousedown(start);
|
||
return this;
|
||
};
|
||
/*\
|
||
* Element.onDragOver
|
||
[ method ]
|
||
**
|
||
* Shortcut for assigning event handler for `drag.over.<id>` event, where id is id of the element (see @Element.id).
|
||
> Parameters
|
||
- f (function) handler for event, first argument would be the element you are dragging over
|
||
\*/
|
||
elproto.onDragOver = function (f) {
|
||
f ? eve.on("raphael.drag.over." + this.id, f) : eve.unbind("raphael.drag.over." + this.id);
|
||
};
|
||
/*\
|
||
* Element.undrag
|
||
[ method ]
|
||
**
|
||
* Removes all drag event handlers from given element.
|
||
\*/
|
||
elproto.undrag = function () {
|
||
var i = draggable.length;
|
||
while (i--) if (draggable[i].el == this) {
|
||
this.unmousedown(draggable[i].start);
|
||
draggable.splice(i, 1);
|
||
eve.unbind("raphael.drag.*." + this.id);
|
||
}
|
||
!draggable.length && R.unmousemove(dragMove).unmouseup(dragUp);
|
||
drag = [];
|
||
};
|
||
/*\
|
||
* Paper.circle
|
||
[ method ]
|
||
**
|
||
* Draws a circle.
|
||
**
|
||
> Parameters
|
||
**
|
||
- x (number) x coordinate of the centre
|
||
- y (number) y coordinate of the centre
|
||
- r (number) radius
|
||
= (object) Raphaël element object with type “circle”
|
||
**
|
||
> Usage
|
||
| var c = paper.circle(50, 50, 40);
|
||
\*/
|
||
paperproto.circle = function (x, y, r) {
|
||
var out = R._engine.circle(this, x || 0, y || 0, r || 0);
|
||
this.__set__ && this.__set__.push(out);
|
||
return out;
|
||
};
|
||
/*\
|
||
* Paper.rect
|
||
[ method ]
|
||
*
|
||
* Draws a rectangle.
|
||
**
|
||
> Parameters
|
||
**
|
||
- x (number) x coordinate of the top left corner
|
||
- y (number) y coordinate of the top left corner
|
||
- width (number) width
|
||
- height (number) height
|
||
- r (number) #optional radius for rounded corners, default is 0
|
||
= (object) Raphaël element object with type “rect”
|
||
**
|
||
> Usage
|
||
| // regular rectangle
|
||
| var c = paper.rect(10, 10, 50, 50);
|
||
| // rectangle with rounded corners
|
||
| var c = paper.rect(40, 40, 50, 50, 10);
|
||
\*/
|
||
paperproto.rect = function (x, y, w, h, r) {
|
||
var out = R._engine.rect(this, x || 0, y || 0, w || 0, h || 0, r || 0);
|
||
this.__set__ && this.__set__.push(out);
|
||
return out;
|
||
};
|
||
/*\
|
||
* Paper.ellipse
|
||
[ method ]
|
||
**
|
||
* Draws an ellipse.
|
||
**
|
||
> Parameters
|
||
**
|
||
- x (number) x coordinate of the centre
|
||
- y (number) y coordinate of the centre
|
||
- rx (number) horizontal radius
|
||
- ry (number) vertical radius
|
||
= (object) Raphaël element object with type “ellipse”
|
||
**
|
||
> Usage
|
||
| var c = paper.ellipse(50, 50, 40, 20);
|
||
\*/
|
||
paperproto.ellipse = function (x, y, rx, ry) {
|
||
var out = R._engine.ellipse(this, x || 0, y || 0, rx || 0, ry || 0);
|
||
this.__set__ && this.__set__.push(out);
|
||
return out;
|
||
};
|
||
/*\
|
||
* Paper.path
|
||
[ method ]
|
||
**
|
||
* Creates a path element by given path data string.
|
||
> Parameters
|
||
- pathString (string) #optional path string in SVG format.
|
||
* Path string consists of one-letter commands, followed by comma seprarated arguments in numercal form. Example:
|
||
| "M10,20L30,40"
|
||
* Here we can see two commands: “M”, with arguments `(10, 20)` and “L” with arguments `(30, 40)`. Upper case letter mean command is absolute, lower case—relative.
|
||
*
|
||
# <p>Here is short list of commands available, for more details see <a href="http://www.w3.org/TR/SVG/paths.html#PathData" title="Details of a path's data attribute's format are described in the SVG specification.">SVG path string format</a>.</p>
|
||
# <table><thead><tr><th>Command</th><th>Name</th><th>Parameters</th></tr></thead><tbody>
|
||
# <tr><td>M</td><td>moveto</td><td>(x y)+</td></tr>
|
||
# <tr><td>Z</td><td>closepath</td><td>(none)</td></tr>
|
||
# <tr><td>L</td><td>lineto</td><td>(x y)+</td></tr>
|
||
# <tr><td>H</td><td>horizontal lineto</td><td>x+</td></tr>
|
||
# <tr><td>V</td><td>vertical lineto</td><td>y+</td></tr>
|
||
# <tr><td>C</td><td>curveto</td><td>(x1 y1 x2 y2 x y)+</td></tr>
|
||
# <tr><td>S</td><td>smooth curveto</td><td>(x2 y2 x y)+</td></tr>
|
||
# <tr><td>Q</td><td>quadratic Bézier curveto</td><td>(x1 y1 x y)+</td></tr>
|
||
# <tr><td>T</td><td>smooth quadratic Bézier curveto</td><td>(x y)+</td></tr>
|
||
# <tr><td>A</td><td>elliptical arc</td><td>(rx ry x-axis-rotation large-arc-flag sweep-flag x y)+</td></tr>
|
||
# <tr><td>R</td><td><a href="http://en.wikipedia.org/wiki/Catmull–Rom_spline#Catmull.E2.80.93Rom_spline">Catmull-Rom curveto</a>*</td><td>x1 y1 (x y)+</td></tr></tbody></table>
|
||
* * “Catmull-Rom curveto” is a not standard SVG command and added in 2.0 to make life easier.
|
||
* Note: there is a special case when path consist of just three commands: “M10,10R…z”. In this case path will smoothly connects to its beginning.
|
||
> Usage
|
||
| var c = paper.path("M10 10L90 90");
|
||
| // draw a diagonal line:
|
||
| // move to 10,10, line to 90,90
|
||
* For example of path strings, check out these icons: http://raphaeljs.com/icons/
|
||
\*/
|
||
paperproto.path = function (pathString) {
|
||
pathString && !R.is(pathString, string) && !R.is(pathString[0], array) && (pathString += E);
|
||
var out = R._engine.path(R.format[apply](R, arguments), this);
|
||
this.__set__ && this.__set__.push(out);
|
||
return out;
|
||
};
|
||
/*\
|
||
* Paper.image
|
||
[ method ]
|
||
**
|
||
* Embeds an image into the surface.
|
||
**
|
||
> Parameters
|
||
**
|
||
- src (string) URI of the source image
|
||
- x (number) x coordinate position
|
||
- y (number) y coordinate position
|
||
- width (number) width of the image
|
||
- height (number) height of the image
|
||
= (object) Raphaël element object with type “image”
|
||
**
|
||
> Usage
|
||
| var c = paper.image("apple.png", 10, 10, 80, 80);
|
||
\*/
|
||
paperproto.image = function (src, x, y, w, h) {
|
||
var out = R._engine.image(this, src || "about:blank", x || 0, y || 0, w || 0, h || 0);
|
||
this.__set__ && this.__set__.push(out);
|
||
return out;
|
||
};
|
||
/*\
|
||
* Paper.text
|
||
[ method ]
|
||
**
|
||
* Draws a text string. If you need line breaks, put “\n” in the string.
|
||
**
|
||
> Parameters
|
||
**
|
||
- x (number) x coordinate position
|
||
- y (number) y coordinate position
|
||
- text (string) The text string to draw
|
||
= (object) Raphaël element object with type “text”
|
||
**
|
||
> Usage
|
||
| var t = paper.text(50, 50, "Raphaël\nkicks\nbutt!");
|
||
\*/
|
||
paperproto.text = function (x, y, text) {
|
||
var out = R._engine.text(this, x || 0, y || 0, Str(text));
|
||
this.__set__ && this.__set__.push(out);
|
||
return out;
|
||
};
|
||
/*\
|
||
* Paper.set
|
||
[ method ]
|
||
**
|
||
* Creates array-like object to keep and operate several elements at once.
|
||
* Warning: it doesn’t create any elements for itself in the page, it just groups existing elements.
|
||
* Sets act as pseudo elements — all methods available to an element can be used on a set.
|
||
= (object) array-like object that represents set of elements
|
||
**
|
||
> Usage
|
||
| var st = paper.set();
|
||
| st.push(
|
||
| paper.circle(10, 10, 5),
|
||
| paper.circle(30, 10, 5)
|
||
| );
|
||
| st.attr({fill: "red"}); // changes the fill of both circles
|
||
\*/
|
||
paperproto.set = function (itemsArray) {
|
||
!R.is(itemsArray, "array") && (itemsArray = Array.prototype.splice.call(arguments, 0, arguments.length));
|
||
var out = new Set(itemsArray);
|
||
this.__set__ && this.__set__.push(out);
|
||
out["paper"] = this;
|
||
out["type"] = "set";
|
||
return out;
|
||
};
|
||
/*\
|
||
* Paper.setStart
|
||
[ method ]
|
||
**
|
||
* Creates @Paper.set. All elements that will be created after calling this method and before calling
|
||
* @Paper.setFinish will be added to the set.
|
||
**
|
||
> Usage
|
||
| paper.setStart();
|
||
| paper.circle(10, 10, 5),
|
||
| paper.circle(30, 10, 5)
|
||
| var st = paper.setFinish();
|
||
| st.attr({fill: "red"}); // changes the fill of both circles
|
||
\*/
|
||
paperproto.setStart = function (set) {
|
||
this.__set__ = set || this.set();
|
||
};
|
||
/*\
|
||
* Paper.setFinish
|
||
[ method ]
|
||
**
|
||
* See @Paper.setStart. This method finishes catching and returns resulting set.
