define(["eve"], function(eve) { /*\ * Raphael [ method ] ** * Creates a canvas object on which to draw. * You must do this first, as all future calls to drawing methods * from this instance will be bound to this canvas. > Parameters ** - container (HTMLElement|string) DOM element or its ID which is going to be a parent for drawing surface - width (number) - height (number) - callback (function) #optional callback function which is going to be executed in the context of newly created paper * or - x (number) - y (number) - width (number) - height (number) - callback (function) #optional callback function which is going to be executed in the context of newly created paper * or - all (array) (first 3 or 4 elements in the array are equal to [containerID, width, height] or [x, y, width, height]. The rest are element descriptions in format {type: type, }). See @Paper.add. - callback (function) #optional callback function which is going to be executed in the context of newly created paper * or - onReadyCallback (function) function that is going to be called on DOM ready event. You can also subscribe to this event via Eve’s “DOMLoad” event. In this case method returns `undefined`. = (object) @Paper > Usage | // Each of the following examples create a canvas | // that is 320px wide by 200px high. | // Canvas is created at the viewport’s 10,50 coordinate. | var paper = Raphael(10, 50, 320, 200); | // Canvas is created at the top left corner of the #notepad element | // (or its top right corner in dir="rtl" elements) | var paper = Raphael(document.getElementById("notepad"), 320, 200); | // Same as above | var paper = Raphael("notepad", 320, 200); | // Image dump | var set = Raphael(["notepad", 320, 200, { | type: "rect", | x: 10, | y: 10, | width: 25, | height: 25, | stroke: "#f00" | }, { | type: "text", | x: 30, | y: 40, | text: "Dump" | }]); \*/ function R(first) { if (R.is(first, "function")) { return loaded ? first() : eve.on("raphael.DOMload", first); } else if (R.is(first, array)) { return R._engine.create[apply](R, first.splice(0, 3 + R.is(first[0], nu))).add(first); } else { var args = Array.prototype.slice.call(arguments, 0); if (R.is(args[args.length - 1], "function")) { var f = args.pop(); return loaded ? f.call(R._engine.create[apply](R, args)) : eve.on("raphael.DOMload", function () { f.call(R._engine.create[apply](R, args)); }); } else { return R._engine.create[apply](R, arguments); } } } R.version = "2.3.0"; R.eve = eve; var loaded, separator = /[, ]+/, elements = {circle: 1, rect: 1, path: 1, ellipse: 1, text: 1, image: 1}, formatrg = /\{(\d+)\}/g, proto = "prototype", has = "hasOwnProperty", g = { doc: document, win: window }, oldRaphael = { was: Object.prototype[has].call(g.win, "Raphael"), is: g.win.Raphael }, Paper = function () { /*\ * Paper.ca [ property (object) ] ** * Shortcut for @Paper.customAttributes \*/ /*\ * Paper.customAttributes [ property (object) ] ** * If you have a set of attributes that you would like to represent * as a function of some number you can do it easily with custom attributes: > Usage | paper.customAttributes.hue = function (num) { | num = num % 1; | return {fill: "hsb(" + num + ", 0.75, 1)"}; | }; | // Custom attribute “hue” will change fill | // to be given hue with fixed saturation and brightness. | // Now you can use it like this: | var c = paper.circle(10, 10, 10).attr({hue: .45}); | // or even like this: | c.animate({hue: 1}, 1e3); | | // You could also create custom attribute | // with multiple parameters: | paper.customAttributes.hsb = function (h, s, b) { | return {fill: "hsb(" + [h, s, b].join(",") + ")"}; | }; | c.attr({hsb: "0.5 .8 1"}); | c.animate({hsb: [1, 0, 0.5]}, 1e3); \*/ this.ca = this.customAttributes = {}; }, paperproto, appendChild = "appendChild", apply = "apply", concat = "concat", //taken from Modernizr touch test: https://github.com/Modernizr/Modernizr/blob/master/feature-detects/touchevents.js#L40 supportsTouch = ('ontouchstart' in window) || window.TouchEvent || window.DocumentTouch && document instanceof DocumentTouch, E = "", S = " ", Str = String, split = "split", events = "click dblclick mousedown mousemove mouseout mouseover mouseup touchstart touchmove touchend touchcancel"[split](S), touchMap = { mousedown: "touchstart", mousemove: "touchmove", mouseup: "touchend" }, lowerCase = Str.prototype.toLowerCase, math = Math, mmax = math.max, mmin = math.min, abs = math.abs, pow = math.pow, PI = math.PI, nu = "number", string = "string", array = "array", toString = "toString", fillString = "fill", objectToString = Object.prototype.toString, paper = {}, push = "push", ISURL = R._ISURL = /^url\(['"]?(.+?)['"]?\)$/i, colourRegExp = /^\s*((#[a-f\d]{6})|(#[a-f\d]{3})|rgba?\(\s*([\d\.]+%?\s*,\s*[\d\.]+%?\s*,\s*[\d\.]+%?(?:\s*,\s*[\d\.]+%?)?)\s*\)|hsba?\(\s*([\d\.]+(?:deg|\xb0|%)?\s*,\s*[\d\.]+%?\s*,\s*[\d\.]+(?:%?\s*,\s*[\d\.]+)?)%?\s*\)|hsla?\(\s*([\d\.]+(?:deg|\xb0|%)?\s*,\s*[\d\.]+%?\s*,\s*[\d\.]+(?:%?\s*,\s*[\d\.]+)?)%?\s*\))\s*$/i, isnan = {"NaN": 1, "Infinity": 1, "-Infinity": 1}, bezierrg = /^(?:cubic-)?bezier\(([^,]+),([^,]+),([^,]+),([^\)]+)\)/, round = math.round, setAttribute = "setAttribute", toFloat = parseFloat, toInt = parseInt, upperCase = Str.prototype.toUpperCase, availableAttrs = R._availableAttrs = { "arrow-end": "none", "arrow-start": "none", blur: 0, "clip-rect": "0 0 1e9 1e9", cursor: "default", cx: 0, cy: 0, fill: "#fff", "fill-opacity": 1, font: '10px "Arial"', "font-family": '"Arial"', "font-size": "10", "font-style": "normal", "font-weight": 400, gradient: 0, height: 0, href: "http://raphaeljs.com/", "letter-spacing": 0, opacity: 1, path: "M0,0", r: 0, rx: 0, ry: 0, src: "", stroke: "#000", "stroke-dasharray": "", "stroke-linecap": "butt", "stroke-linejoin": "butt", "stroke-miterlimit": 0, "stroke-opacity": 1, "stroke-width": 1, target: "_blank", "text-anchor": "middle", title: "Raphael", transform: "", width: 0, x: 0, y: 0, "class": "" }, availableAnimAttrs = R._availableAnimAttrs = { blur: nu, "clip-rect": "csv", cx: nu, cy: nu, fill: "colour", "fill-opacity": nu, "font-size": nu, height: nu, opacity: nu, path: "path", r: nu, rx: nu, ry: nu, stroke: "colour", "stroke-opacity": nu, "stroke-width": nu, transform: "transform", width: nu, x: nu, y: nu }, whitespace = /[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]/g, commaSpaces = /[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]*,[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]*/, hsrg = {hs: 1, rg: 1}, p2s = /,?([achlmqrstvxz]),?/gi, pathCommand = /([achlmrqstvz])[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029,]*((-?\d*\.?\d*(?:e[\-+]?\d+)?[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]*,?[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]*)+)/ig, tCommand = /([rstm])[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029,]*((-?\d*\.?\d*(?:e[\-+]?\d+)?[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]*,?[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]*)+)/ig, pathValues = /(-?\d*\.?\d*(?:e[\-+]?\d+)?)[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]*,?[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]*/ig, radial_gradient = R._radial_gradient = /^r(?:\(([^,]+?)[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]*,[\x09\x0a\x0b\x0c\x0d\x20\xa0\u1680\u180e\u2000\u2001\u2002\u2003\u2004\u2005\u2006\u2007\u2008\u2009\u200a\u202f\u205f\u3000\u2028\u2029]*([^\)]+?)\))?/, eldata = {}, sortByKey = function (a, b) { return a.key - b.key; }, sortByNumber = function (a, b) { return toFloat(a) - toFloat(b); }, fun = function () {}, pipe = function (x) { return x; }, rectPath = R._rectPath = function (x, y, w, h, r) { if (r) { return [["M", x + r, y], ["l", w - r * 2, 0], ["a", r, r, 0, 0, 1, r, r], ["l", 0, h - r * 2], ["a", r, r, 0, 0, 1, -r, r], ["l", r * 2 - w, 0], ["a", r, r, 0, 0, 1, -r, -r], ["l", 0, r * 2 - h], ["a", r, r, 0, 0, 1, r, -r], ["z"]]; } return [["M", x, y], ["l", w, 0], ["l", 0, h], ["l", -w, 0], ["z"]]; }, ellipsePath = function (x, y, rx, ry) { if (ry == null) { ry = rx; } return [["M", x, y], ["m", 0, -ry], ["a", rx, ry, 0, 1, 1, 0, 2 * ry], ["a", rx, ry, 0, 1, 1, 0, -2 * ry], ["z"]]; }, getPath = R._getPath = { path: function (el) { return el.attr("path"); }, circle: function (el) { var a = el.attrs; return ellipsePath(a.cx, a.cy, a.r); }, ellipse: function (el) { var a = el.attrs; return ellipsePath(a.cx, a.cy, a.rx, a.ry); }, rect: function (el) { var a = el.attrs; return rectPath(a.x, a.y, a.width, a.height, a.r); }, image: function (el) { var a = el.attrs; return rectPath(a.x, a.y, a.width, a.height); }, text: function (el) { var bbox = el._getBBox(); return rectPath(bbox.x, bbox.y, bbox.width, bbox.height); }, set : function(el) { var bbox = el._getBBox(); return rectPath(bbox.x, bbox.y, bbox.width, bbox.height); } }, /*\ * Raphael.mapPath [ method ] ** * Transform the path string with given matrix. > Parameters - path (string) path string - matrix (object) see @Matrix = (string) transformed path string \*/ mapPath = R.mapPath = function (path, matrix) { if (!matrix) { return path; } var x, y, i, j, ii, jj, pathi; path = path2curve(path); for (i = 0, ii = path.length; i < ii; i++) { pathi = path[i]; for (j = 1, jj = pathi.length; j < jj; j += 2) { x = matrix.x(pathi[j], pathi[j + 1]); y = matrix.y(pathi[j], pathi[j + 1]); pathi[j] = x; pathi[j + 1] = y; } } return path; }; R._g = g; /*\ * Raphael.type [ property (string) ] ** * Can be “SVG”, “VML” or empty, depending on browser support. \*/ R.type = (g.win.SVGAngle || g.doc.implementation.hasFeature("http://www.w3.org/TR/SVG11/feature#BasicStructure", "1.1") ? "SVG" : "VML"); if (R.type == "VML") { var d = g.doc.createElement("div"), b; d.innerHTML = ''; b = d.firstChild; b.style.behavior = "url(#default#VML)"; if (!(b && typeof b.adj == "object")) { return (R.type = E); } d = null; } /*\ * Raphael.svg [ property (boolean) ] ** * `true` if browser supports SVG. \*/ /*\ * Raphael.vml [ property (boolean) ] ** * `true` if browser supports VML. \*/ R.svg = !(R.vml = R.type == "VML"); R._Paper = Paper; /*\ * Raphael.fn [ property (object) ] ** * You can add your own method to the canvas. For example if you want to draw a pie chart, * you can create your own pie chart function and ship it as a Raphaël plugin. To do this * you need to extend the `Raphael.fn` object. You should modify the `fn` object before a * Raphaël instance is created, otherwise it will take no effect. Please note that the * ability for namespaced plugins was removed in Raphael 2.0. It is up to the plugin to * ensure any namespacing ensures proper context. > Usage | Raphael.fn.arrow = function (x1, y1, x2, y2, size) { | return this.path( ... ); | }; | // or create namespace | Raphael.fn.mystuff = { | arrow: function () {…}, | star: function () {…}, | // etc… | }; | var paper = Raphael(10, 10, 630, 480); | // then use it | paper.arrow(10, 10, 30, 30, 5).attr({fill: "#f00"}); | paper.mystuff.arrow(); | paper.mystuff.star(); \*/ R.fn = paperproto = Paper.prototype = R.prototype; R._id = 0; /*\ * Raphael.is [ method ] ** * Handful of replacements for `typeof` operator. > Parameters - o (…) any object or primitive - type (string) name of the type, i.e. “string”, “function”, “number”, etc. = (boolean) is given value is of given type \*/ R.is = function (o, type) { type = lowerCase.call(type); if (type == "finite") { return !isnan[has](+o); } if (type == "array") { return o instanceof Array; } return (type == "null" && o === null) || (type == typeof o && o !== null) || (type == "object" && o === Object(o)) || (type == "array" && Array.isArray && Array.isArray(o)) || objectToString.call(o).slice(8, -1).toLowerCase() == type; }; function clone(obj) { if (typeof obj == "function" || Object(obj) !== obj) { return obj; } var res = new obj.constructor; for (var key in obj) if (obj[has](key)) { res[key] = clone(obj[key]); } return res; } /*\ * Raphael.angle [ method ] ** * Returns angle between two or three points > Parameters - x1 (number) x coord of first point - y1 (number) y coord of first point - x2 (number) x coord of second point - y2 (number) y coord of second point - x3 (number) #optional x coord of third point - y3 (number) #optional y coord of third point = (number) angle in degrees. \*/ R.angle = function (x1, y1, x2, y2, x3, y3) { if (x3 == null) { var x = x1 - x2, y = y1 - y2; if (!x && !y) { return 0; } return (180 + math.atan2(-y, -x) * 180 / PI + 360) % 360; } else { return R.angle(x1, y1, x3, y3) - R.angle(x2, y2, x3, y3); } }; /*\ * Raphael.rad [ method ] ** * Transform angle to radians > Parameters - deg (number) angle in degrees = (number) angle in radians. \*/ R.rad = function (deg) { return deg % 360 * PI / 180; }; /*\ * Raphael.deg [ method ] ** * Transform angle to degrees > Parameters - rad (number) angle in radians = (number) angle in degrees. \*/ R.deg = function (rad) { return Math.round ((rad * 180 / PI% 360)* 1000) / 1000; }; /*\ * Raphael.snapTo [ method ] ** * Snaps given value to given grid. > Parameters - values (array|number) given array of values or step of the grid - value (number) value to adjust - tolerance (number) #optional tolerance for snapping. Default is `10`. = (number) adjusted value. \*/ R.snapTo = function (values, value, tolerance) { tolerance = R.is(tolerance, "finite") ? tolerance : 10; if (R.is(values, array)) { var i = values.length; while (i--) if (abs(values[i] - value) <= tolerance) { return values[i]; } } else { values = +values; var rem = value % values; if (rem < tolerance) { return value - rem; } if (rem > values - tolerance) { return value - rem + values; } } return value; }; /*\ * Raphael.createUUID [ method ] ** * Returns RFC4122, version 4 ID \*/ var createUUID = R.createUUID = (function (uuidRegEx, uuidReplacer) { return function () { return "xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx".replace(uuidRegEx, uuidReplacer).toUpperCase(); }; })(/[xy]/g, function (c) { var r = math.random() * 16 | 0, v = c == "x" ? r : (r & 3 | 8); return v.toString(16); }); /*\ * Raphael.setWindow [ method ] ** * Used when you need to draw in `<iframe>`. Switched window to the iframe one. > Parameters - newwin (window) new window object \*/ R.setWindow = function (newwin) { eve("raphael.setWindow", R, g.win, newwin); g.win = newwin; g.doc = g.win.document; if (R._engine.initWin) { R._engine.initWin(g.win); } }; var toHex = function (color) { if (R.vml) { // http://dean.edwards.name/weblog/2009/10/convert-any-colour-value-to-hex-in-msie/ var trim = /^\s+|\s+$/g; var bod; try { var docum = new ActiveXObject("htmlfile"); docum.write(""); docum.close(); bod = docum.body; } catch(e) { bod = createPopup().document.body; } var range = bod.createTextRange(); toHex = cacher(function (color) { try { bod.style.color = Str(color).replace(trim, E); var value = range.queryCommandValue("ForeColor"); value = ((value & 255) << 16) | (value & 65280) | ((value & 16711680) >>> 16); return "#" + ("000000" + value.toString(16)).slice(-6); } catch(e) { return "none"; } }); } else { var i = g.doc.createElement("i"); i.title = "Rapha\xebl Colour Picker"; i.style.display = "none"; g.doc.body.appendChild(i); toHex = cacher(function (color) { i.style.color = color; return g.doc.defaultView.getComputedStyle(i, E).getPropertyValue("color"); }); } return toHex(color); }, hsbtoString = function () { return "hsb(" + [this.h, this.s, this.b] + ")"; }, hsltoString = function () { return "hsl(" + [this.h, this.s, this.l] + ")"; }, rgbtoString = function () { return this.hex; }, prepareRGB = function (r, g, b) { if (g == null && R.is(r, "object") && "r" in r && "g" in r && "b" in r) { b = r.b; g = r.g; r = r.r; } if (g == null && R.is(r, string)) { var clr = R.getRGB(r); r = clr.r; g = clr.g; b = clr.b; } if (r > 1 || g > 1 || b > 1) { r /= 255; g /= 255; b /= 255; } return [r, g, b]; }, packageRGB = function (r, g, b, o) { r *= 255; g *= 255; b *= 255; var rgb = { r: r, g: g, b: b, hex: R.rgb(r, g, b), toString: rgbtoString }; R.is(o, "finite") && (rgb.opacity = o); return rgb; }; /*\ * Raphael.color [ method ] ** * Parses the color string and returns object with all values for the given color. > Parameters - clr (string) color string in one of the supported formats (see @Raphael.getRGB) = (object) Combined RGB & HSB object in format: o { o r (number) red, o g (number) green, o b (number) blue, o hex (string) color in HTML/CSS format: #••••••, o error (boolean) `true` if string can’t be parsed, o h (number) hue, o s (number) saturation, o v (number) value (brightness), o l (number) lightness o } \*/ R.color = function (clr) { var rgb; if (R.is(clr, "object") && "h" in clr && "s" in clr && "b" in clr) { rgb = R.hsb2rgb(clr); clr.r = rgb.r; clr.g = rgb.g; clr.b = rgb.b; clr.hex = rgb.hex; } else if (R.is(clr, "object") && "h" in clr && "s" in clr && "l" in clr) { rgb = R.hsl2rgb(clr); clr.r = rgb.r; clr.g = rgb.g; clr.b = rgb.b; clr.hex = rgb.hex; } else { if (R.is(clr, "string")) { clr = R.getRGB(clr); } if (R.is(clr, "object") && "r" in clr && "g" in clr && "b" in clr) { rgb = R.rgb2hsl(clr); clr.h = rgb.h; clr.s = rgb.s; clr.l = rgb.l; rgb = R.rgb2hsb(clr); clr.v = rgb.b; } else { clr = {hex: "none"}; clr.r = clr.g = clr.b = clr.h = clr.s = clr.v = clr.l = -1; } } clr.toString = rgbtoString; return clr; }; /*\ * Raphael.hsb2rgb [ method ] ** * Converts HSB values to RGB object. > Parameters - h (number) hue - s (number) saturation - v (number) value or brightness = (object) RGB object in format: o { o r (number) red, o g (number) green, o b (number) blue, o hex (string) color in HTML/CSS format: #•••••• o } \*/ R.hsb2rgb = function (h, s, v, o) { if (this.is(h, "object") && "h" in h && "s" in h && "b" in h) { v = h.b; s = h.s; o = h.o; h = h.h; } h *= 360; var R, G, B, X, C; h = (h % 360) / 60; C = v * s; X = C * (1 - abs(h % 2 - 1)); R = G = B = v - C; h = ~~h; R += [C, X, 0, 0, X, C][h]; G += [X, C, C, X, 0, 0][h]; B += [0, 0, X, C, C, X][h]; return packageRGB(R, G, B, o); }; /*\ * Raphael.hsl2rgb [ method ] ** * Converts HSL values to RGB object. > Parameters - h (number) hue - s (number) saturation - l (number) luminosity = (object) RGB object in format: o { o r (number) red, o g (number) green, o b (number) blue, o hex (string) color in HTML/CSS format: #•••••• o } \*/ R.hsl2rgb = function (h, s, l, o) { if (this.is(h, "object") && "h" in h && "s" in h && "l" in h) { l = h.l; s = h.s; h = h.h; } if (h > 1 || s > 1 || l > 1) { h /= 360; s /= 100; l /= 100; } h *= 360; var R, G, B, X, C; h = (h % 360) / 60; C = 2 * s * (l < .5 ? l : 1 - l); X = C * (1 - abs(h % 2 - 1)); R = G = B = l - C / 2; h = ~~h; R += [C, X, 0, 0, X, C][h]; G += [X, C, C, X, 0, 0][h]; B += [0, 0, X, C, C, X][h]; return packageRGB(R, G, B, o); }; /*\ * Raphael.rgb2hsb [ method ] ** * Converts RGB values to HSB object. > Parameters - r (number) red - g (number) green - b (number) blue = (object) HSB object in format: o { o h (number) hue o s (number) saturation o b (number) brightness o } \*/ R.rgb2hsb = function (r, g, b) { b = prepareRGB(r, g, b); r = b[0]; g = b[1]; b = b[2]; var H, S, V, C; V = mmax(r, g, b); C = V - mmin(r, g, b); H = (C == 0 ? null : V == r ? (g - b) / C : V == g ? (b - r) / C + 2 : (r - g) / C + 4 ); H = ((H + 360) % 6) * 60 / 360; S = C == 0 ? 0 : C / V; return {h: H, s: S, b: V, toString: hsbtoString}; }; /*\ * Raphael.rgb2hsl [ method ] ** * Converts RGB values to HSL object. > Parameters - r (number) red - g (number) green - b (number) blue = (object) HSL object in format: o { o h (number) hue o s (number) saturation o l (number) luminosity o } \*/ R.rgb2hsl = function (r, g, b) { b = prepareRGB(r, g, b); r = b[0]; g = b[1]; b = b[2]; var H, S, L, M, m, C; M = mmax(r, g, b); m = mmin(r, g, b); C = M - m; H = (C == 0 ? null : M == r ? (g - b) / C : M == g ? (b - r) / C + 2 : (r - g) / C + 4); H = ((H + 360) % 6) * 60 / 360; L = (M + m) / 2; S = (C == 0 ? 0 : L < .5 ? C / (2 * L) : C / (2 - 2 * L)); return {h: H, s: S, l: L, toString: hsltoString}; }; R._path2string = function () { return this.join(",").replace(p2s, "$1"); }; function repush(array, item) { for (var i = 0, ii = array.length; i < ii; i++) if (array[i] === item) { return array.push(array.splice(i, 1)[0]); } } function cacher(f, scope, postprocessor) { function newf() { var arg = Array.prototype.slice.call(arguments, 0), args = arg.join("\u2400"), cache = newf.cache = newf.cache || {}, count = newf.count = newf.count || []; if (cache[has](args)) { repush(count, args); return postprocessor ? postprocessor(cache[args]) : cache[args]; } count.length >= 1e3 && delete cache[count.shift()]; count.push(args); cache[args] = f[apply](scope, arg); return postprocessor ? postprocessor(cache[args]) : cache[args]; } return newf; } var preload = R._preload = function (src, f) { var img = g.doc.createElement("img"); img.style.cssText = "position:absolute;left:-9999em;top:-9999em"; img.onload = function () { f.call(this); this.onload = null; g.doc.body.removeChild(this); }; img.onerror = function () { g.doc.body.removeChild(this); }; g.doc.body.appendChild(img); img.src = src; }; function clrToString() { return this.hex; } /*\ * Raphael.getRGB [ method ] ** * Parses colour string as RGB object > Parameters - colour (string) colour string in one of formats: # = (object) RGB object in format: o { o r (number) red, o g (number) green, o b (number) blue o hex (string) color in HTML/CSS format: #••••••, o error (boolean) true if string can’t be parsed o } \*/ R.getRGB = cacher(function (colour) { if (!colour || !!((colour = Str(colour)).indexOf("-") + 1)) { return {r: -1, g: -1, b: -1, hex: "none", error: 1, toString: clrToString}; } if (colour == "none") { return {r: -1, g: -1, b: -1, hex: "none", toString: clrToString}; } !(hsrg[has](colour.toLowerCase().substring(0, 2)) || colour.charAt() == "#") && (colour = toHex(colour)); var res, red, green, blue, opacity, t, values, rgb = colour.match(colourRegExp); if (rgb) { if (rgb[2]) { blue = toInt(rgb[2].substring(5), 16); green = toInt(rgb[2].substring(3, 5), 16); red = toInt(rgb[2].substring(1, 3), 16); } if (rgb[3]) { blue = toInt((t = rgb[3].charAt(3)) + t, 16); green = toInt((t = rgb[3].charAt(2)) + t, 16); red = toInt((t = rgb[3].charAt(1)) + t, 16); } if (rgb[4]) { values = rgb[4][split](commaSpaces); red = toFloat(values[0]); values[0].slice(-1) == "%" && (red *= 2.55); green = toFloat(values[1]); values[1].slice(-1) == "%" && (green *= 2.55); blue = toFloat(values[2]); values[2].slice(-1) == "%" && (blue *= 2.55); rgb[1].toLowerCase().slice(0, 4) == "rgba" && (opacity = toFloat(values[3])); values[3] && values[3].slice(-1) == "%" && (opacity /= 100); } if (rgb[5]) { values = rgb[5][split](commaSpaces); red = toFloat(values[0]); values[0].slice(-1) == "%" && (red *= 2.55); green = toFloat(values[1]); values[1].slice(-1) == "%" && (green *= 2.55); blue = toFloat(values[2]); values[2].slice(-1) == "%" && (blue *= 2.55); (values[0].slice(-3) == "deg" || values[0].slice(-1) == "\xb0") && (red /= 360); rgb[1].toLowerCase().slice(0, 4) == "hsba" && (opacity = toFloat(values[3])); values[3] && values[3].slice(-1) == "%" && (opacity /= 100); return R.hsb2rgb(red, green, blue, opacity); } if (rgb[6]) { values = rgb[6][split](commaSpaces); red = toFloat(values[0]); values[0].slice(-1) == "%" && (red *= 2.55); green = toFloat(values[1]); values[1].slice(-1) == "%" && (green *= 2.55); blue = toFloat(values[2]); values[2].slice(-1) == "%" && (blue *= 2.55); (values[0].slice(-3) == "deg" || values[0].slice(-1) == "\xb0") && (red /= 360); rgb[1].toLowerCase().slice(0, 4) == "hsla" && (opacity = toFloat(values[3])); values[3] && values[3].slice(-1) == "%" && (opacity /= 100); return R.hsl2rgb(red, green, blue, opacity); } rgb = {r: red, g: green, b: blue, toString: clrToString}; rgb.hex = "#" + (16777216 | blue | (green << 8) | (red << 16)).toString(16).slice(1); R.is(opacity, "finite") && (rgb.opacity = opacity); return rgb; } return {r: -1, g: -1, b: -1, hex: "none", error: 1, toString: clrToString}; }, R); /*\ * Raphael.hsb [ method ] ** * Converts HSB values to hex representation of the colour. > Parameters - h (number) hue - s (number) saturation - b (number) value or brightness = (string) hex representation of the colour. \*/ R.hsb = cacher(function (h, s, b) { return R.hsb2rgb(h, s, b).hex; }); /*\ * Raphael.hsl [ method ] ** * Converts HSL values to hex representation of the colour. > Parameters - h (number) hue - s (number) saturation - l (number) luminosity = (string) hex representation of the colour. \*/ R.hsl = cacher(function (h, s, l) { return R.hsl2rgb(h, s, l).hex; }); /*\ * Raphael.rgb [ method ] ** * Converts RGB values to hex representation of the colour. > Parameters - r (number) red - g (number) green - b (number) blue = (string) hex representation of the colour. \*/ R.rgb = cacher(function (r, g, b) { function round(x) { return (x + 0.5) | 0; } return "#" + (16777216 | round(b) | (round(g) << 8) | (round(r) << 16)).toString(16).slice(1); }); /*\ * Raphael.getColor [ method ] ** * On each call returns next colour in the spectrum. To reset it back to red call @Raphael.getColor.reset > Parameters - value (number) #optional brightness, default is `0.75` = (string) hex representation of the colour. \*/ R.getColor = function (value) { var start = this.getColor.start = this.getColor.start || {h: 0, s: 1, b: value || .75}, rgb = this.hsb2rgb(start.h, start.s, start.b); start.h += .075; if (start.h > 1) { start.h = 0; start.s -= .2; start.s <= 0 && (this.getColor.start = {h: 0, s: 1, b: start.b}); } return rgb.hex; }; /*\ * Raphael.getColor.reset [ method ] ** * Resets spectrum position for @Raphael.getColor back to red. \*/ R.getColor.reset = function () { delete this.start; }; // http://schepers.cc/getting-to-the-point function catmullRom2bezier(crp, z) { var d = []; for (var i = 0, iLen = crp.length; iLen - 2 * !z > i; i += 2) { var p = [ {x: +crp[i - 2], y: +crp[i - 1]}, {x: +crp[i], y: +crp[i + 1]}, {x: +crp[i + 2], y: +crp[i + 3]}, {x: +crp[i + 4], y: +crp[i + 5]} ]; if (z) { if (!i) { p[0] = {x: +crp[iLen - 2], y: +crp[iLen - 1]}; } else if (iLen - 4 == i) { p[3] = {x: +crp[0], y: +crp[1]}; } else if (iLen - 2 == i) { p[2] = {x: +crp[0], y: +crp[1]}; p[3] = {x: +crp[2], y: +crp[3]}; } } else { if (iLen - 4 == i) { p[3] = p[2]; } else if (!i) { p[0] = {x: +crp[i], y: +crp[i + 1]}; } } d.push(["C", (-p[0].x + 6 * p[1].x + p[2].x) / 6, (-p[0].y + 6 * p[1].y + p[2].y) / 6, (p[1].x + 6 * p[2].x - p[3].x) / 6, (p[1].y + 6*p[2].y - p[3].y) / 6, p[2].x, p[2].y ]); } return d; } /*\ * Raphael.parsePathString [ method ] ** * Utility method ** * Parses given path string into an array of arrays of path segments. > Parameters - pathString (string|array) path string or array of segments (in the last case it will be returned straight away) = (array) array of segments. \*/ R.parsePathString = function (pathString) { if (!pathString) { return null; } var pth = paths(pathString); if (pth.arr) { return pathClone(pth.arr); } var paramCounts = {a: 7, c: 6, h: 1, l: 2, m: 2, r: 4, q: 4, s: 4, t: 2, v: 1, z: 0}, data = []; if (R.is(pathString, array) && R.is(pathString[0], array)) { // rough assumption data = pathClone(pathString); } if (!data.length) { Str(pathString).replace(pathCommand, function (a, b, c) { var params = [], name = b.toLowerCase(); c.replace(pathValues, function (a, b) { b && params.push(+b); }); if (name == "m" && params.length > 2) { data.push([b][concat](params.splice(0, 2))); name = "l"; b = b == "m" ? "l" : "L"; } if (name == "r") { data.push([b][concat](params)); } else while (params.length >= paramCounts[name]) { data.push([b][concat](params.splice(0, paramCounts[name]))); if (!paramCounts[name]) { break; } } }); } data.toString = R._path2string; pth.arr = pathClone(data); return data; }; /*\ * Raphael.parseTransformString [ method ] ** * Utility method ** * Parses given path string into an array of transformations. > Parameters - TString (string|array) transform string or array of transformations (in the last case it will be returned straight away) = (array) array of transformations. \*/ R.parseTransformString = cacher(function (TString) { if (!TString) { return null; } var paramCounts = {r: 3, s: 4, t: 2, m: 6}, data = []; if (R.is(TString, array) && R.is(TString[0], array)) { // rough assumption data = pathClone(TString); } if (!data.length) { Str(TString).replace(tCommand, function (a, b, c) { var params = [], name = lowerCase.call(b); c.replace(pathValues, function (a, b) { b && params.push(+b); }); data.push([b][concat](params)); }); } data.toString = R._path2string; return data; }, this, function(elem) { if (!elem) return elem; var newData = []; for (var i = 0; i < elem.length; i++) { var newLevel = []; for (var j = 0; j < elem[i].length; j++) { newLevel.push(elem[i][j]); } newData.push(newLevel); } return newData; } ); // PATHS var paths = function (ps) { var p = paths.ps = paths.ps || {}; if (p[ps]) { p[ps].sleep = 100; } else { p[ps] = { sleep: 100 }; } setTimeout(function () { for (var key in p) if (p[has](key) && key != ps) { p[key].sleep--; !p[key].sleep && delete p[key]; } }); return p[ps]; }; /*\ * Raphael.findDotsAtSegment [ method ] ** * Utility method ** * Find dot coordinates on the given cubic bezier curve at the given t. > Parameters - p1x (number) x of the first point of the curve - p1y (number) y of the first point of the curve - c1x (number) x of the first anchor of the curve - c1y (number) y of the first anchor of the curve - c2x (number) x of the second anchor of the curve - c2y (number) y of the second anchor of the curve - p2x (number) x of the second point of the curve - p2y (number) y of the second point of the curve - t (number) position on the curve (0..1) = (object) point information in format: o { o x: (number) x coordinate of the point o y: (number) y coordinate of the point o m: { o x: (number) x coordinate of the left anchor o y: (number) y coordinate of the left anchor o } o n: { o x: (number) x coordinate of the right anchor o y: (number) y coordinate of the right anchor o } o start: { o x: (number) x coordinate of the start of the curve o y: (number) y coordinate of the start of the curve o } o end: { o x: (number) x coordinate of the end of the curve o y: (number) y coordinate of the end of the curve o } o alpha: (number) angle of the curve derivative at the point o } \*/ R.findDotsAtSegment = function (p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, t) { var t1 = 1 - t, t13 = pow(t1, 3), t12 = pow(t1, 2), t2 = t * t, t3 = t2 * t, x = t13 * p1x + t12 * 3 * t * c1x + t1 * 3 * t * t * c2x + t3 * p2x, y = t13 * p1y + t12 * 3 * t * c1y + t1 * 3 * t * t * c2y + t3 * p2y, mx = p1x + 2 * t * (c1x - p1x) + t2 * (c2x - 2 * c1x + p1x), my = p1y + 2 * t * (c1y - p1y) + t2 * (c2y - 2 * c1y + p1y), nx = c1x + 2 * t * (c2x - c1x) + t2 * (p2x - 2 * c2x + c1x), ny = c1y + 2 * t * (c2y - c1y) + t2 * (p2y - 2 * c2y + c1y), ax = t1 * p1x + t * c1x, ay = t1 * p1y + t * c1y, cx = t1 * c2x + t * p2x, cy = t1 * c2y + t * p2y, alpha = (90 - math.atan2(mx - nx, my - ny) * 180 / PI); (mx > nx || my < ny) && (alpha += 180); return { x: x, y: y, m: {x: mx, y: my}, n: {x: nx, y: ny}, start: {x: ax, y: ay}, end: {x: cx, y: cy}, alpha: alpha }; }; /*\ * Raphael.bezierBBox [ method ] ** * Utility method ** * Return bounding box of a given cubic bezier curve > Parameters - p1x (number) x of the first point of the curve - p1y (number) y of the first point of the curve - c1x (number) x of the first anchor of the curve - c1y (number) y of the first anchor of the curve - c2x (number) x of the second anchor of the curve - c2y (number) y of the second anchor of the curve - p2x (number) x of the second point of the curve - p2y (number) y of the second point of the curve * or - bez (array) array of six points for bezier curve = (object) point information in format: o { o min: { o x: (number) x coordinate of the left point o y: (number) y coordinate of the top point o } o max: { o x: (number) x coordinate of the right point o y: (number) y coordinate of the bottom point o } o } \*/ R.bezierBBox = function (p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y) { if (!R.is(p1x, "array")) { p1x = [p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y]; } var bbox = curveDim.apply(null, p1x); return { x: bbox.min.x, y: bbox.min.y, x2: bbox.max.x, y2: bbox.max.y, width: bbox.max.x - bbox.min.x, height: bbox.max.y - bbox.min.y }; }; /*\ * Raphael.isPointInsideBBox [ method ] ** * Utility method ** * Returns `true` if given point is inside bounding boxes. > Parameters - bbox (string) bounding box - x (string) x coordinate of the point - y (string) y coordinate of the point = (boolean) `true` if point inside \*/ R.isPointInsideBBox = function (bbox, x, y) { return x >= bbox.x && x <= bbox.x2 && y >= bbox.y && y <= bbox.y2; }; /*\ * Raphael.isBBoxIntersect [ method ] ** * Utility method ** * Returns `true` if two bounding boxes intersect > Parameters - bbox1 (string) first bounding box - bbox2 (string) second bounding box = (boolean) `true` if they intersect \*/ R.isBBoxIntersect = function (bbox1, bbox2) { var i = R.isPointInsideBBox; return i(bbox2, bbox1.x, bbox1.y) || i(bbox2, bbox1.x2, bbox1.y) || i(bbox2, bbox1.x, bbox1.y2) || i(bbox2, bbox1.x2, bbox1.y2) || i(bbox1, bbox2.x, bbox2.y) || i(bbox1, bbox2.x2, bbox2.y) || i(bbox1, bbox2.x, bbox2.y2) || i(bbox1, bbox2.x2, bbox2.y2) || (bbox1.x < bbox2.x2 && bbox1.x > bbox2.x || bbox2.x < bbox1.x2 && bbox2.x > bbox1.x) && (bbox1.y < bbox2.y2 && bbox1.y > bbox2.y || bbox2.y < bbox1.y2 && bbox2.y > bbox1.y); }; function base3(t, p1, p2, p3, p4) { var t1 = -3 * p1 + 9 * p2 - 9 * p3 + 3 * p4, t2 = t * t1 + 6 * p1 - 12 * p2 + 6 * p3; return t * t2 - 3 * p1 + 3 * p2; } function bezlen(x1, y1, x2, y2, x3, y3, x4, y4, z) { if (z == null) { z = 1; } z = z > 1 ? 