|
||
**
|
||
= (object) set
|
||
\*/
|
||
paperproto.setFinish = function (set) {
|
||
var out = this.__set__;
|
||
delete this.__set__;
|
||
return out;
|
||
};
|
||
/*\
|
||
* Paper.getSize
|
||
[ method ]
|
||
**
|
||
* Obtains current paper actual size.
|
||
**
|
||
= (object)
|
||
\*/
|
||
paperproto.getSize = function () {
|
||
var container = this.canvas.parentNode;
|
||
return {
|
||
width: container.offsetWidth,
|
||
height: container.offsetHeight
|
||
};
|
||
};
|
||
/*\
|
||
* Paper.setSize
|
||
[ method ]
|
||
**
|
||
* If you need to change dimensions of the canvas call this method
|
||
**
|
||
> Parameters
|
||
**
|
||
- width (number) new width of the canvas
|
||
- height (number) new height of the canvas
|
||
\*/
|
||
paperproto.setSize = function (width, height) {
|
||
return R._engine.setSize.call(this, width, height);
|
||
};
|
||
/*\
|
||
* Paper.setViewBox
|
||
[ method ]
|
||
**
|
||
* Sets the view box of the paper. Practically it gives you ability to zoom and pan whole paper surface by
|
||
* specifying new boundaries.
|
||
**
|
||
> Parameters
|
||
**
|
||
- x (number) new x position, default is `0`
|
||
- y (number) new y position, default is `0`
|
||
- w (number) new width of the canvas
|
||
- h (number) new height of the canvas
|
||
- fit (boolean) `true` if you want graphics to fit into new boundary box
|
||
\*/
|
||
paperproto.setViewBox = function (x, y, w, h, fit) {
|
||
return R._engine.setViewBox.call(this, x, y, w, h, fit);
|
||
};
|
||
/*\
|
||
* Paper.top
|
||
[ property ]
|
||
**
|
||
* Points to the topmost element on the paper
|
||
\*/
|
||
/*\
|
||
* Paper.bottom
|
||
[ property ]
|
||
**
|
||
* Points to the bottom element on the paper
|
||
\*/
|
||
paperproto.top = paperproto.bottom = null;
|
||
/*\
|
||
* Paper.raphael
|
||
[ property ]
|
||
**
|
||
* Points to the @Raphael object/function
|
||
\*/
|
||
paperproto.raphael = R;
|
||
var getOffset = function (elem) {
|
||
var box = elem.getBoundingClientRect(),
|
||
doc = elem.ownerDocument,
|
||
body = doc.body,
|
||
docElem = doc.documentElement,
|
||
clientTop = docElem.clientTop || body.clientTop || 0, clientLeft = docElem.clientLeft || body.clientLeft || 0,
|
||
top = box.top + (g.win.pageYOffset || docElem.scrollTop || body.scrollTop ) - clientTop,
|
||
left = box.left + (g.win.pageXOffset || docElem.scrollLeft || body.scrollLeft) - clientLeft;
|
||
return {
|
||
y: top,
|
||
x: left
|
||
};
|
||
};
|
||
/*\
|
||
* Paper.getElementByPoint
|
||
[ method ]
|
||
**
|
||
* Returns you topmost element under given point.
|
||
**
|
||
= (object) Raphaël element object
|
||
> Parameters
|
||
**
|
||
- x (number) x coordinate from the top left corner of the window
|
||
- y (number) y coordinate from the top left corner of the window
|
||
> Usage
|
||
| paper.getElementByPoint(mouseX, mouseY).attr({stroke: "#f00"});
|
||
\*/
|
||
paperproto.getElementByPoint = function (x, y) {
|
||
var paper = this,
|
||
svg = paper.canvas,
|
||
target = g.doc.elementFromPoint(x, y);
|
||
if (g.win.opera && target.tagName == "svg") {
|
||
var so = getOffset(svg),
|
||
sr = svg.createSVGRect();
|
||
sr.x = x - so.x;
|
||
sr.y = y - so.y;
|
||
sr.width = sr.height = 1;
|
||
var hits = svg.getIntersectionList(sr, null);
|
||
if (hits.length) {
|
||
target = hits[hits.length - 1];
|
||
}
|
||
}
|
||
if (!target) {
|
||
return null;
|
||
}
|
||
while (target.parentNode && target != svg.parentNode && !target.raphael) {
|
||
target = target.parentNode;
|
||
}
|
||
target == paper.canvas.parentNode && (target = svg);
|
||
target = target && target.raphael ? paper.getById(target.raphaelid) : null;
|
||
return target;
|
||
};
|
||
|
||
/*\
|
||
* Paper.getElementsByBBox
|
||
[ method ]
|
||
**
|
||
* Returns set of elements that have an intersecting bounding box
|
||
**
|
||
> Parameters
|
||
**
|
||
- bbox (object) bbox to check with
|
||
= (object) @Set
|
||
\*/
|
||
paperproto.getElementsByBBox = function (bbox) {
|
||
var set = this.set();
|
||
this.forEach(function (el) {
|
||
if (R.isBBoxIntersect(el.getBBox(), bbox)) {
|
||
set.push(el);
|
||
}
|
||
});
|
||
return set;
|
||
};
|
||
|
||
/*\
|
||
* Paper.getById
|
||
[ method ]
|
||
**
|
||
* Returns you element by its internal ID.
|
||
**
|
||
> Parameters
|
||
**
|
||
- id (number) id
|
||
= (object) Raphaël element object
|
||
\*/
|
||
paperproto.getById = function (id) {
|
||
var bot = this.bottom;
|
||
while (bot) {
|
||
if (bot.id == id) {
|
||
return bot;
|
||
}
|
||
bot = bot.next;
|
||
}
|
||
return null;
|
||
};
|
||
/*\
|
||
* Paper.forEach
|
||
[ method ]
|
||
**
|
||
* Executes given function for each element on the paper
|
||
*
|
||
* If callback function returns `false` it will stop loop running.
|
||
**
|
||
> Parameters
|
||
**
|
||
- callback (function) function to run
|
||
- thisArg (object) context object for the callback
|
||
= (object) Paper object
|
||
> Usage
|
||
| paper.forEach(function (el) {
|
||
| el.attr({ stroke: "blue" });
|
||
| });
|
||
\*/
|
||
paperproto.forEach = function (callback, thisArg) {
|
||
var bot = this.bottom;
|
||
while (bot) {
|
||
if (callback.call(thisArg, bot) === false) {
|
||
return this;
|
||
}
|
||
bot = bot.next;
|
||
}
|
||
return this;
|
||
};
|
||
/*\
|
||
* Paper.getElementsByPoint
|
||
[ method ]
|
||
**
|
||
* Returns set of elements that have common point inside
|
||
**
|
||
> Parameters
|
||
**
|
||
- x (number) x coordinate of the point
|
||
- y (number) y coordinate of the point
|
||
= (object) @Set
|
||
\*/
|
||
paperproto.getElementsByPoint = function (x, y) {
|
||
var set = this.set();
|
||
this.forEach(function (el) {
|
||
if (el.isPointInside(x, y)) {
|
||
set.push(el);
|
||
}
|
||
});
|
||
return set;
|
||
};
|
||
function x_y() {
|
||
return this.x + S + this.y;
|
||
}
|
||
function x_y_w_h() {
|
||
return this.x + S + this.y + S + this.width + " \xd7 " + this.height;
|
||
}
|
||
/*\
|
||
* Element.isPointInside
|
||
[ method ]
|
||
**
|
||
* Determine if given point is inside this element’s shape
|
||
**
|
||
> Parameters
|
||
**
|
||
- x (number) x coordinate of the point
|
||
- y (number) y coordinate of the point
|
||
= (boolean) `true` if point inside the shape
|
||
\*/
|
||
elproto.isPointInside = function (x, y) {
|
||
var rp = this.realPath = getPath[this.type](this);
|
||
if (this.attr('transform') && this.attr('transform').length) {
|
||
rp = R.transformPath(rp, this.attr('transform'));
|
||
}
|
||
return R.isPointInsidePath(rp, x, y);
|
||
};
|
||
/*\
|
||
* Element.getBBox
|
||
[ method ]
|
||
**
|
||
* Return bounding box for a given element
|
||
**
|
||
> Parameters
|
||
**
|
||
- isWithoutTransform (boolean) flag, `true` if you want to have bounding box before transformations. Default is `false`.
|
||
= (object) Bounding box object:
|
||
o {
|
||
o x: (number) top left corner x
|
||
o y: (number) top left corner y
|
||
o x2: (number) bottom right corner x
|
||
o y2: (number) bottom right corner y
|
||
o width: (number) width
|
||
o height: (number) height
|
||
o }
|
||
\*/
|
||
elproto.getBBox = function (isWithoutTransform) {
|
||
if (this.removed) {
|
||
return {};
|
||
}
|
||
var _ = this._;
|
||
if (isWithoutTransform) {
|
||
if (_.dirty || !_.bboxwt) {
|
||
this.realPath = getPath[this.type](this);
|
||
_.bboxwt = pathDimensions(this.realPath);
|
||
_.bboxwt.toString = x_y_w_h;
|
||
_.dirty = 0;
|
||
}
|
||
return _.bboxwt;
|
||
}
|
||
if (_.dirty || _.dirtyT || !_.bbox) {
|
||
if (_.dirty || !this.realPath) {
|
||
_.bboxwt = 0;
|
||
this.realPath = getPath[this.type](this);
|
||
}
|
||
_.bbox = pathDimensions(mapPath(this.realPath, this.matrix));
|
||
_.bbox.toString = x_y_w_h;
|
||
_.dirty = _.dirtyT = 0;
|
||
}
|
||
return _.bbox;
|
||
};
|
||
/*\
|
||
* Element.clone
|
||
[ method ]
|
||
**
|
||
= (object) clone of a given element
|
||
**
|
||
\*/
|
||
elproto.clone = function () {
|
||
if (this.removed) {
|
||
return null;
|
||
}
|
||
var out = this.paper[this.type]().attr(this.attr());
|
||
this.__set__ && this.__set__.push(out);
|
||
return out;
|
||
};
|
||
/*\
|
||
* Element.glow
|
||
[ method ]
|
||
**
|
||
* Return set of elements that create glow-like effect around given element. See @Paper.set.