1 : z < 0 ? 0 : z; var z2 = z / 2, n = 12, Tvalues = [-0.1252,0.1252,-0.3678,0.3678,-0.5873,0.5873,-0.7699,0.7699,-0.9041,0.9041,-0.9816,0.9816], Cvalues = [0.2491,0.2491,0.2335,0.2335,0.2032,0.2032,0.1601,0.1601,0.1069,0.1069,0.0472,0.0472], sum = 0; for (var i = 0; i < n; i++) { var ct = z2 * Tvalues[i] + z2, xbase = base3(ct, x1, x2, x3, x4), ybase = base3(ct, y1, y2, y3, y4), comb = xbase * xbase + ybase * ybase; sum += Cvalues[i] * math.sqrt(comb); } return z2 * sum; } function getTatLen(x1, y1, x2, y2, x3, y3, x4, y4, ll) { if (ll < 0 || bezlen(x1, y1, x2, y2, x3, y3, x4, y4) < ll) { return; } var t = 1, step = t / 2, t2 = t - step, l, e = .01; l = bezlen(x1, y1, x2, y2, x3, y3, x4, y4, t2); while (abs(l - ll) > e) { step /= 2; t2 += (l < ll ? 1 : -1) * step; l = bezlen(x1, y1, x2, y2, x3, y3, x4, y4, t2); } return t2; } function intersect(x1, y1, x2, y2, x3, y3, x4, y4) { if ( mmax(x1, x2) < mmin(x3, x4) || mmin(x1, x2) > mmax(x3, x4) || mmax(y1, y2) < mmin(y3, y4) || mmin(y1, y2) > mmax(y3, y4) ) { return; } var nx = (x1 * y2 - y1 * x2) * (x3 - x4) - (x1 - x2) * (x3 * y4 - y3 * x4), ny = (x1 * y2 - y1 * x2) * (y3 - y4) - (y1 - y2) * (x3 * y4 - y3 * x4), denominator = (x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4); if (!denominator) { return; } var px = nx / denominator, py = ny / denominator, px2 = +px.toFixed(2), py2 = +py.toFixed(2); if ( px2 < +mmin(x1, x2).toFixed(2) || px2 > +mmax(x1, x2).toFixed(2) || px2 < +mmin(x3, x4).toFixed(2) || px2 > +mmax(x3, x4).toFixed(2) || py2 < +mmin(y1, y2).toFixed(2) || py2 > +mmax(y1, y2).toFixed(2) || py2 < +mmin(y3, y4).toFixed(2) || py2 > +mmax(y3, y4).toFixed(2) ) { return; } return {x: px, y: py}; } function inter(bez1, bez2) { return interHelper(bez1, bez2); } function interCount(bez1, bez2) { return interHelper(bez1, bez2, 1); } function interHelper(bez1, bez2, justCount) { var bbox1 = R.bezierBBox(bez1), bbox2 = R.bezierBBox(bez2); if (!R.isBBoxIntersect(bbox1, bbox2)) { return justCount ? 0 : []; } var l1 = bezlen.apply(0, bez1), l2 = bezlen.apply(0, bez2), n1 = mmax(~~(l1 / 5), 1), n2 = mmax(~~(l2 / 5), 1), dots1 = [], dots2 = [], xy = {}, res = justCount ? 0 : []; for (var i = 0; i < n1 + 1; i++) { var p = R.findDotsAtSegment.apply(R, bez1.concat(i / n1)); dots1.push({x: p.x, y: p.y, t: i / n1}); } for (i = 0; i < n2 + 1; i++) { p = R.findDotsAtSegment.apply(R, bez2.concat(i / n2)); dots2.push({x: p.x, y: p.y, t: i / n2}); } for (i = 0; i < n1; i++) { for (var j = 0; j < n2; j++) { var di = dots1[i], di1 = dots1[i + 1], dj = dots2[j], dj1 = dots2[j + 1], ci = abs(di1.x - di.x) < .001 ? "y" : "x", cj = abs(dj1.x - dj.x) < .001 ? "y" : "x", is = intersect(di.x, di.y, di1.x, di1.y, dj.x, dj.y, dj1.x, dj1.y); if (is) { if (xy[is.x.toFixed(4)] == is.y.toFixed(4)) { continue; } xy[is.x.toFixed(4)] = is.y.toFixed(4); var t1 = di.t + abs((is[ci] - di[ci]) / (di1[ci] - di[ci])) * (di1.t - di.t), t2 = dj.t + abs((is[cj] - dj[cj]) / (dj1[cj] - dj[cj])) * (dj1.t - dj.t); if (t1 >= 0 && t1 <= 1.001 && t2 >= 0 && t2 <= 1.001) { if (justCount) { res++; } else { res.push({ x: is.x, y: is.y, t1: mmin(t1, 1), t2: mmin(t2, 1) }); } } } } } return res; } /*\ * Raphael.pathIntersection [ method ] ** * Utility method ** * Finds intersections of two paths > Parameters - path1 (string) path string - path2 (string) path string = (array) dots of intersection o [ o { o x: (number) x coordinate of the point o y: (number) y coordinate of the point o t1: (number) t value for segment of path1 o t2: (number) t value for segment of path2 o segment1: (number) order number for segment of path1 o segment2: (number) order number for segment of path2 o bez1: (array) eight coordinates representing beziér curve for the segment of path1 o bez2: (array) eight coordinates representing beziér curve for the segment of path2 o } o ] \*/ R.pathIntersection = function (path1, path2) { return interPathHelper(path1, path2); }; R.pathIntersectionNumber = function (path1, path2) { return interPathHelper(path1, path2, 1); }; function interPathHelper(path1, path2, justCount) { path1 = R._path2curve(path1); path2 = R._path2curve(path2); var x1, y1, x2, y2, x1m, y1m, x2m, y2m, bez1, bez2, res = justCount ? 0 : []; for (var i = 0, ii = path1.length; i < ii; i++) { var pi = path1[i]; if (pi[0] == "M") { x1 = x1m = pi[1]; y1 = y1m = pi[2]; } else { if (pi[0] == "C") { bez1 = [x1, y1].concat(pi.slice(1)); x1 = bez1[6]; y1 = bez1[7]; } else { bez1 = [x1, y1, x1, y1, x1m, y1m, x1m, y1m]; x1 = x1m; y1 = y1m; } for (var j = 0, jj = path2.length; j < jj; j++) { var pj = path2[j]; if (pj[0] == "M") { x2 = x2m = pj[1]; y2 = y2m = pj[2]; } else { if (pj[0] == "C") { bez2 = [x2, y2].concat(pj.slice(1)); x2 = bez2[6]; y2 = bez2[7]; } else { bez2 = [x2, y2, x2, y2, x2m, y2m, x2m, y2m]; x2 = x2m; y2 = y2m; } var intr = interHelper(bez1, bez2, justCount); if (justCount) { res += intr; } else { for (var k = 0, kk = intr.length; k < kk; k++) { intr[k].segment1 = i; intr[k].segment2 = j; intr[k].bez1 = bez1; intr[k].bez2 = bez2; } res = res.concat(intr); } } } } } return res; } /*\ * Raphael.isPointInsidePath [ method ] ** * Utility method ** * Returns `true` if given point is inside a given closed path. > Parameters - path (string) path string - x (number) x of the point - y (number) y of the point = (boolean) true, if point is inside the path \*/ R.isPointInsidePath = function (path, x, y) { var bbox = R.pathBBox(path); return R.isPointInsideBBox(bbox, x, y) && interPathHelper(path, [["M", x, y], ["H", bbox.x2 + 10]], 1) % 2 == 1; }; R._removedFactory = function (methodname) { return function () { eve("raphael.log", null, "Rapha\xebl: you are calling to method \u201c" + methodname + "\u201d of removed object", methodname); }; }; /*\ * Raphael.pathBBox [ method ] ** * Utility method ** * Return bounding box of a given path > Parameters - path (string) path string = (object) bounding box o { o x: (number) x coordinate of the left top point of the box o y: (number) y coordinate of the left top point of the box o x2: (number) x coordinate of the right bottom point of the box o y2: (number) y coordinate of the right bottom point of the box o width: (number) width of the box o height: (number) height of the box o cx: (number) x coordinate of the center of the box o cy: (number) y coordinate of the center of the box o } \*/ var pathDimensions = R.pathBBox = function (path) { var pth = paths(path); if (pth.bbox) { return clone(pth.bbox); } if (!path) { return {x: 0, y: 0, width: 0, height: 0, x2: 0, y2: 0}; } path = path2curve(path); var x = 0, y = 0, X = [], Y = [], p; for (var i = 0, ii = path.length; i < ii; i++) { p = path[i]; if (p[0] == "M") { x = p[1]; y = p[2]; X.push(x); Y.push(y); } else { var dim = curveDim(x, y, p[1], p[2], p[3], p[4], p[5], p[6]); X = X[concat](dim.min.x, dim.max.x); Y = Y[concat](dim.min.y, dim.max.y); x = p[5]; y = p[6]; } } var xmin = mmin[apply](0, X), ymin = mmin[apply](0, Y), xmax = mmax[apply](0, X), ymax = mmax[apply](0, Y), width = xmax - xmin, height = ymax - ymin, bb = { x: xmin, y: ymin, x2: xmax, y2: ymax, width: width, height: height, cx: xmin + width / 2, cy: ymin + height / 2 }; pth.bbox = clone(bb); return bb; }, pathClone = function (pathArray) { var res = clone(pathArray); res.toString = R._path2string; return res; }, pathToRelative = R._pathToRelative = function (pathArray) { var pth = paths(pathArray); if (pth.rel) { return pathClone(pth.rel); } if (!R.is(pathArray, array) || !R.is(pathArray && pathArray[0], array)) { // rough assumption pathArray = R.parsePathString(pathArray); } var res = [], x = 0, y = 0, mx = 0, my = 0, start = 0; if (pathArray[0][0] == "M") { x = pathArray[0][1]; y = pathArray[0][2]; mx = x; my = y; start++; res.push(["M", x, y]); } for (var i = start, ii = pathArray.length; i < ii; i++) { var r = res[i] = [], pa = pathArray[i]; if (pa[0] != lowerCase.call(pa[0])) { r[0] = lowerCase.call(pa[0]); switch (r[0]) { case "a": r[1] = pa[1]; r[2] = pa[2]; r[3] = pa[3]; r[4] = pa[4]; r[5] = pa[5]; r[6] = +(pa[6] - x).toFixed(3); r[7] = +(pa[7] - y).toFixed(3); break; case "v": r[1] = +(pa[1] - y).toFixed(3); break; case "m": mx = pa[1]; my = pa[2]; default: for (var j = 1, jj = pa.length; j < jj; j++) { r[j] = +(pa[j] - ((j % 2) ? x : y)).toFixed(3); } } } else { r = res[i] = []; if (pa[0] == "m") { mx = pa[1] + x; my = pa[2] + y; } for (var k = 0, kk = pa.length; k < kk; k++) { res[i][k] = pa[k]; } } var len = res[i].length; switch (res[i][0]) { case "z": x = mx; y = my; break; case "h": x += +res[i][len - 1]; break; case "v": y += +res[i][len - 1]; break; default: x += +res[i][len - 2]; y += +res[i][len - 1]; } } res.toString = R._path2string; pth.rel = pathClone(res); return res; }, pathToAbsolute = R._pathToAbsolute = function (pathArray) { var pth = paths(pathArray); if (pth.abs) { return pathClone(pth.abs); } if (!R.is(pathArray, array) || !R.is(pathArray && pathArray[0], array)) { // rough assumption pathArray = R.parsePathString(pathArray); } if (!pathArray || !pathArray.length) { return [["M", 0, 0]]; } var res = [], x = 0, y = 0, mx = 0, my = 0, start = 0; if (pathArray[0][0] == "M") { x = +pathArray[0][1]; y = +pathArray[0][2]; mx = x; my = y; start++; res[0] = ["M", x, y]; } var crz = pathArray.length == 3 && pathArray[0][0] == "M" && pathArray[1][0].toUpperCase() == "R" && pathArray[2][0].toUpperCase() == "Z"; for (var r, pa, i = start, ii = pathArray.length; i < ii; i++) { res.push(r = []); pa = pathArray[i]; if (pa[0] != upperCase.call(pa[0])) { r[0] = upperCase.call(pa[0]); switch (r[0]) { case "A": r[1] = pa[1]; r[2] = pa[2]; r[3] = pa[3]; r[4] = pa[4]; r[5] = pa[5]; r[6] = +(pa[6] + x); r[7] = +(pa[7] + y); break; case "V": r[1] = +pa[1] + y; break; case "H": r[1] = +pa[1] + x; break; case "R": var dots = [x, y][concat](pa.slice(1)); for (var j = 2, jj = dots.length; j < jj; j++) { dots[j] = +dots[j] + x; dots[++j] = +dots[j] + y; } res.pop(); res = res[concat](catmullRom2bezier(dots, crz)); break; case "M": mx = +pa[1] + x; my = +pa[2] + y; default: for (j = 1, jj = pa.length; j < jj; j++) { r[j] = +pa[j] + ((j % 2) ? x : y); } } } else if (pa[0] == "R") { dots = [x, y][concat](pa.slice(1)); res.pop(); res = res[concat](catmullRom2bezier(dots, crz)); r = ["R"][concat](pa.slice(-2)); } else { for (var k = 0, kk = pa.length; k < kk; k++) { r[k] = pa[k]; } } switch (r[0]) { case "Z": x = mx; y = my; break; case "H": x = r[1]; break; case "V": y = r[1]; break; case "M": mx = r[r.length - 2]; my = r[r.length - 1]; default: x = r[r.length - 2]; y = r[r.length - 1]; } } res.toString = R._path2string; pth.abs = pathClone(res); return res; }, l2c = function (x1, y1, x2, y2) { return [x1, y1, x2, y2, x2, y2]; }, q2c = function (x1, y1, ax, ay, x2, y2) { var _13 = 1 / 3, _23 = 2 / 3; return [ _13 * x1 + _23 * ax, _13 * y1 + _23 * ay, _13 * x2 + _23 * ax, _13 * y2 + _23 * ay, x2, y2 ]; }, a2c = function (x1, y1, rx, ry, angle, large_arc_flag, sweep_flag, x2, y2, recursive) { // for more information of where this math came from visit: // http://www.w3.org/TR/SVG11/implnote.html#ArcImplementationNotes var _120 = PI * 120 / 180, rad = PI / 180 * (+angle || 0), res = [], xy, rotate = cacher(function (x, y, rad) { var X = x * math.cos(rad) - y * math.sin(rad), Y = x * math.sin(rad) + y * math.cos(rad); return {x: X, y: Y}; }); if (!recursive) { xy = rotate(x1, y1, -rad); x1 = xy.x; y1 = xy.y; xy = rotate(x2, y2, -rad); x2 = xy.x; y2 = xy.y; var cos = math.cos(PI / 180 * angle), sin = math.sin(PI / 180 * angle), x = (x1 - x2) / 2, y = (y1 - y2) / 2; var h = (x * x) / (rx * rx) + (y * y) / (ry * ry); if (h > 1) { h = math.sqrt(h); rx = h * rx; ry = h * ry; } var rx2 = rx * rx, ry2 = ry * ry, k = (large_arc_flag == sweep_flag ? -1 : 1) * math.sqrt(abs((rx2 * ry2 - rx2 * y * y - ry2 * x * x) / (rx2 * y * y + ry2 * x * x))), cx = k * rx * y / ry + (x1 + x2) / 2, cy = k * -ry * x / rx + (y1 + y2) / 2, f1 = math.asin(((y1 - cy) / ry).toFixed(9)), f2 = math.asin(((y2 - cy) / ry).toFixed(9)); f1 = x1 < cx ? PI - f1 : f1; f2 = x2 < cx ? PI - f2 : f2; f1 < 0 && (f1 = PI * 2 + f1); f2 < 0 && (f2 = PI * 2 + f2); if (sweep_flag && f1 > f2) { f1 = f1 - PI * 2; } if (!sweep_flag && f2 > f1) { f2 = f2 - PI * 2; } } else { f1 = recursive[0]; f2 = recursive[1]; cx = recursive[2]; cy = recursive[3]; } var df = f2 - f1; if (abs(df) > _120) { var f2old = f2, x2old = x2, y2old = y2; f2 = f1 + _120 * (sweep_flag && f2 > f1 ? 1 : -1); x2 = cx + rx * math.cos(f2); y2 = cy + ry * math.sin(f2); res = a2c(x2, y2, rx, ry, angle, 0, sweep_flag, x2old, y2old, [f2, f2old, cx, cy]); } df = f2 - f1; var c1 = math.cos(f1), s1 = math.sin(f1), c2 = math.cos(f2), s2 = math.sin(f2), t = math.tan(df / 4), hx = 4 / 3 * rx * t, hy = 4 / 3 * ry * t, m1 = [x1, y1], m2 = [x1 + hx * s1, y1 - hy * c1], m3 = [x2 + hx * s2, y2 - hy * c2], m4 = [x2, y2]; m2[0] = 2 * m1[0] - m2[0]; m2[1] = 2 * m1[1] - m2[1]; if (recursive) { return [m2, m3, m4][concat](res); } else { res = [m2, m3, m4][concat](res).join()[split](","); var newres = []; for (var i = 0, ii = res.length; i < ii; i++) { newres[i] = i % 2 ? rotate(res[i - 1], res[i], rad).y : rotate(res[i], res[i + 1], rad).x; } return newres; } }, findDotAtSegment = function (p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, t) { var t1 = 1 - t; return { x: pow(t1, 3) * p1x + pow(t1, 2) * 3 * t * c1x + t1 * 3 * t * t * c2x + pow(t, 3) * p2x, y: pow(t1, 3) * p1y + pow(t1, 2) * 3 * t * c1y + t1 * 3 * t * t * c2y + pow(t, 3) * p2y }; }, curveDim = cacher(function (p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y) { var a = (c2x - 2 * c1x + p1x) - (p2x - 2 * c2x + c1x), b = 2 * (c1x - p1x) - 2 * (c2x - c1x), c = p1x - c1x, t1 = (-b + math.sqrt(b * b - 4 * a * c)) / 2 / a, t2 = (-b - math.sqrt(b * b - 4 * a * c)) / 2 / a, y = [p1y, p2y], x = [p1x, p2x], dot; abs(t1) > "1e12" && (t1 = .5); abs(t2) > "1e12" && (t2 = .5); if (t1 > 0 && t1 < 1) { dot = findDotAtSegment(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, t1); x.push(dot.x); y.push(dot.y); } if (t2 > 0 && t2 < 1) { dot = findDotAtSegment(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, t2); x.push(dot.x); y.push(dot.y); } a = (c2y - 2 * c1y + p1y) - (p2y - 2 * c2y + c1y); b = 2 * (c1y - p1y) - 2 * (c2y - c1y); c = p1y - c1y; t1 = (-b + math.sqrt(b * b - 4 * a * c)) / 2 / a; t2 = (-b - math.sqrt(b * b - 4 * a * c)) / 2 / a; abs(t1) > "1e12" && (t1 = .5); abs(t2) > "1e12" && (t2 = .5); if (t1 > 0 && t1 < 1) { dot = findDotAtSegment(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, t1); x.push(dot.x); y.push(dot.y); } if (t2 > 0 && t2 < 1) { dot = findDotAtSegment(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, t2); x.push(dot.x); y.push(dot.y); } return { min: {x: mmin[apply](0, x), y: mmin[apply](0, y)}, max: {x: mmax[apply](0, x), y: mmax[apply](0, y)} }; }), path2curve = R._path2curve = cacher(function (path, path2) { var pth = !path2 && paths(path); if (!path2 && pth.curve) { return pathClone(pth.curve); } var p = pathToAbsolute(path), p2 = path2 && pathToAbsolute(path2), attrs = {x: 0, y: 0, bx: 0, by: 0, X: 0, Y: 0, qx: null, qy: null}, attrs2 = {x: 0, y: 0, bx: 0, by: 0, X: 0, Y: 0, qx: null, qy: null}, processPath = function (path, d, pcom) { var nx, ny, tq = {T:1, Q:1}; if (!path) { return ["C", d.x, d.y, d.x, d.y, d.x, d.y]; } !