|
||
*
|
||
* Note: Glow is not connected to the element. If you change element attributes it won’t adjust itself.
|
||
**
|
||
> Parameters
|
||
**
|
||
- glow (object) #optional parameters object with all properties optional:
|
||
o {
|
||
o width (number) size of the glow, default is `10`
|
||
o fill (boolean) will it be filled, default is `false`
|
||
o opacity (number) opacity, default is `0.5`
|
||
o offsetx (number) horizontal offset, default is `0`
|
||
o offsety (number) vertical offset, default is `0`
|
||
o color (string) glow colour, default is `black`
|
||
o }
|
||
= (object) @Paper.set of elements that represents glow
|
||
\*/
|
||
elproto.glow = function (glow) {
|
||
if (this.type == "text") {
|
||
return null;
|
||
}
|
||
glow = glow || {};
|
||
var s = {
|
||
width: (glow.width || 10) + (+this.attr("stroke-width") || 1),
|
||
fill: glow.fill || false,
|
||
opacity: glow.opacity == null ? .5 : glow.opacity,
|
||
offsetx: glow.offsetx || 0,
|
||
offsety: glow.offsety || 0,
|
||
color: glow.color || "#000"
|
||
},
|
||
c = s.width / 2,
|
||
r = this.paper,
|
||
out = r.set(),
|
||
path = this.realPath || getPath[this.type](this);
|
||
path = this.matrix ? mapPath(path, this.matrix) : path;
|
||
for (var i = 1; i < c + 1; i++) {
|
||
out.push(r.path(path).attr({
|
||
stroke: s.color,
|
||
fill: s.fill ? s.color : "none",
|
||
"stroke-linejoin": "round",
|
||
"stroke-linecap": "round",
|
||
"stroke-width": +(s.width / c * i).toFixed(3),
|
||
opacity: +(s.opacity / c).toFixed(3)
|
||
}));
|
||
}
|
||
return out.insertBefore(this).translate(s.offsetx, s.offsety);
|
||
};
|
||
var curveslengths = {},
|
||
getPointAtSegmentLength = function (p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, length) {
|
||
if (length == null) {
|
||
return bezlen(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y);
|
||
} else {
|
||
return R.findDotsAtSegment(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, getTatLen(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, length));
|
||
}
|
||
},
|
||
getLengthFactory = function (istotal, subpath) {
|
||
return function (path, length, onlystart) {
|
||
path = path2curve(path);
|
||
var x, y, p, l, sp = "", subpaths = {}, point,
|
||
len = 0;
|
||
for (var i = 0, ii = path.length; i < ii; i++) {
|
||
p = path[i];
|
||
if (p[0] == "M") {
|
||
x = +p[1];
|
||
y = +p[2];
|
||
} else {
|
||
l = getPointAtSegmentLength(x, y, p[1], p[2], p[3], p[4], p[5], p[6]);
|
||
if (len + l > length) {
|
||
if (subpath && !subpaths.start) {
|
||
point = getPointAtSegmentLength(x, y, p[1], p[2], p[3], p[4], p[5], p[6], length - len);
|
||
sp += ["C" + point.start.x, point.start.y, point.m.x, point.m.y, point.x, point.y];
|
||
if (onlystart) {return sp;}
|
||
subpaths.start = sp;
|
||
sp = ["M" + point.x, point.y + "C" + point.n.x, point.n.y, point.end.x, point.end.y, p[5], p[6]].join();
|
||
len += l;
|
||
x = +p[5];
|
||
y = +p[6];
|
||
continue;
|
||
}
|
||
if (!istotal && !subpath) {
|
||
point = getPointAtSegmentLength(x, y, p[1], p[2], p[3], p[4], p[5], p[6], length - len);
|
||
return {x: point.x, y: point.y, alpha: point.alpha};
|
||
}
|
||
}
|
||
len += l;
|
||
x = +p[5];
|
||
y = +p[6];
|
||
}
|
||
sp += p.shift() + p;
|
||
}
|
||
subpaths.end = sp;
|
||
point = istotal ? len : subpath ? subpaths : R.findDotsAtSegment(x, y, p[0], p[1], p[2], p[3], p[4], p[5], 1);
|
||
point.alpha && (point = {x: point.x, y: point.y, alpha: point.alpha});
|
||
return point;
|
||
};
|
||
};
|
||
var getTotalLength = getLengthFactory(1),
|
||
getPointAtLength = getLengthFactory(),
|
||
getSubpathsAtLength = getLengthFactory(0, 1);
|
||
/*\
|
||
* Raphael.getTotalLength
|
||
[ method ]
|
||
**
|
||
* Returns length of the given path in pixels.
|
||
**
|
||
> Parameters
|
||
**
|
||
- path (string) SVG path string.
|
||
**
|
||
= (number) length.
|
||
\*/
|
||
R.getTotalLength = getTotalLength;
|
||
/*\
|
||
* Raphael.getPointAtLength
|
||
[ method ]
|
||
**
|
||
* Return coordinates of the point located at the given length on the given path.
|
||
**
|
||
> Parameters
|
||
**
|
||
- path (string) SVG path string
|
||
- length (number)
|
||
**
|
||
= (object) representation of the point:
|
||
o {
|
||
o x: (number) x coordinate
|
||
o y: (number) y coordinate
|
||
o alpha: (number) angle of derivative
|
||
o }
|
||
\*/
|
||
R.getPointAtLength = getPointAtLength;
|
||
/*\
|
||
* Raphael.getSubpath
|
||
[ method ]
|
||
**
|
||
* Return subpath of a given path from given length to given length.
|
||
**
|
||
> Parameters
|
||
**
|
||
- path (string) SVG path string
|
||
- from (number) position of the start of the segment
|
||
- to (number) position of the end of the segment
|
||
**
|
||
= (string) pathstring for the segment
|
||
\*/
|
||
R.getSubpath = function (path, from, to) {
|
||
if (this.getTotalLength(path) - to < 1e-6) {
|
||
return getSubpathsAtLength(path, from).end;
|
||
}
|
||
var a = getSubpathsAtLength(path, to, 1);
|
||
return from ? getSubpathsAtLength(a, from).end : a;
|
||
};
|
||
/*\
|
||
* Element.getTotalLength
|
||
[ method ]
|
||
**
|
||
* Returns length of the path in pixels. Only works for element of “path” type.
|
||
= (number) length.
|
||
\*/
|
||
elproto.getTotalLength = function () {
|
||
var path = this.getPath();
|
||
if (!path) {
|
||
return;
|
||
}
|
||
|
||
if (this.node.getTotalLength) {
|
||
return this.node.getTotalLength();
|
||
}
|
||
|
||
return getTotalLength(path);
|
||
};
|
||
/*\
|
||
* Element.getPointAtLength
|
||
[ method ]
|
||
**
|
||
* Return coordinates of the point located at the given length on the given path. Only works for element of “path” type.
|
||
**
|
||
> Parameters
|
||
**
|
||
- length (number)
|
||
**
|
||
= (object) representation of the point:
|
||
o {
|
||
o x: (number) x coordinate
|
||
o y: (number) y coordinate
|
||
o alpha: (number) angle of derivative
|
||
o }
|
||
\*/
|
||
elproto.getPointAtLength = function (length) {
|
||
var path = this.getPath();
|
||
if (!path) {
|
||
return;
|
||
}
|
||
|
||
return getPointAtLength(path, length);
|
||
};
|
||
/*\
|
||
* Element.getPath
|
||
[ method ]
|
||
**
|
||
* Returns path of the element. Only works for elements of “path” type and simple elements like circle.
|
||
= (object) path
|
||
**
|
||
\*/
|
||
elproto.getPath = function () {
|
||
var path,
|
||
getPath = R._getPath[this.type];
|
||
|
||
if (this.type == "text" || this.type == "set") {
|
||
return;
|
||
}
|
||
|
||
if (getPath) {
|
||
path = getPath(this);
|
||
}
|
||
|
||
return path;
|
||
};
|
||
/*\
|
||
* Element.getSubpath
|
||
[ method ]
|
||
**
|
||
* Return subpath of a given element from given length to given length. Only works for element of “path” type.
|
||
**
|
||
> Parameters
|
||
**
|
||
- from (number) position of the start of the segment
|
||
- to (number) position of the end of the segment
|
||
**
|
||
= (string) pathstring for the segment
|
||
\*/
|
||
elproto.getSubpath = function (from, to) {
|
||
var path = this.getPath();
|
||
if (!path) {
|
||
return;
|
||
}
|
||
|
||
return R.getSubpath(path, from, to);
|
||
};
|
||
/*\
|
||
* Raphael.easing_formulas
|
||
[ property ]
|
||
**
|
||
* Object that contains easing formulas for animation. You could extend it with your own. By default it has following list of easing:
|
||
# <ul>
|
||
# <li>“linear”</li>
|
||
# <li>“<” or “easeIn” or “ease-in”</li>
|
||
# <li>“>” or “easeOut” or “ease-out”</li>
|
||
# <li>“<>” or “easeInOut” or “ease-in-out”</li>
|
||
# <li>“backIn” or “back-in”</li>
|
||
# <li>“backOut” or “back-out”</li>
|
||
# <li>“elastic”</li>
|
||
# <li>“bounce”</li>
|
||
# </ul>
|
||
# <p>See also <a href="http://raphaeljs.com/easing.html">Easing demo</a>.</p>
|
||
\*/
|
||
var ef = R.easing_formulas = {
|
||
linear: function (n) {
|
||
return n;
|
||
},
|
||
"<": function (n) {
|
||
return pow(n, 1.7);
|
||
},
|
||
">": function (n) {
|
||
return pow(n, .48);
|
||
},
|
||
"<>": function (n) {
|
||
var q = .48 - n / 1.04,
|
||
Q = math.sqrt(.1734 + q * q),
|
||
x = Q - q,
|
||
X = pow(abs(x), 1 / 3) * (x < 0 ? -1 : 1),
|
||
y = -Q - q,
|
||
Y = pow(abs(y), 1 / 3) * (y < 0 ? -1 : 1),
|
||
t = X + Y + .5;
|
||
return (1 - t) * 3 * t * t + t * t * t;
|
||
},
|
||
backIn: function (n) {
|
||
var s = 1.70158;
|
||
return n * n * ((s + 1) * n - s);
|
||
},
|
||
backOut: function (n) {
|
||
n = n - 1;
|
||
var s = 1.70158;
|
||
return n * n * ((s + 1) * n + s) + 1;
|
||
},
|
||
elastic: function (n) {
|
||
if (n == !!n) {
|
||
return n;
|
||
}
|
||
return pow(2, -10 * n) * math.sin((n - .075) * (2 * PI) / .3) + 1;
|
||
},
|
||
bounce: function (n) {
|
||
var s = 7.5625,
|
||
p = 2.75,
|
||
l;
|
||
if (n < (1 / p)) {
|
||
l = s * n * n;
|
||
} else {
|
||
if (n < (2 / p)) {
|
||
n -= (1.5 / p);
|
||
l = s * n * n + .75;
|
||
} else {
|
||
if (n < (2.5 / p)) {
|
||
n -= (2.25 / p);
|
||
l = s * n * n + .9375;
|
||
} else {
|
||
n -= (2.625 / p);
|
||
l = s * n * n + .984375;
|
||
}
|
||
}
|
||
}
|
||
return l;
|
||
}
|
||
};
|
||
ef.easeIn = ef["ease-in"] = ef["<"];
|
||
ef.easeOut = ef["ease-out"] = ef[">"];
|
||
ef.easeInOut = ef["ease-in-out"] = ef["<>"];
|
||
ef["back-in"] = ef.backIn;
|
||
ef["back-out"] = ef.backOut;
|
||
|
||
var animationElements = [],
|
||
requestAnimFrame = window.requestAnimationFrame ||
|
||
window.webkitRequestAnimationFrame ||
|
||
window.mozRequestAnimationFrame ||
|
||
window.oRequestAnimationFrame ||
|
||
window.msRequestAnimationFrame ||
|
||
function (callback) {
|
||
setTimeout(callback, 16);
|
||
},
|
||
animation = function () {
|
||
var Now = +new Date,
|
||
l = 0;
|
||
for (; l < animationElements.length; l++) {
|
||
var e = animationElements[l];
|
||
if (e.el.removed || e.paused) {
|
||
continue;
|
||
}
|
||
var time = Now - e.start,
|
||
ms = e.ms,
|
||
easing = e.easing,
|
||
from = e.from,
|
||
diff = e.diff,
|
||
to = e.to,
|
||
t = e.t,
|
||
that = e.el,
|
||
set = {},
|
||
now,
|
||
init = {},
|
||
key;
|
||
if (e.initstatus) {
|
||
time = (e.initstatus * e.anim.top - e.prev) / (e.percent - e.prev) * ms;
|
||
e.status = e.initstatus;
|
||
delete e.initstatus;
|
||
e.stop && animationElements.splice(l--, 1);
|
||
} else {
|
||
e.status = (e.prev + (e.percent - e.prev) * (time / ms)) / e.anim.top;
|
||
}
|
||
if (time < 0) {
|
||
continue;
|
||
}
|
||
if (time < ms) {
|
||
var pos = easing(time / ms);
|
||
for (var attr in from) if (from[has](attr)) {
|
||
switch (availableAnimAttrs[attr]) {
|
||
case nu:
|
||
now = +from[attr] + pos * ms * diff[attr];
|
||
break;
|
||
case "colour":
|
||
now = "rgb(" + [
|
||
upto255(round(from[attr].r + pos * ms * diff[attr].r)),
|
||
upto255(round(from[attr].g + pos * ms * diff[attr].g)),
|
||
upto255(round(from[attr].b + pos * ms * diff[attr].b))
|
||
].join(",") + ")";
|
||
break;
|
||
case "path":
|
||
now = [];
|
||
for (var i = 0, ii = from[attr].length; i < ii; i++) {
|
||
now[i] = [from[attr][i][0]];
|
||
for (var j = 1, jj = from[attr][i].length; j < jj; j++) {
|
||
now[i][j] = +from[attr][i][j] + pos * ms * diff[attr][i][j];
|
||
}
|
||
now[i] = now[i].join(S);
|
||
}
|
||
now = now.join(S);
|
||
break;
|
||
case "transform":
|
||
if (diff[attr].real) {
|
||
now = [];
|
||
for (i = 0, ii = from[attr].length; i < ii; i++) {
|
||
now[i] = [from[attr][i][0]];
|
||
for (j = 1, jj = from[attr][i].length; j < jj; j++) {
|
||
now[i][j] = from[attr][i][j] + pos * ms * diff[attr][i][j];
|
||
}
|
||
}
|
||
} else {
|
||
var get = function (i) {
|
||
return +from[attr][i] + pos * ms * diff[attr][i];
|
||
};
|
||
// now = [["r", get(2), 0, 0], ["t", get(3), get(4)], ["s", get(0), get(1), 0, 0]];
|
||
now = [["m", get(0), get(1), get(2), get(3), get(4), get(5)]];
|
||
}
|
||
break;
|
||
case "csv":
|
||
if (attr == "clip-rect") {
|
||
now = [];
|
||
i = 4;
|
||
while (i--) {
|
||
now[i] = +from[attr][i] + pos * ms * diff[attr][i];
|
||
}
|
||
}
|
||
break;
|
||
default:
|
||
var from2 = [][concat](from[attr]);
|
||
now = [];
|
||
i = that.paper.customAttributes[attr].length;
|
||
while (i--) {
|
||
now[i] = +from2[i] + pos * ms * diff[attr][i];
|
||
}
|
||
break;
|
||
}
|
||
set[attr] = now;
|
||
}
|
||
that.attr(set);
|
||
(function (id, that, anim) {
|
||
setTimeout(function () {
|
||
eve("raphael.anim.frame." + id, that, anim);
|
||
});
|
||
})(that.id, that, e.anim);
|
||
} else {
|
||
(function(f, el, a) {
|
||
setTimeout(function() {
|
||
eve("raphael.anim.frame." + el.id, el, a);
|
||
eve("raphael.anim.finish." + el.id, el, a);
|
||
R.is(f, "function") && f.call(el);
|
||
});
|
||
})(e.callback, that, e.anim);
|
||
that.attr(to);
|
||
animationElements.splice(l--, 1);
|
||
if (e.repeat > 1 && !e.next) {
|
||
for (key in to) if (to[has](key)) {
|
||
init[key] = e.totalOrigin[key];
|
||
}
|
||
e.el.attr(init);
|
||
runAnimation(e.anim, e.el, e.anim.percents[0], null, e.totalOrigin, e.repeat - 1);
|
||
}
|
||
if (e.next && !e.stop) {
|
||
runAnimation(e.anim, e.el, e.next, null, e.totalOrigin, e.repeat);
|
||
}
|
||
}
|
||
}
|
||
animationElements.length && requestAnimFrame(animation);
|
||
},
|
||
upto255 = function (color) {
|
||
return color > 255 ? 255 : color < 0 ? 0 : color;
|
||
};
|
||
/*\
|
||
* Element.animateWith
|
||
[ method ]
|
||
**
|
||
* Acts similar to @Element.animate, but ensure that given animation runs in sync with another given element.
|
||
**
|
||
> Parameters
|
||
**
|
||
- el (object) element to sync with
|
||
- anim (object) animation to sync with
|
||
- params (object) #optional final attributes for the element, see also @Element.attr
|
||
- ms (number) #optional number of milliseconds for animation to run
|
||
- easing (string) #optional easing type. Accept on of @Raphael.easing_formulas or CSS format: `cubic‐bezier(XX, XX, XX, XX)`
|
||
- callback (function) #optional callback function. Will be called at the end of animation.
|
||
* or
|
||
- element (object) element to sync with
|
||
- anim (object) animation to sync with
|
||
- animation (object) #optional animation object, see @Raphael.animation
|
||
**
|
||
= (object) original element
|
||
\*/
|
||
elproto.animateWith = function (el, anim, params, ms, easing, callback) {
|
||
var element = this;
|
||
if (element.removed) {
|
||
callback && callback.call(element);
|
||
return element;
|
||
}
|
||
var a = params instanceof Animation ? params : R.animation(params, ms, easing, callback),
|
||
x, y;
|
||
runAnimation(a, element, a.percents[0], null, element.attr());
|
||
for (var i = 0, ii = animationElements.length; i < ii; i++) {
|
||
if (animationElements[i].anim == anim && animationElements[i].el == el) {
|
||
animationElements[ii - 1].start = animationElements[i].start;
|
||
break;
|
||
}
|
||
}
|
||
return element;
|
||
//
|
||
//
|
||
// var a = params ? R.animation(params, ms, easing, callback) : anim,
|
||
// status = element.status(anim);
|
||
// return this.animate(a).status(a, status * anim.ms / a.ms);
|
||
};
|
||
function CubicBezierAtTime(t, p1x, p1y, p2x, p2y, duration) {
|
||
var cx = 3 * p1x,
|
||
bx = 3 * (p2x - p1x) - cx,
|
||
ax = 1 - cx - bx,
|
||
cy = 3 * p1y,
|
||
by = 3 * (p2y - p1y) - cy,
|
||
ay = 1 - cy - by;
|
||
function sampleCurveX(t) {
|
||
return ((ax * t + bx) * t + cx) * t;
|
||
}
|
||
function solve(x, epsilon) {
|
||
var t = solveCurveX(x, epsilon);
|
||
return ((ay * t + by) * t + cy) * t;
|
||
}
|
||
function solveCurveX(x, epsilon) {
|
||
var t0, t1, t2, x2, d2, i;
|
||
for(t2 = x, i = 0; i < 8; i++) {
|
||
x2 = sampleCurveX(t2) - x;
|
||
if (abs(x2) < epsilon) {
|
||
return t2;
|
||
}
|
||
d2 = (3 * ax * t2 + 2 * bx) * t2 + cx;
|
||
if (abs(d2) < 1e-6) {
|
||
break;
|
||
}
|
||
t2 = t2 - x2 / d2;
|
||
}
|
||
t0 = 0;
|
||
t1 = 1;
|
||
t2 = x;
|
||
if (t2 < t0) {
|
||
return t0;
|
||
}
|
||
if (t2 > t1) {
|
||
return t1;
|
||
}
|
||
while (t0 < t1) {
|
||
x2 = sampleCurveX(t2);
|
||
if (abs(x2 - x) < epsilon) {
|
||
return t2;
|
||
}
|
||
if (x > x2) {
|
||
t0 = t2;
|
||
} else {
|
||
t1 = t2;
|
||
}
|
||
t2 = (t1 - t0) / 2 + t0;
|
||
}
|
||
return t2;
|
||
}
|
||
return solve(t, 1 / (200 * duration));
|
||
}
|
||
elproto.onAnimation = function (f) {
|
||
f ? eve.on("raphael.anim.frame." + this.id, f) : eve.unbind("raphael.anim.frame." + this.id);
|
||
return this;
|
||
};
|
||
function Animation(anim, ms) {
|
||
var percents = [],
|
||
newAnim = {};
|
||
this.ms = ms;
|
||
this.times = 1;
|
||
if (anim) {
|
||
for (var attr in anim) if (anim[has](attr)) {
|
||
newAnim[toFloat(attr)] = anim[attr];
|
||
percents.push(toFloat(attr));
|
||
}
|
||
percents.sort(sortByNumber);
|
||
}
|
||
this.anim = newAnim;
|
||
this.top = percents[percents.length - 1];
|
||
this.percents = percents;
|
||
}
|
||
/*\
|
||
* Animation.delay
|
||
[ method ]
|
||
**
|
||
* Creates a copy of existing animation object with given delay.