(path[0] in tq) && (d.qx = d.qy = null); switch (path[0]) { case "M": d.X = path[1]; d.Y = path[2]; break; case "A": path = ["C"][concat](a2c[apply](0, [d.x, d.y][concat](path.slice(1)))); break; case "S": if (pcom == "C" || pcom == "S") { // In "S" case we have to take into account, if the previous command is C/S. nx = d.x * 2 - d.bx; // And reflect the previous ny = d.y * 2 - d.by; // command's control point relative to the current point. } else { // or some else or nothing nx = d.x; ny = d.y; } path = ["C", nx, ny][concat](path.slice(1)); break; case "T": if (pcom == "Q" || pcom == "T") { // In "T" case we have to take into account, if the previous command is Q/T. d.qx = d.x * 2 - d.qx; // And make a reflection similar d.qy = d.y * 2 - d.qy; // to case "S". } else { // or something else or nothing d.qx = d.x; d.qy = d.y; } path = ["C"][concat](q2c(d.x, d.y, d.qx, d.qy, path[1], path[2])); break; case "Q": d.qx = path[1]; d.qy = path[2]; path = ["C"][concat](q2c(d.x, d.y, path[1], path[2], path[3], path[4])); break; case "L": path = ["C"][concat](l2c(d.x, d.y, path[1], path[2])); break; case "H": path = ["C"][concat](l2c(d.x, d.y, path[1], d.y)); break; case "V": path = ["C"][concat](l2c(d.x, d.y, d.x, path[1])); break; case "Z": path = ["C"][concat](l2c(d.x, d.y, d.X, d.Y)); break; } return path; }, fixArc = function (pp, i) { if (pp[i].length > 7) { pp[i].shift(); var pi = pp[i]; while (pi.length) { pcoms1[i]="A"; // if created multiple C:s, their original seg is saved p2 && (pcoms2[i]="A"); // the same as above pp.splice(i++, 0, ["C"][concat](pi.splice(0, 6))); } pp.splice(i, 1); ii = mmax(p.length, p2 && p2.length || 0); } }, fixM = function (path1, path2, a1, a2, i) { if (path1 && path2 && path1[i][0] == "M" && path2[i][0] != "M") { path2.splice(i, 0, ["M", a2.x, a2.y]); a1.bx = 0; a1.by = 0; a1.x = path1[i][1]; a1.y = path1[i][2]; ii = mmax(p.length, p2 && p2.length || 0); } }, pcoms1 = [], // path commands of original path p pcoms2 = [], // path commands of original path p2 pfirst = "", // temporary holder for original path command pcom = ""; // holder for previous path command of original path for (var i = 0, ii = mmax(p.length, p2 && p2.length || 0); i < ii; i++) { p[i] && (pfirst = p[i][0]); // save current path command if (pfirst != "C") // C is not saved yet, because it may be result of conversion { pcoms1[i] = pfirst; // Save current path command i && ( pcom = pcoms1[i-1]); // Get previous path command pcom } p[i] = processPath(p[i], attrs, pcom); // Previous path command is inputted to processPath if (pcoms1[i] != "A" && pfirst == "C") pcoms1[i] = "C"; // A is the only command // which may produce multiple C:s // so we have to make sure that C is also C in original path fixArc(p, i); // fixArc adds also the right amount of A:s to pcoms1 if (p2) { // the same procedures is done to p2 p2[i] && (pfirst = p2[i][0]); if (pfirst != "C") { pcoms2[i] = pfirst; i && (pcom = pcoms2[i-1]); } p2[i] = processPath(p2[i], attrs2, pcom); if (pcoms2[i]!="A" && pfirst=="C") pcoms2[i]="C"; fixArc(p2, i); } fixM(p, p2, attrs, attrs2, i); fixM(p2, p, attrs2, attrs, i); var seg = p[i], seg2 = p2 && p2[i], seglen = seg.length, seg2len = p2 && seg2.length; attrs.x = seg[seglen - 2]; attrs.y = seg[seglen - 1]; attrs.bx = toFloat(seg[seglen - 4]) || attrs.x; attrs.by = toFloat(seg[seglen - 3]) || attrs.y; attrs2.bx = p2 && (toFloat(seg2[seg2len - 4]) || attrs2.x); attrs2.by = p2 && (toFloat(seg2[seg2len - 3]) || attrs2.y); attrs2.x = p2 && seg2[seg2len - 2]; attrs2.y = p2 && seg2[seg2len - 1]; } if (!p2) { pth.curve = pathClone(p); } return p2 ? [p, p2] : p; }, null, pathClone), parseDots = R._parseDots = cacher(function (gradient) { var dots = []; for (var i = 0, ii = gradient.length; i < ii; i++) { var dot = {}, par = gradient[i].match(/^([^:]*):?([\d\.]*)/); dot.color = R.getRGB(par[1]); if (dot.color.error) { return null; } dot.opacity = dot.color.opacity; dot.color = dot.color.hex; par[2] && (dot.offset = par[2] + "%"); dots.push(dot); } for (i = 1, ii = dots.length - 1; i < ii; i++) { if (!dots[i].offset) { var start = toFloat(dots[i - 1].offset || 0), end = 0; for (var j = i + 1; j < ii; j++) { if (dots[j].offset) { end = dots[j].offset; break; } } if (!end) { end = 100; j = ii; } end = toFloat(end); var d = (end - start) / (j - i + 1); for (; i < j; i++) { start += d; dots[i].offset = start + "%"; } } } return dots; }), tear = R._tear = function (el, paper) { el == paper.top && (paper.top = el.prev); el == paper.bottom && (paper.bottom = el.next); el.next && (el.next.prev = el.prev); el.prev && (el.prev.next = el.next); }, tofront = R._tofront = function (el, paper) { if (paper.top === el) { return; } tear(el, paper); el.next = null; el.prev = paper.top; paper.top.next = el; paper.top = el; }, toback = R._toback = function (el, paper) { if (paper.bottom === el) { return; } tear(el, paper); el.next = paper.bottom; el.prev = null; paper.bottom.prev = el; paper.bottom = el; }, insertafter = R._insertafter = function (el, el2, paper) { tear(el, paper); el2 == paper.top && (paper.top = el); el2.next && (el2.next.prev = el); el.next = el2.next; el.prev = el2; el2.next = el; }, insertbefore = R._insertbefore = function (el, el2, paper) { tear(el, paper); el2 == paper.bottom && (paper.bottom = el); el2.prev && (el2.prev.next = el); el.prev = el2.prev; el2.prev = el; el.next = el2; }, /*\ * Raphael.toMatrix [ method ] ** * Utility method ** * Returns matrix of transformations applied to a given path > Parameters - path (string) path string - transform (string|array) transformation string = (object) @Matrix \*/ toMatrix = R.toMatrix = function (path, transform) { var bb = pathDimensions(path), el = { _: { transform: E }, getBBox: function () { return bb; } }; extractTransform(el, transform); return el.matrix; }, /*\ * Raphael.transformPath [ method ] ** * Utility method ** * Returns path transformed by a given transformation > Parameters - path (string) path string - transform (string|array) transformation string = (string) path \*/ transformPath = R.transformPath = function (path, transform) { return mapPath(path, toMatrix(path, transform)); }, extractTransform = R._extractTransform = function (el, tstr) { if (tstr == null) { return el._.transform; } tstr = Str(tstr).replace(/\.{3}|\u2026/g, el._.transform || E); var tdata = R.parseTransformString(tstr), deg = 0, dx = 0, dy = 0, sx = 1, sy = 1, _ = el._, m = new Matrix; _.transform = tdata || []; if (tdata) { for (var i = 0, ii = tdata.length; i < ii; i++) { var t = tdata[i], tlen = t.length, command = Str(t[0]).toLowerCase(), absolute = t[0] != command, inver = absolute ? m.invert() : 0, x1, y1, x2, y2, bb; if (command == "t" && tlen == 3) { if (absolute) { x1 = inver.x(0, 0); y1 = inver.y(0, 0); x2 = inver.x(t[1], t[2]); y2 = inver.y(t[1], t[2]); m.translate(x2 - x1, y2 - y1); } else { m.translate(t[1], t[2]); } } else if (command == "r") { if (tlen == 2) { bb = bb || el.getBBox(1); m.rotate(t[1], bb.x + bb.width / 2, bb.y + bb.height / 2); deg += t[1]; } else if (tlen == 4) { if (absolute) { x2 = inver.x(t[2], t[3]); y2 = inver.y(t[2], t[3]); m.rotate(t[1], x2, y2); } else { m.rotate(t[1], t[2], t[3]); } deg += t[1]; } } else if (command == "s") { if (tlen == 2 || tlen == 3) { bb = bb || el.getBBox(1); m.scale(t[1], t[tlen - 1], bb.x + bb.width / 2, bb.y + bb.height / 2); sx *= t[1]; sy *= t[tlen - 1]; } else if (tlen == 5) { if (absolute) { x2 = inver.x(t[3], t[4]); y2 = inver.y(t[3], t[4]); m.scale(t[1], t[2], x2, y2); } else { m.scale(t[1], t[2], t[3], t[4]); } sx *= t[1]; sy *= t[2]; } } else if (command == "m" && tlen == 7) { m.add(t[1], t[2], t[3], t[4], t[5], t[6]); } _.dirtyT = 1; el.matrix = m; } } /*\ * Element.matrix [ property (object) ] ** * Keeps @Matrix object, which represents element transformation \*/ el.matrix = m; _.sx = sx; _.sy = sy; _.deg = deg; _.dx = dx = m.e; _.dy = dy = m.f; if (sx == 1 && sy == 1 && !deg && _.bbox) { _.bbox.x += +dx; _.bbox.y += +dy; } else { _.dirtyT = 1; } }, getEmpty = function (item) { var l = item[0]; switch (l.toLowerCase()) { case "t": return [l, 0, 0]; case "m": return [l, 1, 0, 0, 1, 0, 0]; case "r": if (item.length == 4) { return [l, 0, item[2], item[3]]; } else { return [l, 0]; } case "s": if (item.length == 5) { return [l, 1, 1, item[3], item[4]]; } else if (item.length == 3) { return [l, 1, 1]; } else { return [l, 1]; } } }, equaliseTransform = R._equaliseTransform = function (t1, t2) { t2 = Str(t2).replace(/\.{3}|\u2026/g, t1); t1 = R.parseTransformString(t1) || []; t2 = R.parseTransformString(t2) || []; var maxlength = mmax(t1.length, t2.length), from = [], to = [], i = 0, j, jj, tt1, tt2; for (; i < maxlength; i++) { tt1 = t1[i] || getEmpty(t2[i]); tt2 = t2[i] || getEmpty(tt1); if ((tt1[0] != tt2[0]) || (tt1[0].toLowerCase() == "r" && (tt1[2] != tt2[2] || tt1[3] != tt2[3])) || (tt1[0].toLowerCase() == "s" && (tt1[3] != tt2[3] || tt1[4] != tt2[4])) ) { return; } from[i] = []; to[i] = []; for (j = 0, jj = mmax(tt1.length, tt2.length); j < jj; j++) { j in tt1 && (from[i][j] = tt1[j]); j in tt2 && (to[i][j] = tt2[j]); } } return { from: from, to: to }; }; R._getContainer = function (x, y, w, h) { var container; container = h == null && !R.is(x, "object") ? g.doc.getElementById(x) : x; if (container == null) { return; } if (container.tagName) { if (y == null) { return { container: container, width: container.style.pixelWidth || container.offsetWidth, height: container.style.pixelHeight || container.offsetHeight }; } else { return { container: container, width: y, height: w }; } } return { container: 1, x: x, y: y, width: w, height: h }; }; /*\ * Raphael.pathToRelative [ method ] ** * Utility method ** * Converts path to relative form > Parameters - pathString (string|array) path string or array of segments = (array) array of segments. \*/ R.pathToRelative = pathToRelative; R._engine = {}; /*\ * Raphael.path2curve [ method ] ** * Utility method ** * Converts path to a new path where all segments are cubic bezier curves. > Parameters - pathString (string|array) path string or array of segments = (array) array of segments. \*/ R.path2curve = path2curve; /*\ * Raphael.matrix [ method ] ** * Utility method ** * Returns matrix based on given parameters. > Parameters - a (number) - b (number) - c (number) - d (number) - e (number) - f (number) = (object) @Matrix \*/ R.matrix = function (a, b, c, d, e, f) { return new Matrix(a, b, c, d, e, f); }; function Matrix(a, b, c, d, e, f) { if (a != null) { this.a = +a; this.b = +b; this.c = +c; this.d = +d; this.e = +e; this.f = +f; } else { this.a = 1; this.b = 0; this.c = 0; this.d = 1; this.e = 0; this.f = 0; } } (function (matrixproto) { /*\ * Matrix.add [ method ] ** * Adds given matrix to existing one. > Parameters - a (number) - b (number) - c (number) - d (number) - e (number) - f (number) or - matrix (object) @Matrix \*/ matrixproto.add = function (a, b, c, d, e, f) { var out = [[], [], []], m = [[this.a, this.c, this.e], [this.b, this.d, this.f], [0, 0, 1]], matrix = [[a, c, e], [b, d, f], [0, 0, 1]], x, y, z, res; if (a && a instanceof Matrix) { matrix = [[a.a, a.c, a.e], [a.b, a.d, a.f], [0, 0, 1]]; } for (x = 0; x < 3; x++) { for (y = 0; y < 3; y++) { res = 0; for (z = 0; z < 3; z++) { res += m[x][z] * matrix[z][y]; } out[x][y] = res; } } this.a = out[0][0]; this.b = out[1][0]; this.c = out[0][1]; this.d = out[1][1]; this.e = out[0][2]; this.f = out[1][2]; }; /*\ * Matrix.invert [ method ] ** * Returns inverted version of the matrix = (object) @Matrix \*/ matrixproto.invert = function () { var me = this, x = me.a * me.d - me.b * me.c; return new Matrix(me.d / x, -me.b / x, -me.c / x, me.a / x, (me.c * me.f - me.d * me.e) / x, (me.b * me.e - me.a * me.f) / x); }; /*\ * Matrix.clone [ method ] ** * Returns copy of the matrix = (object) @Matrix \*/ matrixproto.clone = function () { return new Matrix(this.a, this.b, this.c, this.d, this.e, this.f); }; /*\ * Matrix.translate [ method ] ** * Translate the matrix > Parameters - x (number) - y (number) \*/ matrixproto.translate = function (x, y) { this.add(1, 0, 0, 1, x, y); }; /*\ * Matrix.scale [ method ] ** * Scales the matrix > Parameters - x (number) - y (number) #optional - cx (number) #optional - cy (number) #optional \*/ matrixproto.scale = function (x, y, cx, cy) { y == null && (y = x); (cx || cy) && this.add(1, 0, 0, 1, cx, cy); this.add(x, 0, 0, y, 0, 0); (cx || cy) && this.add(1, 0, 0, 1, -cx, -cy); }; /*\ * Matrix.rotate [ method ] ** * Rotates the matrix > Parameters - a (number) - x (number) - y (number) \*/ matrixproto.rotate = function (a, x, y) { a = R.rad(a); x = x || 0; y = y || 0; var cos = +math.cos(a).toFixed(9), sin = +math.sin(a).toFixed(9); this.add(cos, sin, -sin, cos, x, y); this.add(1, 0, 0, 1, -x, -y); }; /*\ * Matrix.x [ method ] ** * Return x coordinate for given point after transformation described by the matrix. See also @Matrix.y > Parameters - x (number) - y (number) = (number) x \*/ matrixproto.x = function (x, y) { return x * this.a + y * this.c + this.e; }; /*\ * Matrix.y [ method ] ** * Return y coordinate for given point after transformation described by the matrix. See also @Matrix.x > Parameters - x (number) - y (number) = (number) y \*/ matrixproto.y = function (x, y) { return x * this.b + y * this.d + this.f; }; matrixproto.get = function (i) { return +this[Str.fromCharCode(97 + i)].toFixed(4); }; matrixproto.toString = function () { return R.svg ? "matrix(" + [this.get(0), this.get(1), this.get(2), this.get(3), this.get(4), this.get(5)].join() + ")" : [this.get(0), this.get(2), this.get(1), this.get(3), 0, 0].join(); }; matrixproto.toFilter = function () { return "progid:DXImageTransform.Microsoft.Matrix(M11=" + this.get(0) + ", M12=" + this.get(2) + ", M21=" + this.get(1) + ", M22=" + this.get(3) + ", Dx=" + this.get(4) + ", Dy=" + this.get(5) + ", sizingmethod='auto expand')"; }; matrixproto.offset = function () { return [this.e.toFixed(4), this.f.toFixed(4)]; }; function norm(a) { return a[0] * a[0] + a[1] * a[1]; } function normalize(a) { var mag = math.sqrt(norm(a)); a[0] && (a[0] /= mag); a[1] && (a[1] /= mag); } /*\ * Matrix.split [ method ] ** * Splits matrix into primitive transformations = (object) in format: o dx (number) translation by x o dy (number) translation by y o scalex (number) scale by x o scaley (number) scale by y o shear (number) shear o rotate (number) rotation in deg o isSimple (boolean) could it be represented via simple transformations \*/ matrixproto.split = function () { var out = {}; // translation out.dx = this.e; out.dy = this.f; // scale and shear var row = [[this.a, this.c], [this.b, this.d]]; out.scalex = math.sqrt(norm(row[0])); normalize(row[0]); out.shear = row[0][0] * row[1][0] + row[0][1] * row[1][1]; row[1] = [row[1][0] - row[0][0] * out.shear, row[1][1] - row[0][1] * out.shear]; out.scaley = math.sqrt(norm(row[1])); normalize(row[1]); out.shear /= out.scaley; // rotation var sin = -row[0][1], cos = row[1][1]; if (cos < 0) { out.rotate = R.deg(math.acos(cos)); if (sin < 0) { out.rotate = 360 - out.rotate; } } else { out.rotate = R.deg(math.asin(sin)); } out.isSimple = !+out.shear.toFixed(9) && (out.scalex.toFixed(9) == out.scaley.toFixed(9) || !out.rotate); out.isSuperSimple = !+out.shear.toFixed(9) && out.scalex.toFixed(9) == out.scaley.toFixed(9) && !out.rotate; out.noRotation = !