|
||
**
|
||
> Parameters
|
||
**
|
||
- delay (number) number of ms to pass between animation start and actual animation
|
||
**
|
||
= (object) new altered Animation object
|
||
| var anim = Raphael.animation({cx: 10, cy: 20}, 2e3);
|
||
| circle1.animate(anim); // run the given animation immediately
|
||
| circle2.animate(anim.delay(500)); // run the given animation after 500 ms
|
||
\*/
|
||
Animation.prototype.delay = function (delay) {
|
||
var a = new Animation(this.anim, this.ms);
|
||
a.times = this.times;
|
||
a.del = +delay || 0;
|
||
return a;
|
||
};
|
||
/*\
|
||
* Animation.repeat
|
||
[ method ]
|
||
**
|
||
* Creates a copy of existing animation object with given repetition.
|
||
**
|
||
> Parameters
|
||
**
|
||
- repeat (number) number iterations of animation. For infinite animation pass `Infinity`
|
||
**
|
||
= (object) new altered Animation object
|
||
\*/
|
||
Animation.prototype.repeat = function (times) {
|
||
var a = new Animation(this.anim, this.ms);
|
||
a.del = this.del;
|
||
a.times = math.floor(mmax(times, 0)) || 1;
|
||
return a;
|
||
};
|
||
function runAnimation(anim, element, percent, status, totalOrigin, times) {
|
||
percent = toFloat(percent);
|
||
var params,
|
||
isInAnim,
|
||
isInAnimSet,
|
||
percents = [],
|
||
next,
|
||
prev,
|
||
timestamp,
|
||
ms = anim.ms,
|
||
from = {},
|
||
to = {},
|
||
diff = {};
|
||
if (status) {
|
||
for (i = 0, ii = animationElements.length; i < ii; i++) {
|
||
var e = animationElements[i];
|
||
if (e.el.id == element.id && e.anim == anim) {
|
||
if (e.percent != percent) {
|
||
animationElements.splice(i, 1);
|
||
isInAnimSet = 1;
|
||
} else {
|
||
isInAnim = e;
|
||
}
|
||
element.attr(e.totalOrigin);
|
||
break;
|
||
}
|
||
}
|
||
} else {
|
||
status = +to; // NaN
|
||
}
|
||
for (var i = 0, ii = anim.percents.length; i < ii; i++) {
|
||
if (anim.percents[i] == percent || anim.percents[i] > status * anim.top) {
|
||
percent = anim.percents[i];
|
||
prev = anim.percents[i - 1] || 0;
|
||
ms = ms / anim.top * (percent - prev);
|
||
next = anim.percents[i + 1];
|
||
params = anim.anim[percent];
|
||
break;
|
||
} else if (status) {
|
||
element.attr(anim.anim[anim.percents[i]]);
|
||
}
|
||
}
|
||
if (!params) {
|
||
return;
|
||
}
|
||
if (!isInAnim) {
|
||
for (var attr in params) if (params[has](attr)) {
|
||
if (availableAnimAttrs[has](attr) || element.paper.customAttributes[has](attr)) {
|
||
from[attr] = element.attr(attr);
|
||
(from[attr] == null) && (from[attr] = availableAttrs[attr]);
|
||
to[attr] = params[attr];
|
||
switch (availableAnimAttrs[attr]) {
|
||
case nu:
|
||
diff[attr] = (to[attr] - from[attr]) / ms;
|
||
break;
|
||
case "colour":
|
||
from[attr] = R.getRGB(from[attr]);
|
||
var toColour = R.getRGB(to[attr]);
|
||
diff[attr] = {
|
||
r: (toColour.r - from[attr].r) / ms,
|
||
g: (toColour.g - from[attr].g) / ms,
|
||
b: (toColour.b - from[attr].b) / ms
|
||
};
|
||
break;
|
||
case "path":
|
||
var pathes = path2curve(from[attr], to[attr]),
|
||
toPath = pathes[1];
|
||
from[attr] = pathes[0];
|
||
diff[attr] = [];
|
||
for (i = 0, ii = from[attr].length; i < ii; i++) {
|
||
diff[attr][i] = [0];
|
||
for (var j = 1, jj = from[attr][i].length; j < jj; j++) {
|
||
diff[attr][i][j] = (toPath[i][j] - from[attr][i][j]) / ms;
|
||
}
|
||
}
|
||
break;
|
||
case "transform":
|
||
var _ = element._,
|
||
eq = equaliseTransform(_[attr], to[attr]);
|
||
if (eq) {
|
||
from[attr] = eq.from;
|
||
to[attr] = eq.to;
|
||
diff[attr] = [];
|
||
diff[attr].real = true;
|
||
for (i = 0, ii = from[attr].length; i < ii; i++) {
|
||
diff[attr][i] = [from[attr][i][0]];
|
||
for (j = 1, jj = from[attr][i].length; j < jj; j++) {
|
||
diff[attr][i][j] = (to[attr][i][j] - from[attr][i][j]) / ms;
|
||
}
|
||
}
|
||
} else {
|
||
var m = (element.matrix || new Matrix),
|
||
to2 = {
|
||
_: {transform: _.transform},
|
||
getBBox: function () {
|
||
return element.getBBox(1);
|
||
}
|
||
};
|
||
from[attr] = [
|
||
m.a,
|
||
m.b,
|
||
m.c,
|
||
m.d,
|
||
m.e,
|
||
m.f
|
||
];
|
||
extractTransform(to2, to[attr]);
|
||
to[attr] = to2._.transform;
|
||
diff[attr] = [
|
||
(to2.matrix.a - m.a) / ms,
|
||
(to2.matrix.b - m.b) / ms,
|
||
(to2.matrix.c - m.c) / ms,
|
||
(to2.matrix.d - m.d) / ms,
|
||
(to2.matrix.e - m.e) / ms,
|
||
(to2.matrix.f - m.f) / ms
|
||
];
|
||
// from[attr] = [_.sx, _.sy, _.deg, _.dx, _.dy];
|
||
// var to2 = {_:{}, getBBox: function () { return element.getBBox(); }};
|
||
// extractTransform(to2, to[attr]);
|
||
// diff[attr] = [
|
||
// (to2._.sx - _.sx) / ms,
|
||
// (to2._.sy - _.sy) / ms,
|
||
// (to2._.deg - _.deg) / ms,
|
||
// (to2._.dx - _.dx) / ms,
|
||
// (to2._.dy - _.dy) / ms
|
||
// ];
|
||
}
|
||
break;
|
||
case "csv":
|
||
var values = Str(params[attr])[split](separator),
|
||
from2 = Str(from[attr])[split](separator);
|
||
if (attr == "clip-rect") {
|
||
from[attr] = from2;
|
||
diff[attr] = [];
|
||
i = from2.length;
|
||
while (i--) {
|
||
diff[attr][i] = (values[i] - from[attr][i]) / ms;
|
||
}
|
||
}
|
||
to[attr] = values;
|
||
break;
|
||
default:
|
||
values = [][concat](params[attr]);
|
||
from2 = [][concat](from[attr]);
|
||
diff[attr] = [];
|
||
i = element.paper.customAttributes[attr].length;
|
||
while (i--) {
|
||
diff[attr][i] = ((values[i] || 0) - (from2[i] || 0)) / ms;
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
var easing = params.easing,
|
||
easyeasy = R.easing_formulas[easing];
|
||
if (!easyeasy) {
|
||
easyeasy = Str(easing).match(bezierrg);
|
||
if (easyeasy && easyeasy.length == 5) {
|
||
var curve = easyeasy;
|
||
easyeasy = function (t) {
|
||
return CubicBezierAtTime(t, +curve[1], +curve[2], +curve[3], +curve[4], ms);
|
||
};
|
||
} else {
|
||
easyeasy = pipe;
|
||
}
|
||
}
|
||
timestamp = params.start || anim.start || +new Date;
|
||
e = {
|
||
anim: anim,
|
||
percent: percent,
|
||
timestamp: timestamp,
|
||
start: timestamp + (anim.del || 0),
|
||
status: 0,
|
||
initstatus: status || 0,
|
||
stop: false,
|
||
ms: ms,
|
||
easing: easyeasy,
|
||
from: from,
|
||
diff: diff,
|
||
to: to,
|
||
el: element,
|
||
callback: params.callback,
|
||
prev: prev,
|
||
next: next,
|
||
repeat: times || anim.times,
|
||
origin: element.attr(),
|
||
totalOrigin: totalOrigin
|
||
};
|
||
animationElements.push(e);
|
||
if (status && !isInAnim && !isInAnimSet) {
|
||
e.stop = true;
|
||
e.start = new Date - ms * status;
|
||
if (animationElements.length == 1) {
|
||
return animation();
|
||
}
|
||
}
|
||
if (isInAnimSet) {
|
||
e.start = new Date - e.ms * status;
|
||
}
|
||
animationElements.length == 1 && requestAnimFrame(animation);
|
||
} else {
|
||
isInAnim.initstatus = status;
|
||
isInAnim.start = new Date - isInAnim.ms * status;
|
||
}
|
||
eve("raphael.anim.start." + element.id, element, anim);
|
||
}
|
||
/*\
|
||
* Raphael.animation
|
||
[ method ]
|
||
**
|
||
* Creates an animation object that can be passed to the @Element.animate or @Element.animateWith methods.