+out.shear.toFixed(9) && !out.rotate; return out; }; /*\ * Matrix.toTransformString [ method ] ** * Return transform string that represents given matrix = (string) transform string \*/ matrixproto.toTransformString = function (shorter) { var s = shorter || this[split](); if (s.isSimple) { s.scalex = +s.scalex.toFixed(4); s.scaley = +s.scaley.toFixed(4); s.rotate = +s.rotate.toFixed(4); return (s.dx || s.dy ? "t" + [s.dx, s.dy] : E) + (s.scalex != 1 || s.scaley != 1 ? "s" + [s.scalex, s.scaley, 0, 0] : E) + (s.rotate ? "r" + [s.rotate, 0, 0] : E); } else { return "m" + [this.get(0), this.get(1), this.get(2), this.get(3), this.get(4), this.get(5)]; } }; })(Matrix.prototype); var preventDefault = function () { this.returnValue = false; }, preventTouch = function () { return this.originalEvent.preventDefault(); }, stopPropagation = function () { this.cancelBubble = true; }, stopTouch = function () { return this.originalEvent.stopPropagation(); }, getEventPosition = function (e) { var scrollY = g.doc.documentElement.scrollTop || g.doc.body.scrollTop, scrollX = g.doc.documentElement.scrollLeft || g.doc.body.scrollLeft; return { x: e.clientX + scrollX, y: e.clientY + scrollY }; }, addEvent = (function () { if (g.doc.addEventListener) { return function (obj, type, fn, element) { var f = function (e) { var pos = getEventPosition(e); return fn.call(element, e, pos.x, pos.y); }; obj.addEventListener(type, f, false); if (supportsTouch && touchMap[type]) { var _f = function (e) { var pos = getEventPosition(e), olde = e; for (var i = 0, ii = e.targetTouches && e.targetTouches.length; i < ii; i++) { if (e.targetTouches[i].target == obj) { e = e.targetTouches[i]; e.originalEvent = olde; e.preventDefault = preventTouch; e.stopPropagation = stopTouch; break; } } return fn.call(element, e, pos.x, pos.y); }; obj.addEventListener(touchMap[type], _f, false); } return function () { obj.removeEventListener(type, f, false); if (supportsTouch && touchMap[type]) obj.removeEventListener(touchMap[type], _f, false); return true; }; }; } else if (g.doc.attachEvent) { return function (obj, type, fn, element) { var f = function (e) { e = e || g.win.event; var scrollY = g.doc.documentElement.scrollTop || g.doc.body.scrollTop, scrollX = g.doc.documentElement.scrollLeft || g.doc.body.scrollLeft, x = e.clientX + scrollX, y = e.clientY + scrollY; e.preventDefault = e.preventDefault || preventDefault; e.stopPropagation = e.stopPropagation || stopPropagation; return fn.call(element, e, x, y); }; obj.attachEvent("on" + type, f); var detacher = function () { obj.detachEvent("on" + type, f); return true; }; return detacher; }; } })(), drag = [], dragMove = function (e) { var x = e.clientX, y = e.clientY, scrollY = g.doc.documentElement.scrollTop || g.doc.body.scrollTop, scrollX = g.doc.documentElement.scrollLeft || g.doc.body.scrollLeft, dragi, j = drag.length; while (j--) { dragi = drag[j]; if (supportsTouch && e.touches) { var i = e.touches.length, touch; while (i--) { touch = e.touches[i]; if (touch.identifier == dragi.el._drag.id) { x = touch.clientX; y = touch.clientY; (e.originalEvent ? e.originalEvent : e).preventDefault(); break; } } } else { e.preventDefault(); } var node = dragi.el.node, o, next = node.nextSibling, parent = node.parentNode, display = node.style.display; g.win.opera && parent.removeChild(node); node.style.display = "none"; o = dragi.el.paper.getElementByPoint(x, y); node.style.display = display; g.win.opera && (next ? parent.insertBefore(node, next) : parent.appendChild(node)); o && eve("raphael.drag.over." + dragi.el.id, dragi.el, o); x += scrollX; y += scrollY; eve("raphael.drag.move." + dragi.el.id, dragi.move_scope || dragi.el, x - dragi.el._drag.x, y - dragi.el._drag.y, x, y, e); } }, dragUp = function (e) { R.unmousemove(dragMove).unmouseup(dragUp); var i = drag.length, dragi; while (i--) { dragi = drag[i]; dragi.el._drag = {}; eve("raphael.drag.end." + dragi.el.id, dragi.end_scope || dragi.start_scope || dragi.move_scope || dragi.el, e); } drag = []; }, /*\ * Raphael.el [ property (object) ] ** * You can add your own method to elements. This is useful when you want to hack default functionality or * want to wrap some common transformation or attributes in one method. In difference to canvas methods, * you can redefine element method at any time. Expending element methods wouldn’t affect set. > Usage | Raphael.el.red = function () { | this.attr({fill: "#f00"}); | }; | // then use it | paper.circle(100, 100, 20).red(); \*/ elproto = R.el = {}; /*\ * Element.click [ method ] ** * Adds event handler for click for the element. > Parameters - handler (function) handler for the event = (object) @Element \*/ /*\ * Element.unclick [ method ] ** * Removes event handler for click for the element. > Parameters - handler (function) #optional handler for the event = (object) @Element \*/ /*\ * Element.dblclick [ method ] ** * Adds event handler for double click for the element. > Parameters - handler (function) handler for the event = (object) @Element \*/ /*\ * Element.undblclick [ method ] ** * Removes event handler for double click for the element. > Parameters - handler (function) #optional handler for the event = (object) @Element \*/ /*\ * Element.mousedown [ method ] ** * Adds event handler for mousedown for the element. > Parameters - handler (function) handler for the event = (object) @Element \*/ /*\ * Element.unmousedown [ method ] ** * Removes event handler for mousedown for the element. > Parameters - handler (function) #optional handler for the event = (object) @Element \*/ /*\ * Element.mousemove [ method ] ** * Adds event handler for mousemove for the element. > Parameters - handler (function) handler for the event = (object) @Element \*/ /*\ * Element.unmousemove [ method ] ** * Removes event handler for mousemove for the element. > Parameters - handler (function) #optional handler for the event = (object) @Element \*/ /*\ * Element.mouseout [ method ] ** * Adds event handler for mouseout for the element. > Parameters - handler (function) handler for the event = (object) @Element \*/ /*\ * Element.unmouseout [ method ] ** * Removes event handler for mouseout for the element. > Parameters - handler (function) #optional handler for the event = (object) @Element \*/ /*\ * Element.mouseover [ method ] ** * Adds event handler for mouseover for the element. > Parameters - handler (function) handler for the event = (object) @Element \*/ /*\ * Element.unmouseover [ method ] ** * Removes event handler for mouseover for the element. > Parameters - handler (function) #optional handler for the event = (object) @Element \*/ /*\ * Element.mouseup [ method ] ** * Adds event handler for mouseup for the element. > Parameters - handler (function) handler for the event = (object) @Element \*/ /*\ * Element.unmouseup [ method ] ** * Removes event handler for mouseup for the element. > Parameters - handler (function) #optional handler for the event = (object) @Element \*/ /*\ * Element.touchstart [ method ] ** * Adds event handler for touchstart for the element. > Parameters - handler (function) handler for the event = (object) @Element \*/ /*\ * Element.untouchstart [ method ] ** * Removes event handler for touchstart for the element. > Parameters - handler (function) #optional handler for the event = (object) @Element \*/ /*\ * Element.touchmove [ method ] ** * Adds event handler for touchmove for the element. > Parameters - handler (function) handler for the event = (object) @Element \*/ /*\ * Element.untouchmove [ method ] ** * Removes event handler for touchmove for the element. > Parameters - handler (function) #optional handler for the event = (object) @Element \*/ /*\ * Element.touchend [ method ] ** * Adds event handler for touchend for the element. > Parameters - handler (function) handler for the event = (object) @Element \*/ /*\ * Element.untouchend [ method ] ** * Removes event handler for touchend for the element. > Parameters - handler (function) #optional handler for the event = (object) @Element \*/ /*\ * Element.touchcancel [ method ] ** * Adds event handler for touchcancel for the element. > Parameters - handler (function) handler for the event = (object) @Element \*/ /*\ * Element.untouchcancel [ method ] ** * Removes event handler for touchcancel for the element. > Parameters - handler (function) #optional handler for the event = (object) @Element \*/ for (var i = events.length; i--;) { (function (eventName) { R[eventName] = elproto[eventName] = function (fn, scope) { if (R.is(fn, "function")) { this.events = this.events || []; this.events.push({name: eventName, f: fn, unbind: addEvent(this.shape || this.node || g.doc, eventName, fn, scope || this)}); } return this; }; R["un" + eventName] = elproto["un" + eventName] = function (fn) { var events = this.events || [], l = events.length; while (l--){ if (events[l].name == eventName && (R.is(fn, "undefined") || events[l].f == fn)) { events[l].unbind(); events.splice(l, 1); !events.length && delete this.events; } } return this; }; })(events[i]); } /*\ * Element.data [ method ] ** * Adds or retrieves given value associated with given key. ** * See also @Element.removeData > Parameters - key (string) key to store data - value (any) #optional value to store = (object) @Element * or, if value is not specified: = (any) value * or, if key and value are not specified: = (object) Key/value pairs for all the data associated with the element. > Usage | for (var i = 0, i < 5, i++) { | paper.circle(10 + 15 * i, 10, 10) | .attr({fill: "#000"}) | .data("i", i) | .click(function () { | alert(this.data("i")); | }); | } \*/ elproto.data = function (key, value) { var data = eldata[this.id] = eldata[this.id] || {}; if (arguments.length == 0) { return data; } if (arguments.length == 1) { if (R.is(key, "object")) { for (var i in key) if (key[has](i)) { this.data(i, key[i]); } return this; } eve("raphael.data.get." + this.id, this, data[key], key); return data[key]; } data[key] = value; eve("raphael.data.set." + this.id, this, value, key); return this; }; /*\ * Element.removeData [ method ] ** * Removes value associated with an element by given key. * If key is not provided, removes all the data of the element. > Parameters - key (string) #optional key = (object) @Element \*/ elproto.removeData = function (key) { if (key == null) { delete eldata[this.id]; } else { eldata[this.id] && delete eldata[this.id][key]; } return this; }; /*\ * Element.getData [ method ] ** * Retrieves the element data = (object) data \*/ elproto.getData = function () { return clone(eldata[this.id] || {}); }; /*\ * Element.hover [ method ] ** * Adds event handlers for hover for the element. > Parameters - f_in (function) handler for hover in - f_out (function) handler for hover out - icontext (object) #optional context for hover in handler - ocontext (object) #optional context for hover out handler = (object) @Element \*/ elproto.hover = function (f_in, f_out, scope_in, scope_out) { return this.mouseover(f_in, scope_in).mouseout(f_out, scope_out || scope_in); }; /*\ * Element.unhover [ method ] ** * Removes event handlers for hover for the element. > Parameters - f_in (function) handler for hover in - f_out (function) handler for hover out = (object) @Element \*/ elproto.unhover = function (f_in, f_out) { return this.unmouseover(f_in).unmouseout(f_out); }; var draggable = []; /*\ * Element.drag [ method ] ** * Adds event handlers for drag of the element. > Parameters - onmove (function) handler for moving - onstart (function) handler for drag start - onend (function) handler for drag end - mcontext (object) #optional context for moving handler - scontext (object) #optional context for drag start handler - econtext (object) #optional context for drag end handler * Additionally following `drag` events will be triggered: `drag.start.` on start, * `drag.end.` on end and `drag.move.` on every move. When element will be dragged over another element * `drag.over.` will be fired as well. * * Start event and start handler will be called in specified context or in context of the element with following parameters: o x (number) x position of the mouse o y (number) y position of the mouse o event (object) DOM event object * Move event and move handler will be called in specified context or in context of the element with following parameters: o dx (number) shift by x from the start point o dy (number) shift by y from the start point o x (number) x position of the mouse o y (number) y position of the mouse o event (object) DOM event object * End event and end handler will be called in specified context or in context of the element with following parameters: o event (object) DOM event object = (object) @Element \*/ elproto.drag = function (onmove, onstart, onend, move_scope, start_scope, end_scope) { function start(e) { (e.originalEvent || e).preventDefault(); var x = e.clientX, y = e.clientY, scrollY = g.doc.documentElement.scrollTop || g.doc.body.scrollTop, scrollX = g.doc.documentElement.scrollLeft || g.doc.body.scrollLeft; this._drag.id = e.identifier; if (supportsTouch && e.touches) { var i = e.touches.length, touch; while (i--) { touch = e.touches[i]; this._drag.id = touch.identifier; if (touch.identifier == this._drag.id) { x = touch.clientX; y = touch.clientY; break; } } } this._drag.x = x + scrollX; this._drag.y = y + scrollY; !drag.length && R.mousemove(dragMove).mouseup(dragUp); drag.push({el: this, move_scope: move_scope, start_scope: start_scope, end_scope: end_scope}); onstart && eve.on("raphael.drag.start." + this.id, onstart); onmove && eve.on("raphael.drag.move." + this.id, onmove); onend && eve.on("raphael.drag.end." + this.id, onend); eve("raphael.drag.start." + this.id, start_scope || move_scope || this, this._drag.x, this._drag.y, e); } this._drag = {}; draggable.push({el: this, start: start}); this.mousedown(start); return this; }; /*\ * Element.onDragOver [ method ] ** * Shortcut for assigning event handler for `drag.over.` event, where id is id of the element (see @Element.id). > Parameters - f (function) handler for event, first argument would be the element you are dragging over \*/ elproto.onDragOver = function (f) { f ? eve.on("raphael.drag.over." + this.id, f) : eve.unbind("raphael.drag.over." + this.id); }; /*\ * Element.undrag [ method ] ** * Removes all drag event handlers from given element. \*/ elproto.undrag = function () { var i = draggable.length; while (i--) if (draggable[i].el == this) { this.unmousedown(draggable[i].start); draggable.splice(i, 1); eve.unbind("raphael.drag.*." + this.id); } !draggable.length && R.unmousemove(dragMove).unmouseup(dragUp); drag = []; }; /*\ * Paper.circle [ method ] ** * Draws a circle. ** > Parameters ** - x (number) x coordinate of the centre - y (number) y coordinate of the centre - r (number) radius = (object) Raphaël element object with type “circle” ** > Usage | var c = paper.circle(50, 50, 40); \*/ paperproto.circle = function (x, y, r) { var out = R._engine.circle(this, x || 0, y || 0, r || 0); this.__set__ && this.__set__.push(out); return out; }; /*\ * Paper.rect [ method ] * * Draws a rectangle. ** > Parameters ** - x (number) x coordinate of the top left corner - y (number) y coordinate of the top left corner - width (number) width - height (number) height - r (number) #optional radius for rounded corners, default is 0 = (object) Raphaël element object with type “rect” ** > Usage | // regular rectangle | var c = paper.rect(10, 10, 50, 50); | // rectangle with rounded corners | var c = paper.rect(40, 40, 50, 50, 10); \*/ paperproto.rect = function (x, y, w, h, r) { var out = R._engine.rect(this, x || 0, y || 0, w || 0, h || 0, r || 0); this.__set__ && this.__set__.push(out); return out; }; /*\ * Paper.ellipse [ method ] ** * Draws an ellipse. ** > Parameters ** - x (number) x coordinate of the centre - y (number) y coordinate of the centre - rx (number) horizontal radius - ry (number) vertical radius = (object) Raphaël element object with type “ellipse” ** > Usage | var c = paper.ellipse(50, 50, 40, 20); \*/ paperproto.ellipse = function (x, y, rx, ry) { var out = R._engine.ellipse(this, x || 0, y || 0, rx || 0, ry || 0); this.__set__ && this.__set__.push(out); return out; }; /*\ * Paper.path [ method ] ** * Creates a path element by given path data string. > Parameters - pathString (string) #optional path string in SVG format. * Path string consists of one-letter commands, followed by comma seprarated arguments in numercal form. Example: | "M10,20L30,40" * Here we can see two commands: “M”, with arguments `(10, 20)` and “L” with arguments `(30, 40)`. Upper case letter mean command is absolute, lower case—relative. * #

Here is short list of commands available, for more details see SVG path string format.