|
||
* See also @Animation.delay and @Animation.repeat methods.
|
||
**
|
||
> Parameters
|
||
**
|
||
- params (object) final attributes for the element, see also @Element.attr
|
||
- ms (number) number of milliseconds for animation to run
|
||
- easing (string) #optional easing type. Accept one of @Raphael.easing_formulas or CSS format: `cubic‐bezier(XX, XX, XX, XX)`
|
||
- callback (function) #optional callback function. Will be called at the end of animation.
|
||
**
|
||
= (object) @Animation
|
||
\*/
|
||
R.animation = function (params, ms, easing, callback) {
|
||
if (params instanceof Animation) {
|
||
return params;
|
||
}
|
||
if (R.is(easing, "function") || !easing) {
|
||
callback = callback || easing || null;
|
||
easing = null;
|
||
}
|
||
params = Object(params);
|
||
ms = +ms || 0;
|
||
var p = {},
|
||
json,
|
||
attr;
|
||
for (attr in params) if (params[has](attr) && toFloat(attr) != attr && toFloat(attr) + "%" != attr) {
|
||
json = true;
|
||
p[attr] = params[attr];
|
||
}
|
||
if (!json) {
|
||
// if percent-like syntax is used and end-of-all animation callback used
|
||
if(callback){
|
||
// find the last one
|
||
var lastKey = 0;
|
||
for(var i in params){
|
||
var percent = toInt(i);
|
||
if(params[has](i) && percent > lastKey){
|
||
lastKey = percent;
|
||
}
|
||
}
|
||
lastKey += '%';
|
||
// if already defined callback in the last keyframe, skip
|
||
!params[lastKey].callback && (params[lastKey].callback = callback);
|
||
}
|
||
return new Animation(params, ms);
|
||
} else {
|
||
easing && (p.easing = easing);
|
||
callback && (p.callback = callback);
|
||
return new Animation({100: p}, ms);
|
||
}
|
||
};
|
||
/*\
|
||
* Element.animate
|
||
[ method ]
|
||
**
|
||
* Creates and starts animation for given element.
|
||
**
|
||
> Parameters
|
||
**
|
||
- params (object) final attributes for the element, see also @Element.attr
|
||
- ms (number) number of milliseconds for animation to run
|
||
- easing (string) #optional easing type. Accept one of @Raphael.easing_formulas or CSS format: `cubic‐bezier(XX, XX, XX, XX)`
|
||
- callback (function) #optional callback function. Will be called at the end of animation.
|
||
* or
|
||
- animation (object) animation object, see @Raphael.animation
|
||
**
|
||
= (object) original element
|
||
\*/
|
||
elproto.animate = function (params, ms, easing, callback) {
|
||
var element = this;
|
||
if (element.removed) {
|
||
callback && callback.call(element);
|
||
return element;
|
||
}
|
||
var anim = params instanceof Animation ? params : R.animation(params, ms, easing, callback);
|
||
runAnimation(anim, element, anim.percents[0], null, element.attr());
|
||
return element;
|
||
};
|
||
/*\
|
||
* Element.setTime
|
||
[ method ]
|
||
**
|
||
* Sets the status of animation of the element in milliseconds. Similar to @Element.status method.
|
||
**
|
||
> Parameters
|
||
**
|
||
- anim (object) animation object
|
||
- value (number) number of milliseconds from the beginning of the animation
|
||
**
|
||
= (object) original element if `value` is specified
|
||
* Note, that during animation following events are triggered:
|
||
*
|
||
* On each animation frame event `anim.frame.<id>`, on start `anim.start.<id>` and on end `anim.finish.<id>`.
|
||
\*/
|
||
elproto.setTime = function (anim, value) {
|
||
if (anim && value != null) {
|
||
this.status(anim, mmin(value, anim.ms) / anim.ms);
|
||
}
|
||
return this;
|
||
};
|
||
/*\
|
||
* Element.status
|
||
[ method ]
|
||
**
|
||
* Gets or sets the status of animation of the element.
|
||
**
|
||
> Parameters
|
||
**
|
||
- anim (object) #optional animation object
|
||
- value (number) #optional 0 – 1. If specified, method works like a setter and sets the status of a given animation to the value. This will cause animation to jump to the given position.
|
||
**
|
||
= (number) status
|
||
* or
|
||
= (array) status if `anim` is not specified. Array of objects in format:
|
||
o {
|
||
o anim: (object) animation object
|
||
o status: (number) status
|
||
o }
|
||
* or
|
||
= (object) original element if `value` is specified
|
||
\*/
|
||
elproto.status = function (anim, value) {
|
||
var out = [],
|
||
i = 0,
|
||
len,
|
||
e;
|
||
if (value != null) {
|
||
runAnimation(anim, this, -1, mmin(value, 1));
|
||
return this;
|
||
} else {
|
||
len = animationElements.length;
|
||
for (; i < len; i++) {
|
||
e = animationElements[i];
|
||
if (e.el.id == this.id && (!anim || e.anim == anim)) {
|
||
if (anim) {
|
||
return e.status;
|
||
}
|
||
out.push({
|
||
anim: e.anim,
|
||
status: e.status
|
||
});
|
||
}
|
||
}
|
||
if (anim) {
|
||
return 0;
|
||
}
|
||
return out;
|
||
}
|
||
};
|
||
/*\
|
||
* Element.pause
|
||
[ method ]
|
||
**
|
||
* Stops animation of the element with ability to resume it later on.
|
||
**
|
||
> Parameters
|
||
**
|
||
- anim (object) #optional animation object
|
||
**
|
||
= (object) original element
|
||
\*/
|
||
elproto.pause = function (anim) {
|
||
for (var i = 0; i < animationElements.length; i++) if (animationElements[i].el.id == this.id && (!anim || animationElements[i].anim == anim)) {
|
||
if (eve("raphael.anim.pause." + this.id, this, animationElements[i].anim) !== false) {
|
||
animationElements[i].paused = true;
|
||
}
|
||
}
|
||
return this;
|
||
};
|
||
/*\
|
||
* Element.resume
|
||
[ method ]
|
||
**
|
||
* Resumes animation if it was paused with @Element.pause method.
|
||
**
|
||
> Parameters
|
||
**
|
||
- anim (object) #optional animation object
|
||
**
|
||
= (object) original element
|
||
\*/
|
||
elproto.resume = function (anim) {
|
||
for (var i = 0; i < animationElements.length; i++) if (animationElements[i].el.id == this.id && (!anim || animationElements[i].anim == anim)) {
|
||
var e = animationElements[i];
|
||
if (eve("raphael.anim.resume." + this.id, this, e.anim) !== false) {
|
||
delete e.paused;
|
||
this.status(e.anim, e.status);
|
||
}
|
||
}
|
||
return this;
|
||
};
|
||
/*\
|
||
* Element.stop
|
||
[ method ]
|
||
**
|
||
* Stops animation of the element.
|
||
**
|
||
> Parameters
|
||
**
|
||
- anim (object) #optional animation object
|
||
**
|
||
= (object) original element
|
||
\*/
|
||
elproto.stop = function (anim) {
|
||
for (var i = 0; i < animationElements.length; i++) if (animationElements[i].el.id == this.id && (!anim || animationElements[i].anim == anim)) {
|
||
if (eve("raphael.anim.stop." + this.id, this, animationElements[i].anim) !== false) {
|
||
animationElements.splice(i--, 1);
|
||
}
|
||
}
|
||
return this;
|
||
};
|
||
function stopAnimation(paper) {
|
||
for (var i = 0; i < animationElements.length; i++) if (animationElements[i].el.paper == paper) {
|
||
animationElements.splice(i--, 1);
|
||
}
|
||
}
|
||
eve.on("raphael.remove", stopAnimation);
|
||
eve.on("raphael.clear", stopAnimation);
|
||
elproto.toString = function () {
|
||
return "Rapha\xebl\u2019s object";
|
||
};
|
||
|
||
// Set
|
||
var Set = function (items) {
|
||
this.items = [];
|
||
this.length = 0;
|
||
this.type = "set";
|
||
if (items) {
|
||
for (var i = 0, ii = items.length; i < ii; i++) {
|
||
if (items[i] && (items[i].constructor == elproto.constructor || items[i].constructor == Set)) {
|
||
this[this.items.length] = this.items[this.items.length] = items[i];
|
||
this.length++;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
setproto = Set.prototype;
|
||
/*\
|
||
* Set.push
|
||
[ method ]
|
||
**
|
||
* Adds each argument to the current set.
|
||
= (object) original element
|
||
\*/
|
||
setproto.push = function () {
|
||
var item,
|
||
len;
|
||
for (var i = 0, ii = arguments.length; i < ii; i++) {
|
||
item = arguments[i];
|
||
if (item && (item.constructor == elproto.constructor || item.constructor == Set)) {
|
||
len = this.items.length;
|
||
this[len] = this.items[len] = item;
|
||
this.length++;
|
||
}
|
||
}
|
||
return this;
|
||
};
|
||
/*\
|
||
* Set.pop
|
||
[ method ]
|
||
**
|
||
* Removes last element and returns it.
|
||
= (object) element
|
||
\*/
|
||
setproto.pop = function () {
|
||
this.length && delete this[this.length--];
|
||
return this.items.pop();
|
||
};
|
||
/*\
|
||
* Set.forEach
|
||
[ method ]
|
||
**
|
||
* Executes given function for each element in the set.