# # # # # # # # # # # #
CommandNameParameters
Mmoveto(x y)+
Zclosepath(none)
Llineto(x y)+
Hhorizontal linetox+
Vvertical linetoy+
Ccurveto(x1 y1 x2 y2 x y)+
Ssmooth curveto(x2 y2 x y)+
Qquadratic Bézier curveto(x1 y1 x y)+
Tsmooth quadratic Bézier curveto(x y)+
Aelliptical arc(rx ry x-axis-rotation large-arc-flag sweep-flag x y)+
RCatmull-Rom curveto*x1 y1 (x y)+
* * “Catmull-Rom curveto” is a not standard SVG command and added in 2.0 to make life easier. * Note: there is a special case when path consist of just three commands: “M10,10R…z”. In this case path will smoothly connects to its beginning. > Usage | var c = paper.path("M10 10L90 90"); | // draw a diagonal line: | // move to 10,10, line to 90,90 * For example of path strings, check out these icons: http://raphaeljs.com/icons/ \*/ paperproto.path = function (pathString) { pathString && !R.is(pathString, string) && !R.is(pathString[0], array) && (pathString += E); var out = R._engine.path(R.format[apply](R, arguments), this); this.__set__ && this.__set__.push(out); return out; }; /*\ * Paper.image [ method ] ** * Embeds an image into the surface. ** > Parameters ** - src (string) URI of the source image - x (number) x coordinate position - y (number) y coordinate position - width (number) width of the image - height (number) height of the image = (object) Raphaël element object with type “image” ** > Usage | var c = paper.image("apple.png", 10, 10, 80, 80); \*/ paperproto.image = function (src, x, y, w, h) { var out = R._engine.image(this, src || "about:blank", x || 0, y || 0, w || 0, h || 0); this.__set__ && this.__set__.push(out); return out; }; /*\ * Paper.text [ method ] ** * Draws a text string. If you need line breaks, put “\n” in the string. ** > Parameters ** - x (number) x coordinate position - y (number) y coordinate position - text (string) The text string to draw = (object) Raphaël element object with type “text” ** > Usage | var t = paper.text(50, 50, "Raphaël\nkicks\nbutt!"); \*/ paperproto.text = function (x, y, text) { var out = R._engine.text(this, x || 0, y || 0, Str(text)); this.__set__ && this.__set__.push(out); return out; }; /*\ * Paper.set [ method ] ** * Creates array-like object to keep and operate several elements at once. * Warning: it doesn’t create any elements for itself in the page, it just groups existing elements. * Sets act as pseudo elements — all methods available to an element can be used on a set. = (object) array-like object that represents set of elements ** > Usage | var st = paper.set(); | st.push( | paper.circle(10, 10, 5), | paper.circle(30, 10, 5) | ); | st.attr({fill: "red"}); // changes the fill of both circles \*/ paperproto.set = function (itemsArray) { !R.is(itemsArray, "array") && (itemsArray = Array.prototype.splice.call(arguments, 0, arguments.length)); var out = new Set(itemsArray); this.__set__ && this.__set__.push(out); out["paper"] = this; out["type"] = "set"; return out; }; /*\ * Paper.setStart [ method ] ** * Creates @Paper.set. All elements that will be created after calling this method and before calling * @Paper.setFinish will be added to the set. ** > Usage | paper.setStart(); | paper.circle(10, 10, 5), | paper.circle(30, 10, 5) | var st = paper.setFinish(); | st.attr({fill: "red"}); // changes the fill of both circles \*/ paperproto.setStart = function (set) { this.__set__ = set || this.set(); }; /*\ * Paper.setFinish [ method ] ** * See @Paper.setStart. This method finishes catching and returns resulting set. ** = (object) set \*/ paperproto.setFinish = function (set) { var out = this.__set__; delete this.__set__; return out; }; /*\ * Paper.getSize [ method ] ** * Obtains current paper actual size. ** = (object) \*/ paperproto.getSize = function () { var container = this.canvas.parentNode; return { width: container.offsetWidth, height: container.offsetHeight }; }; /*\ * Paper.setSize [ method ] ** * If you need to change dimensions of the canvas call this method ** > Parameters ** - width (number) new width of the canvas - height (number) new height of the canvas \*/ paperproto.setSize = function (width, height) { return R._engine.setSize.call(this, width, height); }; /*\ * Paper.setViewBox [ method ] ** * Sets the view box of the paper. Practically it gives you ability to zoom and pan whole paper surface by * specifying new boundaries. ** > Parameters ** - x (number) new x position, default is `0` - y (number) new y position, default is `0` - w (number) new width of the canvas - h (number) new height of the canvas - fit (boolean) `true` if you want graphics to fit into new boundary box \*/ paperproto.setViewBox = function (x, y, w, h, fit) { return R._engine.setViewBox.call(this, x, y, w, h, fit); }; /*\ * Paper.top [ property ] ** * Points to the topmost element on the paper \*/ /*\ * Paper.bottom [ property ] ** * Points to the bottom element on the paper \*/ paperproto.top = paperproto.bottom = null; /*\ * Paper.raphael [ property ] ** * Points to the @Raphael object/function \*/ paperproto.raphael = R; var getOffset = function (elem) { var box = elem.getBoundingClientRect(), doc = elem.ownerDocument, body = doc.body, docElem = doc.documentElement, clientTop = docElem.clientTop || body.clientTop || 0, clientLeft = docElem.clientLeft || body.clientLeft || 0, top = box.top + (g.win.pageYOffset || docElem.scrollTop || body.scrollTop ) - clientTop, left = box.left + (g.win.pageXOffset || docElem.scrollLeft || body.scrollLeft) - clientLeft; return { y: top, x: left }; }; /*\ * Paper.getElementByPoint [ method ] ** * Returns you topmost element under given point. ** = (object) Raphaël element object > Parameters ** - x (number) x coordinate from the top left corner of the window - y (number) y coordinate from the top left corner of the window > Usage | paper.getElementByPoint(mouseX, mouseY).attr({stroke: "#f00"}); \*/ paperproto.getElementByPoint = function (x, y) { var paper = this, svg = paper.canvas, target = g.doc.elementFromPoint(x, y); if (g.win.opera && target.tagName == "svg") { var so = getOffset(svg), sr = svg.createSVGRect(); sr.x = x - so.x; sr.y = y - so.y; sr.width = sr.height = 1; var hits = svg.getIntersectionList(sr, null); if (hits.length) { target = hits[hits.length - 1]; } } if (!target) { return null; } while (target.parentNode && target != svg.parentNode && !target.raphael) { target = target.parentNode; } target == paper.canvas.parentNode && (target = svg); target = target && target.raphael ? paper.getById(target.raphaelid) : null; return target; }; /*\ * Paper.getElementsByBBox [ method ] ** * Returns set of elements that have an intersecting bounding box ** > Parameters ** - bbox (object) bbox to check with = (object) @Set \*/ paperproto.getElementsByBBox = function (bbox) { var set = this.set(); this.forEach(function (el) { if (R.isBBoxIntersect(el.getBBox(), bbox)) { set.push(el); } }); return set; }; /*\ * Paper.getById [ method ] ** * Returns you element by its internal ID. ** > Parameters ** - id (number) id = (object) Raphaël element object \*/ paperproto.getById = function (id) { var bot = this.bottom; while (bot) { if (bot.id == id) { return bot; } bot = bot.next; } return null; }; /*\ * Paper.forEach [ method ] ** * Executes given function for each element on the paper * * If callback function returns `false` it will stop loop running. ** > Parameters ** - callback (function) function to run - thisArg (object) context object for the callback = (object) Paper object > Usage | paper.forEach(function (el) { | el.attr({ stroke: "blue" }); | }); \*/ paperproto.forEach = function (callback, thisArg) { var bot = this.bottom; while (bot) { if (callback.call(thisArg, bot) === false) { return this; } bot = bot.next; } return this; }; /*\ * Paper.getElementsByPoint [ method ] ** * Returns set of elements that have common point inside ** > Parameters ** - x (number) x coordinate of the point - y (number) y coordinate of the point = (object) @Set \*/ paperproto.getElementsByPoint = function (x, y) { var set = this.set(); this.forEach(function (el) { if (el.isPointInside(x, y)) { set.push(el); } }); return set; }; function x_y() { return this.x + S + this.y; } function x_y_w_h() { return this.x + S + this.y + S + this.width + " \xd7 " + this.height; } /*\ * Element.isPointInside [ method ] ** * Determine if given point is inside this element’s shape ** > Parameters ** - x (number) x coordinate of the point - y (number) y coordinate of the point = (boolean) `true` if point inside the shape \*/ elproto.isPointInside = function (x, y) { var rp = this.realPath = getPath[this.type](this); if (this.attr('transform') && this.attr('transform').length) { rp = R.transformPath(rp, this.attr('transform')); } return R.isPointInsidePath(rp, x, y); }; /*\ * Element.getBBox [ method ] ** * Return bounding box for a given element ** > Parameters ** - isWithoutTransform (boolean) flag, `true` if you want to have bounding box before transformations. Default is `false`. = (object) Bounding box object: o { o x: (number) top left corner x o y: (number) top left corner y o x2: (number) bottom right corner x o y2: (number) bottom right corner y o width: (number) width o height: (number) height o } \*/ elproto.getBBox = function (isWithoutTransform) { if (this.removed) { return {}; } var _ = this._; if (isWithoutTransform) { if (_.dirty || !_.bboxwt) { this.realPath = getPath[this.type](this); _.bboxwt = pathDimensions(this.realPath); _.bboxwt.toString = x_y_w_h; _.dirty = 0; } return _.bboxwt; } if (_.dirty || _.dirtyT || !_.bbox) { if (_.dirty || !this.realPath) { _.bboxwt = 0; this.realPath = getPath[this.type](this); } _.bbox = pathDimensions(mapPath(this.realPath, this.matrix)); _.bbox.toString = x_y_w_h; _.dirty = _.dirtyT = 0; } return _.bbox; }; /*\ * Element.clone [ method ] ** = (object) clone of a given element ** \*/ elproto.clone = function () { if (this.removed) { return null; } var out = this.paper[this.type]().attr(this.attr()); this.__set__ && this.__set__.push(out); return out; }; /*\ * Element.glow [ method ] ** * Return set of elements that create glow-like effect around given element. See @Paper.set. * * Note: Glow is not connected to the element. If you change element attributes it won’t adjust itself. ** > Parameters ** - glow (object) #optional parameters object with all properties optional: o { o width (number) size of the glow, default is `10` o fill (boolean) will it be filled, default is `false` o opacity (number) opacity, default is `0.5` o offsetx (number) horizontal offset, default is `0` o offsety (number) vertical offset, default is `0` o color (string) glow colour, default is `black` o } = (object) @Paper.set of elements that represents glow \*/ elproto.glow = function (glow) { if (this.type == "text") { return null; } glow = glow || {}; var s = { width: (glow.width || 10) + (+this.attr("stroke-width") || 1), fill: glow.fill || false, opacity: glow.opacity == null ? .5 : glow.opacity, offsetx: glow.offsetx || 0, offsety: glow.offsety || 0, color: glow.color || "#000" }, c = s.width / 2, r = this.paper, out = r.set(), path = this.realPath || getPath[this.type](this); path = this.matrix ? mapPath(path, this.matrix) : path; for (var i = 1; i < c + 1; i++) { out.push(r.path(path).attr({ stroke: s.color, fill: s.fill ? s.color : "none", "stroke-linejoin": "round", "stroke-linecap": "round", "stroke-width": +(s.width / c * i).toFixed(3), opacity: +(s.opacity / c).toFixed(3) })); } return out.insertBefore(this).translate(s.offsetx, s.offsety); }; var curveslengths = {}, getPointAtSegmentLength = function (p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, length) { if (length == null) { return bezlen(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y); } else { return R.findDotsAtSegment(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, getTatLen(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, length)); } }, getLengthFactory = function (istotal, subpath) { return function (path, length, onlystart) { path = path2curve(path); var x, y, p, l, sp = "", subpaths = {}, point, len = 0; for (var i = 0, ii = path.length; i < ii; i++) { p = path[i]; if (p[0] == "M") { x = +p[1]; y = +p[2]; } else { l = getPointAtSegmentLength(x, y, p[1], p[2], p[3], p[4], p[5], p[6]); if (len + l > length) { if (subpath && !subpaths.start) { point = getPointAtSegmentLength(x, y, p[1], p[2], p[3], p[4], p[5], p[6], length - len); sp += ["C" + point.start.x, point.start.y, point.m.x, point.m.y, point.x, point.y]; if (onlystart) {return sp;} subpaths.start = sp; sp = ["M" + point.x, point.y + "C" + point.n.x, point.n.y, point.end.x, point.end.y, p[5], p[6]].join(); len += l; x = +p[5]; y = +p[6]; continue; } if (!istotal && !subpath) { point = getPointAtSegmentLength(x, y, p[1], p[2], p[3], p[4], p[5], p[6], length - len); return {x: point.x, y: point.y, alpha: point.alpha}; } } len += l; x = +p[5]; y = +p[6]; } sp += p.shift() + p; } subpaths.end = sp; point = istotal ? len : subpath ? subpaths : R.findDotsAtSegment(x, y, p[0], p[1], p[2], p[3], p[4], p[5], 1); point.alpha && (point = {x: point.x, y: point.y, alpha: point.alpha}); return point; }; }; var getTotalLength = getLengthFactory(1), getPointAtLength = getLengthFactory(), getSubpathsAtLength = getLengthFactory(0, 1); /*\ * Raphael.getTotalLength [ method ] ** * Returns length of the given path in pixels. ** > Parameters ** - path (string) SVG path string. ** = (number) length. \*/ R.getTotalLength = getTotalLength; /*\ * Raphael.getPointAtLength [ method ] ** * Return coordinates of the point located at the given length on the given path. ** > Parameters ** - path (string) SVG path string - length (number) ** = (object) representation of the point: o { o x: (number) x coordinate o y: (number) y coordinate o alpha: (number) angle of derivative o } \*/ R.getPointAtLength = getPointAtLength; /*\ * Raphael.getSubpath [ method ] ** * Return subpath of a given path from given length to given length. ** > Parameters ** - path (string) SVG path string - from (number) position of the start of the segment - to (number) position of the end of the segment ** = (string) pathstring for the segment \*/ R.getSubpath = function (path, from, to) { if (this.getTotalLength(path) - to < 1e-6) { return getSubpathsAtLength(path, from).end; } var a = getSubpathsAtLength(path, to, 1); return from ? getSubpathsAtLength(a, from).end : a; }; /*\ * Element.getTotalLength [ method ] ** * Returns length of the path in pixels. Only works for element of “path” type. = (number) length. \*/ elproto.getTotalLength = function () { var path = this.getPath(); if (!path) { return; } if (this.node.getTotalLength) { return this.node.getTotalLength(); } return getTotalLength(path); }; /*\ * Element.getPointAtLength [ method ] ** * Return coordinates of the point located at the given length on the given path. Only works for element of “path” type. ** > Parameters ** - length (number) ** = (object) representation of the point: o { o x: (number) x coordinate o y: (number) y coordinate o alpha: (number) angle of derivative o } \*/ elproto.getPointAtLength = function (length) { var path = this.getPath(); if (!path) { return; } return getPointAtLength(path, length); }; /*\ * Element.getPath [ method ] ** * Returns path of the element. Only works for elements of “path” type and simple elements like circle. = (object) path ** \*/ elproto.getPath = function () { var path, getPath = R._getPath[this.type]; if (this.type == "text" || this.type == "set") { return; } if (getPath) { path = getPath(this); } return path; }; /*\ * Element.getSubpath [ method ] ** * Return subpath of a given element from given length to given length. Only works for element of “path” type. ** > Parameters ** - from (number) position of the start of the segment - to (number) position of the end of the segment ** = (string) pathstring for the segment \*/ elproto.getSubpath = function (from, to) { var path = this.getPath(); if (!path) { return; } return R.getSubpath(path, from, to); }; /*\ * Raphael.easing_formulas [ property ] ** * Object that contains easing formulas for animation. You could extend it with your own. By default it has following list of easing: #
    #
  • “linear”
  • #
  • “<” or “easeIn” or “ease-in”
  • #
  • “>” or “easeOut” or “ease-out”
  • #
  • “<>” or “easeInOut” or “ease-in-out”
  • #
  • “backIn” or “back-in”
  • #
  • “backOut” or “back-out”
  • #
  • “elastic”
  • #
  • “bounce”
  • #
#

See also Easing demo.