|
||
*
|
||
* If function returns `false` it will stop loop running.
|
||
**
|
||
> Parameters
|
||
**
|
||
- callback (function) function to run
|
||
- thisArg (object) context object for the callback
|
||
= (object) Set object
|
||
\*/
|
||
setproto.forEach = function (callback, thisArg) {
|
||
for (var i = 0, ii = this.items.length; i < ii; i++) {
|
||
if (callback.call(thisArg, this.items[i], i) === false) {
|
||
return this;
|
||
}
|
||
}
|
||
return this;
|
||
};
|
||
for (var method in elproto) if (elproto[has](method)) {
|
||
setproto[method] = (function (methodname) {
|
||
return function () {
|
||
var arg = arguments;
|
||
return this.forEach(function (el) {
|
||
el[methodname][apply](el, arg);
|
||
});
|
||
};
|
||
})(method);
|
||
}
|
||
setproto.attr = function (name, value) {
|
||
if (name && R.is(name, array) && R.is(name[0], "object")) {
|
||
for (var j = 0, jj = name.length; j < jj; j++) {
|
||
this.items[j].attr(name[j]);
|
||
}
|
||
} else {
|
||
for (var i = 0, ii = this.items.length; i < ii; i++) {
|
||
this.items[i].attr(name, value);
|
||
}
|
||
}
|
||
return this;
|
||
};
|
||
/*\
|
||
* Set.clear
|
||
[ method ]
|
||
**
|
||
* Removes all elements from the set
|
||
\*/
|
||
setproto.clear = function () {
|
||
while (this.length) {
|
||
this.pop();
|
||
}
|
||
};
|
||
/*\
|
||
* Set.splice
|
||
[ method ]
|
||
**
|
||
* Removes given element from the set
|
||
**
|
||
> Parameters
|
||
**
|
||
- index (number) position of the deletion
|
||
- count (number) number of element to remove
|
||
- insertion… (object) #optional elements to insert
|
||
= (object) set elements that were deleted
|
||
\*/
|
||
setproto.splice = function (index, count, insertion) {
|
||
index = index < 0 ? mmax(this.length + index, 0) : index;
|
||
count = mmax(0, mmin(this.length - index, count));
|
||
var tail = [],
|
||
todel = [],
|
||
args = [],
|
||
i;
|
||
for (i = 2; i < arguments.length; i++) {
|
||
args.push(arguments[i]);
|
||
}
|
||
for (i = 0; i < count; i++) {
|
||
todel.push(this[index + i]);
|
||
}
|
||
for (; i < this.length - index; i++) {
|
||
tail.push(this[index + i]);
|
||
}
|
||
var arglen = args.length;
|
||
for (i = 0; i < arglen + tail.length; i++) {
|
||
this.items[index + i] = this[index + i] = i < arglen ? args[i] : tail[i - arglen];
|
||
}
|
||
i = this.items.length = this.length -= count - arglen;
|
||
while (this[i]) {
|
||
delete this[i++];
|
||
}
|
||
return new Set(todel);
|
||
};
|
||
/*\
|
||
* Set.exclude
|
||
[ method ]
|
||
**
|
||
* Removes given element from the set
|
||
**
|
||
> Parameters
|
||
**
|
||
- element (object) element to remove
|
||
= (boolean) `true` if object was found & removed from the set
|
||
\*/
|
||
setproto.exclude = function (el) {
|
||
for (var i = 0, ii = this.length; i < ii; i++) if (this[i] == el) {
|
||
this.splice(i, 1);
|
||
return true;
|
||
}
|
||
};
|
||
setproto.animate = function (params, ms, easing, callback) {
|
||
(R.is(easing, "function") || !easing) && (callback = easing || null);
|
||
var len = this.items.length,
|
||
i = len,
|
||
item,
|
||
set = this,
|
||
collector;
|
||
if (!len) {
|
||
return this;
|
||
}
|
||
callback && (collector = function () {
|
||
!--len && callback.call(set);
|
||
});
|
||
easing = R.is(easing, string) ? easing : collector;
|
||
var anim = R.animation(params, ms, easing, collector);
|
||
item = this.items[--i].animate(anim);
|
||
while (i--) {
|
||
this.items[i] && !this.items[i].removed && this.items[i].animateWith(item, anim, anim);
|
||
(this.items[i] && !this.items[i].removed) || len--;
|
||
}
|
||
return this;
|
||
};
|
||
setproto.insertAfter = function (el) {
|
||
var i = this.items.length;
|
||
while (i--) {
|
||
this.items[i].insertAfter(el);
|
||
}
|
||
return this;
|
||
};
|
||
setproto.getBBox = function () {
|
||
var x = [],
|
||
y = [],
|
||
x2 = [],
|
||
y2 = [];
|
||
for (var i = this.items.length; i--;) if (!this.items[i].removed) {
|
||
var box = this.items[i].getBBox();
|
||
x.push(box.x);
|
||
y.push(box.y);
|
||
x2.push(box.x + box.width);
|
||
y2.push(box.y + box.height);
|
||
}
|
||
x = mmin[apply](0, x);
|
||
y = mmin[apply](0, y);
|
||
x2 = mmax[apply](0, x2);
|
||
y2 = mmax[apply](0, y2);
|
||
return {
|
||
x: x,
|
||
y: y,
|
||
x2: x2,
|
||
y2: y2,
|
||
width: x2 - x,
|
||
height: y2 - y
|
||
};
|
||
};
|
||
setproto.clone = function (s) {
|
||
s = this.paper.set();
|
||
for (var i = 0, ii = this.items.length; i < ii; i++) {
|
||
s.push(this.items[i].clone());
|
||
}
|
||
return s;
|
||
};
|
||
setproto.toString = function () {
|
||
return "Rapha\xebl\u2018s set";
|
||
};
|
||
|
||
setproto.glow = function(glowConfig) {
|
||
var ret = this.paper.set();
|
||
this.forEach(function(shape, index){
|
||
var g = shape.glow(glowConfig);
|
||
if(g != null){
|
||
g.forEach(function(shape2, index2){
|
||
ret.push(shape2);
|
||
});
|
||
}
|
||
});
|
||
return ret;
|
||
};
|
||
|
||
|
||
/*\
|
||
* Set.isPointInside
|
||
[ method ]
|
||
**
|
||
* Determine if given point is inside this set’s elements
|
||
**
|
||
> Parameters
|
||
**
|
||
- x (number) x coordinate of the point
|
||
- y (number) y coordinate of the point
|
||
= (boolean) `true` if point is inside any of the set's elements
|
||
\*/
|
||
setproto.isPointInside = function (x, y) {
|
||
var isPointInside = false;
|
||
this.forEach(function (el) {
|
||
if (el.isPointInside(x, y)) {
|
||
isPointInside = true;
|
||
return false; // stop loop
|
||
}
|
||
});
|
||
return isPointInside;
|
||
};
|
||
|
||
/*\
|
||
* Raphael.registerFont
|
||
[ method ]
|
||
**
|
||
* Adds given font to the registered set of fonts for Raphaël. Should be used as an internal call from within Cufón’s font file.
|
||
* Returns original parameter, so it could be used with chaining.
|
||
# <a href="http://wiki.github.com/sorccu/cufon/about">More about Cufón and how to convert your font form TTF, OTF, etc to JavaScript file.</a>
|
||
**
|
||
> Parameters
|
||
**
|
||
- font (object) the font to register
|
||
= (object) the font you passed in
|
||
> Usage
|
||
| Cufon.registerFont(Raphael.registerFont({…}));
|
||
\*/
|
||
R.registerFont = function (font) {
|
||
if (!font.face) {
|
||
return font;
|
||
}
|
||
this.fonts = this.fonts || {};
|
||
var fontcopy = {
|
||
w: font.w,
|
||
face: {},
|
||
glyphs: {}
|
||
},
|
||
family = font.face["font-family"];
|
||
for (var prop in font.face) if (font.face[has](prop)) {
|
||
fontcopy.face[prop] = font.face[prop];
|
||
}
|
||
if (this.fonts[family]) {
|
||
this.fonts[family].push(fontcopy);
|
||
} else {
|
||
this.fonts[family] = [fontcopy];
|
||
}
|
||
if (!font.svg) {
|
||
fontcopy.face["units-per-em"] = toInt(font.face["units-per-em"], 10);
|
||
for (var glyph in font.glyphs) if (font.glyphs[has](glyph)) {
|
||
var path = font.glyphs[glyph];
|
||
fontcopy.glyphs[glyph] = {
|
||
w: path.w,
|
||
k: {},
|
||
d: path.d && "M" + path.d.replace(/[mlcxtrv]/g, function (command) {
|
||
return {l: "L", c: "C", x: "z", t: "m", r: "l", v: "c"}[command] || "M";
|
||
}) + "z"
|
||
};
|
||
if (path.k) {
|
||
for (var k in path.k) if (path[has](k)) {
|
||
fontcopy.glyphs[glyph].k[k] = path.k[k];
|
||
}
|
||
}
|
||
}
|
||
}
|
||
return font;
|
||
};
|
||
/*\
|
||
* Paper.getFont
|
||
[ method ]
|
||
**
|
||
* Finds font object in the registered fonts by given parameters. You could specify only one word from the font name, like “Myriad” for “Myriad Pro”.
|
||
**
|
||
> Parameters
|
||
**
|
||
- family (string) font family name or any word from it
|
||
- weight (string) #optional font weight
|
||
- style (string) #optional font style
|
||
- stretch (string) #optional font stretch
|
||
= (object) the font object
|
||
> Usage
|
||
| paper.print(100, 100, "Test string", paper.getFont("Times", 800), 30);
|
||
\*/
|
||
paperproto.getFont = function (family, weight, style, stretch) {
|
||
stretch = stretch || "normal";
|
||
style = style || "normal";
|
||
weight = +weight || {normal: 400, bold: 700, lighter: 300, bolder: 800}[weight] || 400;
|
||
if (!R.fonts) {
|
||
return;
|
||
}
|
||
var font = R.fonts[family];
|
||
if (!font) {
|
||
var name = new RegExp("(^|\\s)" + family.replace(/[^\w\d\s+!~.:_-]/g, E) + "(\\s|$)", "i");
|
||
for (var fontName in R.fonts) if (R.fonts[has](fontName)) {
|
||
if (name.test(fontName)) {
|
||
font = R.fonts[fontName];
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
var thefont;
|
||
if (font) {
|
||
for (var i = 0, ii = font.length; i < ii; i++) {
|
||
thefont = font[i];
|
||
if (thefont.face["font-weight"] == weight && (thefont.face["font-style"] == style || !thefont.face["font-style"]) && thefont.face["font-stretch"] == stretch) {
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
return thefont;
|
||
};
|
||
/*\
|
||
* Paper.print
|
||
[ method ]
|
||
**
|
||
* Creates path that represent given text written using given font at given position with given size.