\*/ var ef = R.easing_formulas = { linear: function (n) { return n; }, "<": function (n) { return pow(n, 1.7); }, ">": function (n) { return pow(n, .48); }, "<>": function (n) { var q = .48 - n / 1.04, Q = math.sqrt(.1734 + q * q), x = Q - q, X = pow(abs(x), 1 / 3) * (x < 0 ? -1 : 1), y = -Q - q, Y = pow(abs(y), 1 / 3) * (y < 0 ? -1 : 1), t = X + Y + .5; return (1 - t) * 3 * t * t + t * t * t; }, backIn: function (n) { var s = 1.70158; return n * n * ((s + 1) * n - s); }, backOut: function (n) { n = n - 1; var s = 1.70158; return n * n * ((s + 1) * n + s) + 1; }, elastic: function (n) { if (n == !!n) { return n; } return pow(2, -10 * n) * math.sin((n - .075) * (2 * PI) / .3) + 1; }, bounce: function (n) { var s = 7.5625, p = 2.75, l; if (n < (1 / p)) { l = s * n * n; } else { if (n < (2 / p)) { n -= (1.5 / p); l = s * n * n + .75; } else { if (n < (2.5 / p)) { n -= (2.25 / p); l = s * n * n + .9375; } else { n -= (2.625 / p); l = s * n * n + .984375; } } } return l; } }; ef.easeIn = ef["ease-in"] = ef["<"]; ef.easeOut = ef["ease-out"] = ef[">"]; ef.easeInOut = ef["ease-in-out"] = ef["<>"]; ef["back-in"] = ef.backIn; ef["back-out"] = ef.backOut; var animationElements = [], requestAnimFrame = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function (callback) { setTimeout(callback, 16); }, animation = function () { var Now = +new Date, l = 0; for (; l < animationElements.length; l++) { var e = animationElements[l]; if (e.el.removed || e.paused) { continue; } var time = Now - e.start, ms = e.ms, easing = e.easing, from = e.from, diff = e.diff, to = e.to, t = e.t, that = e.el, set = {}, now, init = {}, key; if (e.initstatus) { time = (e.initstatus * e.anim.top - e.prev) / (e.percent - e.prev) * ms; e.status = e.initstatus; delete e.initstatus; e.stop && animationElements.splice(l--, 1); } else { e.status = (e.prev + (e.percent - e.prev) * (time / ms)) / e.anim.top; } if (time < 0) { continue; } if (time < ms) { var pos = easing(time / ms); for (var attr in from) if (from[has](attr)) { switch (availableAnimAttrs[attr]) { case nu: now = +from[attr] + pos * ms * diff[attr]; break; case "colour": now = "rgb(" + [ upto255(round(from[attr].r + pos * ms * diff[attr].r)), upto255(round(from[attr].g + pos * ms * diff[attr].g)), upto255(round(from[attr].b + pos * ms * diff[attr].b)) ].join(",") + ")"; break; case "path": now = []; for (var i = 0, ii = from[attr].length; i < ii; i++) { now[i] = [from[attr][i][0]]; for (var j = 1, jj = from[attr][i].length; j < jj; j++) { now[i][j] = +from[attr][i][j] + pos * ms * diff[attr][i][j]; } now[i] = now[i].join(S); } now = now.join(S); break; case "transform": if (diff[attr].real) { now = []; for (i = 0, ii = from[attr].length; i < ii; i++) { now[i] = [from[attr][i][0]]; for (j = 1, jj = from[attr][i].length; j < jj; j++) { now[i][j] = from[attr][i][j] + pos * ms * diff[attr][i][j]; } } } else { var get = function (i) { return +from[attr][i] + pos * ms * diff[attr][i]; }; // now = [["r", get(2), 0, 0], ["t", get(3), get(4)], ["s", get(0), get(1), 0, 0]]; now = [["m", get(0), get(1), get(2), get(3), get(4), get(5)]]; } break; case "csv": if (attr == "clip-rect") { now = []; i = 4; while (i--) { now[i] = +from[attr][i] + pos * ms * diff[attr][i]; } } break; default: var from2 = [][concat](from[attr]); now = []; i = that.paper.customAttributes[attr].length; while (i--) { now[i] = +from2[i] + pos * ms * diff[attr][i]; } break; } set[attr] = now; } that.attr(set); (function (id, that, anim) { setTimeout(function () { eve("raphael.anim.frame." + id, that, anim); }); })(that.id, that, e.anim); } else { (function(f, el, a) { setTimeout(function() { eve("raphael.anim.frame." + el.id, el, a); eve("raphael.anim.finish." + el.id, el, a); R.is(f, "function") && f.call(el); }); })(e.callback, that, e.anim); that.attr(to); animationElements.splice(l--, 1); if (e.repeat > 1 && !e.next) { for (key in to) if (to[has](key)) { init[key] = e.totalOrigin[key]; } e.el.attr(init); runAnimation(e.anim, e.el, e.anim.percents[0], null, e.totalOrigin, e.repeat - 1); } if (e.next && !e.stop) { runAnimation(e.anim, e.el, e.next, null, e.totalOrigin, e.repeat); } } } animationElements.length && requestAnimFrame(animation); }, upto255 = function (color) { return color > 255 ? 255 : color < 0 ? 0 : color; }; /*\ * Element.animateWith [ method ] ** * Acts similar to @Element.animate, but ensure that given animation runs in sync with another given element. ** > Parameters ** - el (object) element to sync with - anim (object) animation to sync with - params (object) #optional final attributes for the element, see also @Element.attr - ms (number) #optional number of milliseconds for animation to run - easing (string) #optional easing type. Accept on of @Raphael.easing_formulas or CSS format: `cubic‐bezier(XX, XX, XX, XX)` - callback (function) #optional callback function. Will be called at the end of animation. * or - element (object) element to sync with - anim (object) animation to sync with - animation (object) #optional animation object, see @Raphael.animation ** = (object) original element \*/ elproto.animateWith = function (el, anim, params, ms, easing, callback) { var element = this; if (element.removed) { callback && callback.call(element); return element; } var a = params instanceof Animation ? params : R.animation(params, ms, easing, callback), x, y; runAnimation(a, element, a.percents[0], null, element.attr()); for (var i = 0, ii = animationElements.length; i < ii; i++) { if (animationElements[i].anim == anim && animationElements[i].el == el) { animationElements[ii - 1].start = animationElements[i].start; break; } } return element; // // // var a = params ? R.animation(params, ms, easing, callback) : anim, // status = element.status(anim); // return this.animate(a).status(a, status * anim.ms / a.ms); }; function CubicBezierAtTime(t, p1x, p1y, p2x, p2y, duration) { var cx = 3 * p1x, bx = 3 * (p2x - p1x) - cx, ax = 1 - cx - bx, cy = 3 * p1y, by = 3 * (p2y - p1y) - cy, ay = 1 - cy - by; function sampleCurveX(t) { return ((ax * t + bx) * t + cx) * t; } function solve(x, epsilon) { var t = solveCurveX(x, epsilon); return ((ay * t + by) * t + cy) * t; } function solveCurveX(x, epsilon) { var t0, t1, t2, x2, d2, i; for(t2 = x, i = 0; i < 8; i++) { x2 = sampleCurveX(t2) - x; if (abs(x2) < epsilon) { return t2; } d2 = (3 * ax * t2 + 2 * bx) * t2 + cx; if (abs(d2) < 1e-6) { break; } t2 = t2 - x2 / d2; } t0 = 0; t1 = 1; t2 = x; if (t2 < t0) { return t0; } if (t2 > t1) { return t1; } while (t0 < t1) { x2 = sampleCurveX(t2); if (abs(x2 - x) < epsilon) { return t2; } if (x > x2) { t0 = t2; } else { t1 = t2; } t2 = (t1 - t0) / 2 + t0; } return t2; } return solve(t, 1 / (200 * duration)); } elproto.onAnimation = function (f) { f ? eve.on("raphael.anim.frame." + this.id, f) : eve.unbind("raphael.anim.frame." + this.id); return this; }; function Animation(anim, ms) { var percents = [], newAnim = {}; this.ms = ms; this.times = 1; if (anim) { for (var attr in anim) if (anim[has](attr)) { newAnim[toFloat(attr)] = anim[attr]; percents.push(toFloat(attr)); } percents.sort(sortByNumber); } this.anim = newAnim; this.top = percents[percents.length - 1]; this.percents = percents; } /*\ * Animation.delay [ method ] ** * Creates a copy of existing animation object with given delay. ** > Parameters ** - delay (number) number of ms to pass between animation start and actual animation ** = (object) new altered Animation object | var anim = Raphael.animation({cx: 10, cy: 20}, 2e3); | circle1.animate(anim); // run the given animation immediately | circle2.animate(anim.delay(500)); // run the given animation after 500 ms \*/ Animation.prototype.delay = function (delay) { var a = new Animation(this.anim, this.ms); a.times = this.times; a.del = +delay || 0; return a; }; /*\ * Animation.repeat [ method ] ** * Creates a copy of existing animation object with given repetition. ** > Parameters ** - repeat (number) number iterations of animation. For infinite animation pass `Infinity` ** = (object) new altered Animation object \*/ Animation.prototype.repeat = function (times) { var a = new Animation(this.anim, this.ms); a.del = this.del; a.times = math.floor(mmax(times, 0)) || 1; return a; }; function runAnimation(anim, element, percent, status, totalOrigin, times) { percent = toFloat(percent); var params, isInAnim, isInAnimSet, percents = [], next, prev, timestamp, ms = anim.ms, from = {}, to = {}, diff = {}; if (status) { for (i = 0, ii = animationElements.length; i < ii; i++) { var e = animationElements[i]; if (e.el.id == element.id && e.anim == anim) { if (e.percent != percent) { animationElements.splice(i, 1); isInAnimSet = 1; } else { isInAnim = e; } element.attr(e.totalOrigin); break; } } } else { status = +to; // NaN } for (var i = 0, ii = anim.percents.length; i < ii; i++) { if (anim.percents[i] == percent || anim.percents[i] > status * anim.top) { percent = anim.percents[i]; prev = anim.percents[i - 1] || 0; ms = ms / anim.top * (percent - prev); next = anim.percents[i + 1]; params = anim.anim[percent]; break; } else if (status) { element.attr(anim.anim[anim.percents[i]]); } } if (!params) { return; } if (!isInAnim) { for (var attr in params) if (params[has](attr)) { if (availableAnimAttrs[has](attr) || element.paper.customAttributes[has](attr)) { from[attr] = element.attr(attr); (from[attr] == null) && (from[attr] = availableAttrs[attr]); to[attr] = params[attr]; switch (availableAnimAttrs[attr]) { case nu: diff[attr] = (to[attr] - from[attr]) / ms; break; case "colour": from[attr] = R.getRGB(from[attr]); var toColour = R.getRGB(to[attr]); diff[attr] = { r: (toColour.r - from[attr].r) / ms, g: (toColour.g - from[attr].g) / ms, b: (toColour.b - from[attr].b) / ms }; break; case "path": var pathes = path2curve(from[attr], to[attr]), toPath = pathes[1]; from[attr] = pathes[0]; diff[attr] = []; for (i = 0, ii = from[attr].length; i < ii; i++) { diff[attr][i] = [0]; for (var j = 1, jj = from[attr][i].length; j < jj; j++) { diff[attr][i][j] = (toPath[i][j] - from[attr][i][j]) / ms; } } break; case "transform": var _ = element._, eq = equaliseTransform(_[attr], to[attr]); if (eq) { from[attr] = eq.from; to[attr] = eq.to; diff[attr] = []; diff[attr].real = true; for (i = 0, ii = from[attr].length; i < ii; i++) { diff[attr][i] = [from[attr][i][0]]; for (j = 1, jj = from[attr][i].length; j < jj; j++) { diff[attr][i][j] = (to[attr][i][j] - from[attr][i][j]) / ms; } } } else { var m = (element.matrix || new Matrix), to2 = { _: {transform: _.transform}, getBBox: function () { return element.getBBox(1); } }; from[attr] = [ m.a, m.b, m.c, m.d, m.e, m.f ]; extractTransform(to2, to[attr]); to[attr] = to2._.transform; diff[attr] = [ (to2.matrix.a - m.a) / ms, (to2.matrix.b - m.b) / ms, (to2.matrix.c - m.c) / ms, (to2.matrix.d - m.d) / ms, (to2.matrix.e - m.e) / ms, (to2.matrix.f - m.f) / ms ]; // from[attr] = [_.sx, _.sy, _.deg, _.dx, _.dy]; // var to2 = {_:{}, getBBox: function () { return element.getBBox(); }}; // extractTransform(to2, to[attr]); // diff[attr] = [ // (to2._.sx - _.sx) / ms, // (to2._.sy - _.sy) / ms, // (to2._.deg - _.deg) / ms, // (to2._.dx - _.dx) / ms, // (to2._.dy - _.dy) / ms // ]; } break; case "csv": var values = Str(params[attr])[split](separator), from2 = Str(from[attr])[split](separator); if (attr == "clip-rect") { from[attr] = from2; diff[attr] = []; i = from2.length; while (i--) { diff[attr][i] = (values[i] - from[attr][i]) / ms; } } to[attr] = values; break; default: values = [][concat](params[attr]); from2 = [][concat](from[attr]); diff[attr] = []; i = element.paper.customAttributes[attr].length; while (i--) { diff[attr][i] = ((values[i] || 0) - (from2[i] || 0)) / ms; } break; } } } var easing = params.easing, easyeasy = R.easing_formulas[easing]; if (!easyeasy) { easyeasy = Str(easing).match(bezierrg); if (easyeasy && easyeasy.length == 5) { var curve = easyeasy; easyeasy = function (t) { return CubicBezierAtTime(t, +curve[1], +curve[2], +curve[3], +curve[4], ms); }; } else { easyeasy = pipe; } } timestamp = params.start || anim.start || +new Date; e = { anim: anim, percent: percent, timestamp: timestamp, start: timestamp + (anim.del || 0), status: 0, initstatus: status || 0, stop: false, ms: ms, easing: easyeasy, from: from, diff: diff, to: to, el: element, callback: params.callback, prev: prev, next: next, repeat: times || anim.times, origin: element.attr(), totalOrigin: totalOrigin }; animationElements.push(e); if (status && !isInAnim && !isInAnimSet) { e.stop = true; e.start = new Date - ms * status; if (animationElements.length == 1) { return animation(); } } if (isInAnimSet) { e.start = new Date - e.ms * status; } animationElements.length == 1 && requestAnimFrame(animation); } else { isInAnim.initstatus = status; isInAnim.start = new Date - isInAnim.ms * status; } eve("raphael.anim.start." + element.id, element, anim); } /*\ * Raphael.animation [ method ] ** * Creates an animation object that can be passed to the @Element.animate or @Element.animateWith methods. * See also @Animation.delay and @Animation.repeat methods. ** > Parameters ** - params (object) final attributes for the element, see also @Element.attr - ms (number) number of milliseconds for animation to run - easing (string) #optional easing type. Accept one of @Raphael.easing_formulas or CSS format: `cubic‐bezier(XX, XX, XX, XX)` - callback (function) #optional callback function. Will be called at the end of animation. ** = (object) @Animation \*/ R.animation = function (params, ms, easing, callback) { if (params instanceof Animation) { return params; } if (R.is(easing, "function") || !easing) { callback = callback || easing || null; easing = null; } params = Object(params); ms = +ms || 0; var p = {}, json, attr; for (attr in params) if (params[has](attr) && toFloat(attr) != attr && toFloat(attr) + "%" != attr) { json = true; p[attr] = params[attr]; } if (!json) { // if percent-like syntax is used and end-of-all animation callback used if(callback){ // find the last one var lastKey = 0; for(var i in params){ var percent = toInt(i); if(params[has](i) && percent > lastKey){ lastKey = percent; } } lastKey += '%'; // if already defined callback in the last keyframe, skip !params[lastKey].callback && (params[lastKey].callback = callback); } return new Animation(params, ms); } else { easing && (p.easing = easing); callback && (p.callback = callback); return new Animation({100: p}, ms); } }; /*\ * Element.animate [ method ] ** * Creates and starts animation for given element. ** > Parameters ** - params (object) final attributes for the element, see also @Element.attr - ms (number) number of milliseconds for animation to run - easing (string) #optional easing type. Accept one of @Raphael.easing_formulas or CSS format: `cubic‐bezier(XX, XX, XX, XX)` - callback (function) #optional callback function. Will be called at the end of animation. * or - animation (object) animation object, see @Raphael.animation ** = (object) original element \*/ elproto.animate = function (params, ms, easing, callback) { var element = this; if (element.removed) { callback && callback.call(element); return element; } var anim = params instanceof Animation ? params : R.animation(params, ms, easing, callback); runAnimation(anim, element, anim.percents[0], null, element.attr()); return element; }; /*\ * Element.setTime [ method ] ** * Sets the status of animation of the element in milliseconds. Similar to @Element.status method. ** > Parameters ** - anim (object) animation object - value (number) number of milliseconds from the beginning of the animation ** = (object) original element if `value` is specified * Note, that during animation following events are triggered: * * On each animation frame event `anim.frame.`, on start `anim.start.` and on end `anim.finish.`. \*/ elproto.setTime = function (anim, value) { if (anim && value != null) { this.status(anim, mmin(value, anim.ms) / anim.ms); } return this; }; /*\ * Element.status [ method ] ** * Gets or sets the status of animation of the element. ** > Parameters ** - anim (object) #optional animation object - value (number) #optional 0 – 1. If specified, method works like a setter and sets the status of a given animation to the value. This will cause animation to jump to the given position. ** = (number) status * or = (array) status if `anim` is not specified. Array of objects in format: o { o anim: (object) animation object o status: (number) status o } * or = (object) original element if `value` is specified \*/ elproto.status = function (anim, value) { var out = [], i = 0, len, e; if (value != null) { runAnimation(anim, this, -1, mmin(value, 1)); return this; } else { len = animationElements.length; for (; i < len; i++) { e = animationElements[i]; if (e.el.id == this.id && (!anim || e.anim == anim)) { if (anim) { return e.status; } out.push({ anim: e.anim, status: e.status }); } } if (anim) { return 0; } return out; } }; /*\ * Element.pause [ method ] ** * Stops animation of the element with ability to resume it later on. ** > Parameters ** - anim (object) #optional animation object ** = (object) original element \*/ elproto.pause = function (anim) { for (var i = 0; i < animationElements.length; i++) if (animationElements[i].el.id == this.id && (!anim || animationElements[i].anim == anim)) { if (eve("raphael.anim.pause." + this.id, this, animationElements[i].anim) !