|
||
* Result of the method is path element that contains whole text as a separate path.
|
||
**
|
||
> Parameters
|
||
**
|
||
- x (number) x position of the text
|
||
- y (number) y position of the text
|
||
- string (string) text to print
|
||
- font (object) font object, see @Paper.getFont
|
||
- size (number) #optional size of the font, default is `16`
|
||
- origin (string) #optional could be `"baseline"` or `"middle"`, default is `"middle"`
|
||
- letter_spacing (number) #optional number in range `-1..1`, default is `0`
|
||
- line_spacing (number) #optional number in range `1..3`, default is `1`
|
||
= (object) resulting path element, which consist of all letters
|
||
> Usage
|
||
| var txt = r.print(10, 50, "print", r.getFont("Museo"), 30).attr({fill: "#fff"});
|
||
\*/
|
||
paperproto.print = function (x, y, string, font, size, origin, letter_spacing, line_spacing) {
|
||
origin = origin || "middle"; // baseline|middle
|
||
letter_spacing = mmax(mmin(letter_spacing || 0, 1), -1);
|
||
line_spacing = mmax(mmin(line_spacing || 1, 3), 1);
|
||
var letters = Str(string)[split](E),
|
||
shift = 0,
|
||
notfirst = 0,
|
||
path = E,
|
||
scale;
|
||
R.is(font, "string") && (font = this.getFont(font));
|
||
if (font) {
|
||
scale = (size || 16) / font.face["units-per-em"];
|
||
var bb = font.face.bbox[split](separator),
|
||
top = +bb[0],
|
||
lineHeight = bb[3] - bb[1],
|
||
shifty = 0,
|
||
height = +bb[1] + (origin == "baseline" ? lineHeight + (+font.face.descent) : lineHeight / 2);
|
||
for (var i = 0, ii = letters.length; i < ii; i++) {
|
||
if (letters[i] == "\n") {
|
||
shift = 0;
|
||
curr = 0;
|
||
notfirst = 0;
|
||
shifty += lineHeight * line_spacing;
|
||
} else {
|
||
var prev = notfirst && font.glyphs[letters[i - 1]] || {},
|
||
curr = font.glyphs[letters[i]];
|
||
shift += notfirst ? (prev.w || font.w) + (prev.k && prev.k[letters[i]] || 0) + (font.w * letter_spacing) : 0;
|
||
notfirst = 1;
|
||
}
|
||
if (curr && curr.d) {
|
||
path += R.transformPath(curr.d, ["t", shift * scale, shifty * scale, "s", scale, scale, top, height, "t", (x - top) / scale, (y - height) / scale]);
|
||
}
|
||
}
|
||
}
|
||
return this.path(path).attr({
|
||
fill: "#000",
|
||
stroke: "none"
|
||
});
|
||
};
|
||
|
||
/*\
|
||
* Paper.add
|
||
[ method ]
|
||
**
|
||
* Imports elements in JSON array in format `{type: type, <attributes>}`
|
||
**
|
||
> Parameters
|
||
**
|
||
- json (array)
|
||
= (object) resulting set of imported elements
|
||
> Usage
|
||
| paper.add([
|
||
| {
|
||
| type: "circle",
|
||
| cx: 10,
|
||
| cy: 10,
|
||
| r: 5
|
||
| },
|
||
| {
|
||
| type: "rect",
|
||
| x: 10,
|
||
| y: 10,
|
||
| width: 10,
|
||
| height: 10,
|
||
| fill: "#fc0"
|
||
| }
|
||
| ]);
|
||
\*/
|
||
paperproto.add = function (json) {
|
||
if (R.is(json, "array")) {
|
||
var res = this.set(),
|
||
i = 0,
|
||
ii = json.length,
|
||
j;
|
||
for (; i < ii; i++) {
|
||
j = json[i] || {};
|
||
elements[has](j.type) && res.push(this[j.type]().attr(j));
|
||
}
|
||
}
|
||
return res;
|
||
};
|
||
|
||
/*\
|
||
* Raphael.format
|
||
[ method ]
|
||
**
|
||
* Simple format function. Replaces construction of type “`{<number>}`” to the corresponding argument.
|
||
**
|
||
> Parameters
|
||
**
|
||
- token (string) string to format
|
||
- … (string) rest of arguments will be treated as parameters for replacement
|
||
= (string) formated string
|
||
> Usage
|
||
| var x = 10,
|
||
| y = 20,
|
||
| width = 40,
|
||
| height = 50;
|
||
| // this will draw a rectangular shape equivalent to "M10,20h40v50h-40z"
|
||
| paper.path(Raphael.format("M{0},{1}h{2}v{3}h{4}z", x, y, width, height, -width));
|
||
\*/
|
||
R.format = function (token, params) {
|
||
var args = R.is(params, array) ? [0][concat](params) : arguments;
|
||
token && R.is(token, string) && args.length - 1 && (token = token.replace(formatrg, function (str, i) {
|
||
return args[++i] == null ? E : args[i];
|
||
}));
|
||
return token || E;
|
||
};
|
||
/*\
|
||
* Raphael.fullfill
|
||
[ method ]
|
||
**
|
||
* A little bit more advanced format function than @Raphael.format. Replaces construction of type “`{<name>}`” to the corresponding argument.
|
||
**
|
||
> Parameters
|
||
**
|
||
- token (string) string to format
|
||
- json (object) object which properties will be used as a replacement
|
||
= (string) formated string
|
||
> Usage
|
||
| // this will draw a rectangular shape equivalent to "M10,20h40v50h-40z"
|
||
| paper.path(Raphael.fullfill("M{x},{y}h{dim.width}v{dim.height}h{dim['negative width']}z", {
|
||
| x: 10,
|
||
| y: 20,
|
||
| dim: {
|
||
| width: 40,
|
||
| height: 50,
|
||
| "negative width": -40
|
||
| }
|
||
| }));
|
||
\*/
|
||
R.fullfill = (function () {
|
||
var tokenRegex = /\{([^\}]+)\}/g,
|
||
objNotationRegex = /(?:(?:^|\.)(.+?)(?=\[|\.|$|\()|\[('|")(.+?)\2\])(\(\))?/g, // matches .xxxxx or ["xxxxx"] to run over object properties
|
||
replacer = function (all, key, obj) {
|
||
var res = obj;
|
||
key.replace(objNotationRegex, function (all, name, quote, quotedName, isFunc) {
|
||
name = name || quotedName;
|
||
if (res) {
|
||
if (name in res) {
|
||
res = res[name];
|
||
}
|
||
typeof res == "function" && isFunc && (res = res());
|
||
}
|
||
});
|
||
res = (res == null || res == obj ? all : res) + "";
|
||
return res;
|
||
};
|
||
return function (str, obj) {
|
||
return String(str).replace(tokenRegex, function (all, key) {
|
||
return replacer(all, key, obj);
|
||
});
|
||
};
|
||
})();
|
||
/*\
|
||
* Raphael.ninja
|
||
[ method ]
|
||
**
|
||
* If you want to leave no trace of Raphaël (Well, Raphaël creates only one global variable `Raphael`, but anyway.) You can use `ninja` method.
|
||
* Beware, that in this case plugins could stop working, because they are depending on global variable existence.
|
||
**
|
||
= (object) Raphael object
|
||
> Usage
|
||
| (function (local_raphael) {
|
||
| var paper = local_raphael(10, 10, 320, 200);
|
||
| …
|
||
| })(Raphael.ninja());
|
||
\*/
|
||
R.ninja = function () {
|
||
if (oldRaphael.was) {
|
||
g.win.Raphael = oldRaphael.is;
|
||
} else {
|
||
// IE8 raises an error when deleting window property
|
||
window.Raphael = undefined;
|
||
try {
|
||
delete window.Raphael;
|
||
} catch(e) {}
|
||
}
|
||
return R;
|
||
};
|
||
/*\
|
||
* Raphael.st
|
||
[ property (object) ]
|
||
**
|
||
* You can add your own method to elements and sets. It is wise to add a set method for each element method
|
||
* you added, so you will be able to call the same method on sets too.
|
||
**
|
||
* See also @Raphael.el.
|
||
> Usage
|
||
| Raphael.el.red = function () {
|
||
| this.attr({fill: "#f00"});
|
||
| };
|
||
| Raphael.st.red = function () {
|
||
| this.forEach(function (el) {
|
||
| el.red();
|
||
| });
|
||
| };
|
||
| // then use it
|
||
| paper.set(paper.circle(100, 100, 20), paper.circle(110, 100, 20)).red();
|
||
\*/
|
||
R.st = setproto;
|
||
|
||
eve.on("raphael.DOMload", function () {
|
||
loaded = true;
|
||
});
|
||
|
||
// Firefox <3.6 fix: http://webreflection.blogspot.com/2009/11/195-chars-to-help-lazy-loading.html
|
||
(function (doc, loaded, f) {
|
||
if (doc.readyState == null && doc.addEventListener){
|
||
doc.addEventListener(loaded, f = function () {
|
||
doc.removeEventListener(loaded, f, false);
|
||
doc.readyState = "complete";
|
||
}, false);
|
||
doc.readyState = "loading";
|
||
}
|
||
function isLoaded() {
|
||
(/in/).test(doc.readyState) ? setTimeout(isLoaded, 9) : R.eve("raphael.DOMload");
|
||
}
|
||
isLoaded();
|
||
})(document, "DOMContentLoaded");
|
||
|
||
return R;
|
||
});
|