== false) { animationElements[i].paused = true; } } return this; }; /*\ * Element.resume [ method ] ** * Resumes animation if it was paused with @Element.pause method. ** > Parameters ** - anim (object) #optional animation object ** = (object) original element \*/ elproto.resume = function (anim) { for (var i = 0; i < animationElements.length; i++) if (animationElements[i].el.id == this.id && (!anim || animationElements[i].anim == anim)) { var e = animationElements[i]; if (eve("raphael.anim.resume." + this.id, this, e.anim) !== false) { delete e.paused; this.status(e.anim, e.status); } } return this; }; /*\ * Element.stop [ method ] ** * Stops animation of the element. ** > Parameters ** - anim (object) #optional animation object ** = (object) original element \*/ elproto.stop = function (anim) { for (var i = 0; i < animationElements.length; i++) if (animationElements[i].el.id == this.id && (!anim || animationElements[i].anim == anim)) { if (eve("raphael.anim.stop." + this.id, this, animationElements[i].anim) !== false) { animationElements.splice(i--, 1); } } return this; }; function stopAnimation(paper) { for (var i = 0; i < animationElements.length; i++) if (animationElements[i].el.paper == paper) { animationElements.splice(i--, 1); } } eve.on("raphael.remove", stopAnimation); eve.on("raphael.clear", stopAnimation); elproto.toString = function () { return "Rapha\xebl\u2019s object"; }; // Set var Set = function (items) { this.items = []; this.length = 0; this.type = "set"; if (items) { for (var i = 0, ii = items.length; i < ii; i++) { if (items[i] && (items[i].constructor == elproto.constructor || items[i].constructor == Set)) { this[this.items.length] = this.items[this.items.length] = items[i]; this.length++; } } } }, setproto = Set.prototype; /*\ * Set.push [ method ] ** * Adds each argument to the current set. = (object) original element \*/ setproto.push = function () { var item, len; for (var i = 0, ii = arguments.length; i < ii; i++) { item = arguments[i]; if (item && (item.constructor == elproto.constructor || item.constructor == Set)) { len = this.items.length; this[len] = this.items[len] = item; this.length++; } } return this; }; /*\ * Set.pop [ method ] ** * Removes last element and returns it. = (object) element \*/ setproto.pop = function () { this.length && delete this[this.length--]; return this.items.pop(); }; /*\ * Set.forEach [ method ] ** * Executes given function for each element in the set. * * If function returns `false` it will stop loop running. ** > Parameters ** - callback (function) function to run - thisArg (object) context object for the callback = (object) Set object \*/ setproto.forEach = function (callback, thisArg) { for (var i = 0, ii = this.items.length; i < ii; i++) { if (callback.call(thisArg, this.items[i], i) === false) { return this; } } return this; }; for (var method in elproto) if (elproto[has](method)) { setproto[method] = (function (methodname) { return function () { var arg = arguments; return this.forEach(function (el) { el[methodname][apply](el, arg); }); }; })(method); } setproto.attr = function (name, value) { if (name && R.is(name, array) && R.is(name[0], "object")) { for (var j = 0, jj = name.length; j < jj; j++) { this.items[j].attr(name[j]); } } else { for (var i = 0, ii = this.items.length; i < ii; i++) { this.items[i].attr(name, value); } } return this; }; /*\ * Set.clear [ method ] ** * Removes all elements from the set \*/ setproto.clear = function () { while (this.length) { this.pop(); } }; /*\ * Set.splice [ method ] ** * Removes given element from the set ** > Parameters ** - index (number) position of the deletion - count (number) number of element to remove - insertion… (object) #optional elements to insert = (object) set elements that were deleted \*/ setproto.splice = function (index, count, insertion) { index = index < 0 ? mmax(this.length + index, 0) : index; count = mmax(0, mmin(this.length - index, count)); var tail = [], todel = [], args = [], i; for (i = 2; i < arguments.length; i++) { args.push(arguments[i]); } for (i = 0; i < count; i++) { todel.push(this[index + i]); } for (; i < this.length - index; i++) { tail.push(this[index + i]); } var arglen = args.length; for (i = 0; i < arglen + tail.length; i++) { this.items[index + i] = this[index + i] = i < arglen ? args[i] : tail[i - arglen]; } i = this.items.length = this.length -= count - arglen; while (this[i]) { delete this[i++]; } return new Set(todel); }; /*\ * Set.exclude [ method ] ** * Removes given element from the set ** > Parameters ** - element (object) element to remove = (boolean) `true` if object was found & removed from the set \*/ setproto.exclude = function (el) { for (var i = 0, ii = this.length; i < ii; i++) if (this[i] == el) { this.splice(i, 1); return true; } }; setproto.animate = function (params, ms, easing, callback) { (R.is(easing, "function") || !easing) && (callback = easing || null); var len = this.items.length, i = len, item, set = this, collector; if (!len) { return this; } callback && (collector = function () { !--len && callback.call(set); }); easing = R.is(easing, string) ? easing : collector; var anim = R.animation(params, ms, easing, collector); item = this.items[--i].animate(anim); while (i--) { this.items[i] && !this.items[i].removed && this.items[i].animateWith(item, anim, anim); (this.items[i] && !this.items[i].removed) || len--; } return this; }; setproto.insertAfter = function (el) { var i = this.items.length; while (i--) { this.items[i].insertAfter(el); } return this; }; setproto.getBBox = function () { var x = [], y = [], x2 = [], y2 = []; for (var i = this.items.length; i--;) if (!this.items[i].removed) { var box = this.items[i].getBBox(); x.push(box.x); y.push(box.y); x2.push(box.x + box.width); y2.push(box.y + box.height); } x = mmin[apply](0, x); y = mmin[apply](0, y); x2 = mmax[apply](0, x2); y2 = mmax[apply](0, y2); return { x: x, y: y, x2: x2, y2: y2, width: x2 - x, height: y2 - y }; }; setproto.clone = function (s) { s = this.paper.set(); for (var i = 0, ii = this.items.length; i < ii; i++) { s.push(this.items[i].clone()); } return s; }; setproto.toString = function () { return "Rapha\xebl\u2018s set"; }; setproto.glow = function(glowConfig) { var ret = this.paper.set(); this.forEach(function(shape, index){ var g = shape.glow(glowConfig); if(g != null){ g.forEach(function(shape2, index2){ ret.push(shape2); }); } }); return ret; }; /*\ * Set.isPointInside [ method ] ** * Determine if given point is inside this set’s elements ** > Parameters ** - x (number) x coordinate of the point - y (number) y coordinate of the point = (boolean) `true` if point is inside any of the set's elements \*/ setproto.isPointInside = function (x, y) { var isPointInside = false; this.forEach(function (el) { if (el.isPointInside(x, y)) { isPointInside = true; return false; // stop loop } }); return isPointInside; }; /*\ * Raphael.registerFont [ method ] ** * Adds given font to the registered set of fonts for Raphaël. Should be used as an internal call from within Cufón’s font file. * Returns original parameter, so it could be used with chaining. # More about Cufón and how to convert your font form TTF, OTF, etc to JavaScript file. ** > Parameters ** - font (object) the font to register = (object) the font you passed in > Usage | Cufon.registerFont(Raphael.registerFont({…})); \*/ R.registerFont = function (font) { if (!font.face) { return font; } this.fonts = this.fonts || {}; var fontcopy = { w: font.w, face: {}, glyphs: {} }, family = font.face["font-family"]; for (var prop in font.face) if (font.face[has](prop)) { fontcopy.face[prop] = font.face[prop]; } if (this.fonts[family]) { this.fonts[family].push(fontcopy); } else { this.fonts[family] = [fontcopy]; } if (!font.svg) { fontcopy.face["units-per-em"] = toInt(font.face["units-per-em"], 10); for (var glyph in font.glyphs) if (font.glyphs[has](glyph)) { var path = font.glyphs[glyph]; fontcopy.glyphs[glyph] = { w: path.w, k: {}, d: path.d && "M" + path.d.replace(/[mlcxtrv]/g, function (command) { return {l: "L", c: "C", x: "z", t: "m", r: "l", v: "c"}[command] || "M"; }) + "z" }; if (path.k) { for (var k in path.k) if (path[has](k)) { fontcopy.glyphs[glyph].k[k] = path.k[k]; } } } } return font; }; /*\ * Paper.getFont [ method ] ** * Finds font object in the registered fonts by given parameters. You could specify only one word from the font name, like “Myriad” for “Myriad Pro”. ** > Parameters ** - family (string) font family name or any word from it - weight (string) #optional font weight - style (string) #optional font style - stretch (string) #optional font stretch = (object) the font object > Usage | paper.print(100, 100, "Test string", paper.getFont("Times", 800), 30); \*/ paperproto.getFont = function (family, weight, style, stretch) { stretch = stretch || "normal"; style = style || "normal"; weight = +weight || {normal: 400, bold: 700, lighter: 300, bolder: 800}[weight] || 400; if (!R.fonts) { return; } var font = R.fonts[family]; if (!font) { var name = new RegExp("(^|\\s)" + family.replace(/[^\w\d\s+!~.:_-]/g, E) + "(\\s|$)", "i"); for (var fontName in R.fonts) if (R.fonts[has](fontName)) { if (name.test(fontName)) { font = R.fonts[fontName]; break; } } } var thefont; if (font) { for (var i = 0, ii = font.length; i < ii; i++) { thefont = font[i]; if (thefont.face["font-weight"] == weight && (thefont.face["font-style"] == style || !thefont.face["font-style"]) && thefont.face["font-stretch"] == stretch) { break; } } } return thefont; }; /*\ * Paper.print [ method ] ** * Creates path that represent given text written using given font at given position with given size. * Result of the method is path element that contains whole text as a separate path. ** > Parameters ** - x (number) x position of the text - y (number) y position of the text - string (string) text to print - font (object) font object, see @Paper.getFont - size (number) #optional size of the font, default is `16` - origin (string) #optional could be `"baseline"` or `"middle"`, default is `"middle"` - letter_spacing (number) #optional number in range `-1..1`, default is `0` - line_spacing (number) #optional number in range `1..3`, default is `1` = (object) resulting path element, which consist of all letters > Usage | var txt = r.print(10, 50, "print", r.getFont("Museo"), 30).attr({fill: "#fff"}); \*/ paperproto.print = function (x, y, string, font, size, origin, letter_spacing, line_spacing) { origin = origin || "middle"; // baseline|middle letter_spacing = mmax(mmin(letter_spacing || 0, 1), -1); line_spacing = mmax(mmin(line_spacing || 1, 3), 1); var letters = Str(string)[split](E), shift = 0, notfirst = 0, path = E, scale; R.is(font, "string") && (font = this.getFont(font)); if (font) { scale = (size || 16) / font.face["units-per-em"]; var bb = font.face.bbox[split](separator), top = +bb[0], lineHeight = bb[3] - bb[1], shifty = 0, height = +bb[1] + (origin == "baseline" ? lineHeight + (+font.face.descent) : lineHeight / 2); for (var i = 0, ii = letters.length; i < ii; i++) { if (letters[i] == "\n") { shift = 0; curr = 0; notfirst = 0; shifty += lineHeight * line_spacing; } else { var prev = notfirst && font.glyphs[letters[i - 1]] || {}, curr = font.glyphs[letters[i]]; shift += notfirst ? (prev.w || font.w) + (prev.k && prev.k[letters[i]] || 0) + (font.w * letter_spacing) : 0; notfirst = 1; } if (curr && curr.d) { path += R.transformPath(curr.d, ["t", shift * scale, shifty * scale, "s", scale, scale, top, height, "t", (x - top) / scale, (y - height) / scale]); } } } return this.path(path).attr({ fill: "#000", stroke: "none" }); }; /*\ * Paper.add [ method ] ** * Imports elements in JSON array in format `{type: type, }` ** > Parameters ** - json (array) = (object) resulting set of imported elements > Usage | paper.add([ | { | type: "circle", | cx: 10, | cy: 10, | r: 5 | }, | { | type: "rect", | x: 10, | y: 10, | width: 10, | height: 10, | fill: "#fc0" | } | ]); \*/ paperproto.add = function (json) { if (R.is(json, "array")) { var res = this.set(), i = 0, ii = json.length, j; for (; i < ii; i++) { j = json[i] || {}; elements[has](j.type) && res.push(this[j.type]().attr(j)); } } return res; }; /*\ * Raphael.format [ method ] ** * Simple format function. Replaces construction of type “`{}`” to the corresponding argument. ** > Parameters ** - token (string) string to format - … (string) rest of arguments will be treated as parameters for replacement = (string) formated string > Usage | var x = 10, | y = 20, | width = 40, | height = 50; | // this will draw a rectangular shape equivalent to "M10,20h40v50h-40z" | paper.path(Raphael.format("M{0},{1}h{2}v{3}h{4}z", x, y, width, height, -width)); \*/ R.format = function (token, params) { var args = R.is(params, array) ? [0][concat](params) : arguments; token && R.is(token, string) && args.length - 1 && (token = token.replace(formatrg, function (str, i) { return args[++i] == null ? E : args[i]; })); return token || E; }; /*\ * Raphael.fullfill [ method ] ** * A little bit more advanced format function than @Raphael.format. Replaces construction of type “`{}`” to the corresponding argument. ** > Parameters ** - token (string) string to format - json (object) object which properties will be used as a replacement = (string) formated string > Usage | // this will draw a rectangular shape equivalent to "M10,20h40v50h-40z" | paper.path(Raphael.fullfill("M{x},{y}h{dim.width}v{dim.height}h{dim['negative width']}z", { | x: 10, | y: 20, | dim: { | width: 40, | height: 50, | "negative width": -40 | } | })); \*/ R.fullfill = (function () { var tokenRegex = /\{([^\}]+)\}/g, objNotationRegex = /(?:(?:^|\.)(.+?)(?=\[|\.|$|\()|\[('|")(.+?)\2\])(\(\))?/g, // matches .xxxxx or ["xxxxx"] to run over object properties replacer = function (all, key, obj) { var res = obj; key.replace(objNotationRegex, function (all, name, quote, quotedName, isFunc) { name = name || quotedName; if (res) { if (name in res) { res = res[name]; } typeof res == "function" && isFunc && (res = res()); } }); res = (res == null || res == obj ? all : res) + ""; return res; }; return function (str, obj) { return String(str).replace(tokenRegex, function (all, key) { return replacer(all, key, obj); }); }; })(); /*\ * Raphael.ninja [ method ] ** * If you want to leave no trace of Raphaël (Well, Raphaël creates only one global variable `Raphael`, but anyway.) You can use `ninja` method. * Beware, that in this case plugins could stop working, because they are depending on global variable existence. ** = (object) Raphael object > Usage | (function (local_raphael) { | var paper = local_raphael(10, 10, 320, 200); | … | })(Raphael.ninja()); \*/ R.ninja = function () { if (oldRaphael.was) { g.win.Raphael = oldRaphael.is; } else { // IE8 raises an error when deleting window property window.Raphael = undefined; try { delete window.Raphael; } catch(e) {} } return R; }; /*\ * Raphael.st [ property (object) ] ** * You can add your own method to elements and sets. It is wise to add a set method for each element method * you added, so you will be able to call the same method on sets too. ** * See also @Raphael.el. > Usage | Raphael.el.red = function () { | this.attr({fill: "#f00"}); | }; | Raphael.st.red = function () { | this.forEach(function (el) { | el.red(); | }); | }; | // then use it | paper.set(paper.circle(100, 100, 20), paper.circle(110, 100, 20)).red(); \*/ R.st = setproto; eve.on("raphael.DOMload", function () { loaded = true; }); // Firefox <3.6 fix: http://webreflection.blogspot.com/2009/11/195-chars-to-help-lazy-loading.html (function (doc, loaded, f) { if (doc.readyState == null && doc.addEventListener){ doc.addEventListener(loaded, f = function () { doc.removeEventListener(loaded, f, false); doc.readyState = "complete"; }, false); doc.readyState = "loading"; } function isLoaded() { (/in/).test(doc.readyState) ? setTimeout(isLoaded, 9) : R.eve("raphael.DOMload"); } isLoaded(); })(document, "DOMContentLoaded"); return R; });